Jump to content

Recommended Posts

Posted

So here is it!

 

Here are some Features:

Client: Interlude
Type: PvP
XP: 5000x
SP: 5000x
Starting LvL: 1
Max LvL: 80

______________________________________ 

Custom Enchant system:

Safe enchant: +6
Max enchant: +25
Enchant rate decreases every enchant level.

Enchant Scrolls:

Normal Scroll: When enchant fails item gets crystallized.
Crystal Scroll: When enchant fails item goes back to +6.

______________________________________ 

Custom Olympiad system:

On L2Finest, even olympiad appears to be balanced. We're working hard every day in order to balance classes in olympiad. Also, You will be able to obtain several items with noblesse gate pass (which you obtain by winning olympiad matches, or becomming hero)

______________________________________ 

Siege system:

Only two castle is siegeable to increase the competition.

Castles got a special Hax trader. (You can trade your weapons,armors and accessories for their price with a small fee.)

______________________________________ 

Farm Zones:

Cave of Trials
Forbidden Gateway

______________________________________ 

Raiding System:

On L2Finest, the raidbosses are spawned on their Retail spawn (like they are in official). However, they've got Custom drops & Custom respawn time.

______________________________________ 

Custom Skills:

We've added some custom skills on weak classes (Such as Spectral Dancer/Maestro e.t.c) so they can be dangerous aswell. 

______________________________________ 

PvP System:

Hunters Village is a PvP Town
PvP feed protetction
When you reach a specific number of PvP you will get custom PvP skills. 

______________________________________ 

Weapons:

Tier 1: Unique
Tier 2: Finest
Tier 3: Abyssal
Tier 4: Relic 

______________________________________ 

Armors:

Tier 1: Unique
Tier 2: Finest
Tier 3: Abyssal
Tier 4: Demonic
Tier 5: Rykros 

______________________________________ 

Jewels:

Tier 1: Raidboss Jewels
Tier 2: Relic

______________________________________ 

Accessories:

Up to 50 custom accessories with unique stats. 

______________________________________ 

Tattoos:

Up to 12 custom tattoo-dyes with extra stats. 

______________________________________ 

Currencies:

Beleth's Silver Dragon
Beleth's Gold Dragon (= 50 Beleth's Silver Dragon)
Adena
True Gold ( = 1 Billion Adena)
Pure Silver
Event - Medal ( = 5 Pure Silver)
Event - Glittering Medal ( = 5 Event - Medals)
Abyssal Coin
Star Diamond
And Mutch More You Can Check Inside 

______________________________________ 

NPC's:

Global Gatekeeper
Item Store
Mysterious Merchant
Buffer, Scheme buffer
Hax Trader
Pk Protector
Roy the Rat


 

douplab2ae.png

Posted

Re si polu apotixia Project .... Never mind Ty for Share

( Nomizw exei 3anaginei Share )

(Egw to eixa kanei share kai prin. Apotyxia gia sena gia kapoious allous oxi)
Posted

ακριβώς αυτό very nice Share ! :) good bro

Χαιρομε που αρεσει σε καποιους,επισεις εχει και Back-Up,Δηλαδη εχει ενα αρχειο το βαζετε στην Navicat και ειναι ολα στημενα!
Posted

Χαιρομε που αρεσει σε καποιους,επισεις εχει και Back-Up,Δηλαδη εχει ενα αρχειο το βαζετε στην Navicat και ειναι ολα στημενα!

 

[GR]το ξερω φιλε εχεις κανει πολυ καλη δουλεια

Posted

pedia exo diafora errors stis consoles ke ime newbe kapios p na prosferete miso lepto me tv na m to fix to 8elo mono gia prosopiki xrisi to project (na malakisto xD)ke na aarxiso na ma8eno na kano edit servers .Ty

  • 1 month later...
Posted

pedia emena o server pezi mia xara...to mono pragma p dn douleui einai ta Pvp skill(den ta dini apla) k meta sta relic k panw apo finest armor dn exei ikona sta passive...fenete apla ena maurio koutaki :P

Posted

nomizw einai o palios l2 pride?

btw to eixa katevasei pio prin otan to ekanes share kai doulevei mia xara no errors :D

 

 

eikonika einai peripou san ton palio an epezes old tha katalaveis oti den exei kamia sxesei :p

Guest
This topic is now closed to further replies.


  • Posts

    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
  • Topics

×
×
  • Create New...