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disable heal on mobs


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Posted

// We should not heal Npcs
					if(target instanceof L2NpcInstance)
						continue;

		// We should not heal Monsters
					if(target instanceof L2MonsterInstance)
						continue;	

		// We should not heal Raidboss
					if(target instanceof L2RaidBossInstance)
						continue;	

		// We should not heal Grandboss
					if(target instanceof L2GrandBossInstance)
						continue;	

 

I added that after

for(L2Object target2 : targets)
	{
		target = (L2Character) target2;

And it doesnt work

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Posted

so u will need to make more checks, find anythin that is related to Heal and find other checks where Heal is stopped coz target isnt ok.

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Posted
L2Character target = null;

 

for(L2Object target2 : targets)

{

target = (L2Character) target2;

The L2Character in that case means that the player targets a Character?

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Posted

The L2Character in that case means that the player targets a Character?

L2Character is L2PcInstance, L2SummonInstance, L2MonsterInstance, L2RaidBossInstance, L2GrandBossInstance so its everything i think, this code is good but its still not working.

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Posted

// We should not heal Npcs
					if(target instanceof L2NpcInstance)
						continue;

		// We should not heal Monsters
					if(target instanceof L2MonsterInstance)
						continue;	

		// We should not heal Raidboss
					if(target instanceof L2RaidBossInstance)
						continue;	

		// We should not heal Grandboss
					if(target instanceof L2GrandBossInstance)
						continue;	

 

it seems fine,dnk what is wrong in your pack.

try to make a topic in their forum.

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Posted
Index: com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java
===================================================================
--- com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java	(revision 948)
+++ com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java	(working copy)
@@ -25,8 +25,11 @@
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
+import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
@@ -90,6 +93,13 @@
			// We should not heal walls and door
			if(target instanceof L2DoorInstance)
				continue;
+				
+            if (target instanceof L2RaidBossInstance) 
+                continue; 
+            if (target instanceof L2GrandBossInstance) 
+                continue; 
+            if (target instanceof L2MonsterInstance) 
+                continue; 				

			// Player holding a cursed weapon can't be healed and can't heal
			if(target != activeChar)

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Posted

Index: com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java
===================================================================
--- com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java	(revision 948)
+++ com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java	(working copy)
@@ -25,8 +25,11 @@
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
+import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
@@ -90,6 +93,13 @@
			// We should not heal walls and door
			if(target instanceof L2DoorInstance)
				continue;
+				
+            if (target instanceof L2RaidBossInstance) 
+                continue; 
+            if (target instanceof L2GrandBossInstance) 
+                continue; 
+            if (target instanceof L2MonsterInstance) 
+                continue; 				

			// Player holding a cursed weapon can't be healed and can't heal
			if(target != activeChar)

he already posted that code,he got it.

but still,it doesn't works.

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