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[help] LF Guide to adapt codes / Some1 can adapt this one?


GsL

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Btw, don't send me teamviewer. I will make a patch (addapted) to add it alone.

 

Sorry for double :|

 

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Blow.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Blow.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Blow.java	(working copy)
@@ -46,14 +46,19 @@
		SkillType.BLOW
	};

-	/*
-	public final static byte FRONT = 50;
-	public final static byte SIDE = 60;
-	public final static byte BEHIND = 70;
-	*/
-	
-	@Override
-	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)

+	public static int FRONT = Config.BLOW_ATTACK_FRONT; 
+    public static int SIDE = Config.BLOW_ATTACK_SIDE; 
+    public static int BEHIND = Config.BLOW_ATTACK_BEHIND; 
+
+    @Override
+	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 
+    { 
+            if(skill.getId() == 30) 
+            { 
+                    FRONT = 0; 
+                    SIDE = 0; 
+                    BEHIND = Config.BLOW_ATTACK_BEHIND; 
+            } 
	{
		if (activeChar.isAlikeDead())
			return;
@@ -305,9 +310,10 @@
		}else{

			activeChar.removeSs();
-			
		}
	}
+			
+	}

	@Override
	public SkillType[] getSkillIds()
Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Pdam.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Pdam.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Pdam.java	(working copy)
@@ -287,8 +287,22 @@
							player = null;
							smsg = null;
						}
-						else
-							target.reduceCurrentHp(damage, activeChar);
+						else if(skill.getId() == 30) 
+                        { 
+                                double Hpdam = 0; 
+
+                                if (damage >= target.getCurrentHp()) 
+                                { 
+                                        target.setCurrentHp(0); 
+                                        target.doDie(activeChar); 
+                                } 
+                                else 
+                                { 
+                                        Hpdam = (target.getCurrentHp() - damage); 
+                                        target.setCurrentHp(Hpdam); 
+                                } 
+                        } 
+                        else target.reduceCurrentHp(damage, activeChar);
					}
					else
					{

 

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Btw, don't send me teamviewer. I will make a patch (addapted) to add it alone.

 

Sorry for double :|

 

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Blow.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Blow.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Blow.java	(working copy)
@@ -46,14 +46,19 @@
		SkillType.BLOW
	};

-	/*
-	public final static byte FRONT = 50;
-	public final static byte SIDE = 60;
-	public final static byte BEHIND = 70;
-	*/
-	
-	@Override
-	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)

+	public static int FRONT = Config.BLOW_ATTACK_FRONT; 
+    public static int SIDE = Config.BLOW_ATTACK_SIDE; 
+    public static int BEHIND = Config.BLOW_ATTACK_BEHIND; 
+
+    @Override
+	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 
+    { 
+            if(skill.getId() == 30) 
+            { 
+                    FRONT = 0; 
+                    SIDE = 0; 
+                    BEHIND = Config.BLOW_ATTACK_BEHIND; 
+            } 
	{
		if (activeChar.isAlikeDead())
			return;
@@ -305,9 +310,10 @@
		}else{

			activeChar.removeSs();
-			
		}
	}
+			
+	}

	@Override
	public SkillType[] getSkillIds()
Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Pdam.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Pdam.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Pdam.java	(working copy)
@@ -287,8 +287,22 @@
							player = null;
							smsg = null;
						}
-						else
-							target.reduceCurrentHp(damage, activeChar);
+						else if(skill.getId() == 30) 
+                        { 
+                                double Hpdam = 0; 
+
+                                if (damage >= target.getCurrentHp()) 
+                                { 
+                                        target.setCurrentHp(0); 
+                                        target.doDie(activeChar); 
+                                } 
+                                else 
+                                { 
+                                        Hpdam = (target.getCurrentHp() - damage); 
+                                        target.setCurrentHp(Hpdam); 
+                                } 
+                        } 
+                        else target.reduceCurrentHp(damage, activeChar);
					}
					else
					{

 

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The easiest thing in the world, anyway I may can help you.

 

Send me your id, pass via pm.

 

i love you i dont know why anyway i had forget this post !!!

 

Thanksssssssssssssssssssssssssssssssssssssssssss  [Gr] me trelanes pali  !!! tha ton test amesos!!

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GG crystalia, GsL learnt nothing from it and so will request again, and again, and again...

 

And again. And again, and again, and again, and again.

 


 

Give a man a fishpole and he won't ask fishes anymore.

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