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[FREYA - L2 OFF] L2 Defined THE ONLY L2 OFF FREYA SERVER! Check us out!


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Posted

I really like the weapon/armor upgrade thing you suggest.Though i complete disagree about 86-90.No more stupid skills...L2 is destroyed after Interlude lets not completely demolish it...You can also post it on the server forum so the staff can see it easier

 

When you say Lineage2 is completely destroyed after Interlude you sound like every other Brazilian and Greek thinking the same exact thing.

 

Yes the entire interlude chronicle is primarily based on F1.

Yes multiple useless classes in the chronicle make it  GREAT CHRONICLE /sarcasm off

End-game PvP consists entirely of one shot wars.

End-game is completely too easy to achieve and lack of game content makes it  SO FUN /lolsarcasm

 

 

Lineage2 is far from destroyed after Interlude , and if your going to post something please provide substance.

Posted

Admin can you give us items to buy full armor/wep/enchant/hats on beta? [and 999999x] :)

And open oly to make some test matches

 

EDIT: Add Maids Hairband to accesory shop

Posted

Oh so overpowered kamael,pve fest and altering the way l2 was intended to be played makes me sound  like a retarded Br huh?Great you kamael+ players always say the same thing....Lets just agree to disagree....Just check which servers are the most populated and why...I dont see why adding some extra skills is gonna make me play me summoners in pvp except for being buffbots....Overpowered kamaels,farming for 12i426425722 million things...Well maybe u dont wanna see the substance in that....The best chronicle is c4 and after that interlude....Almost any old school player will agree with that...And its not f1 if you play any other class except archers....Study your homework first...Lets not talk off-topic in a nice server's topic

Posted

Oh so overpowered kamael,pve fest and altering the way l2 was intended to be played makes me sound  like a retarded Br huh?Great you kamael+ players always say the same thing....Lets just agree to disagree....Just check which servers are the most populated and why...I dont see why adding some extra skills is gonna make me play me summoners in pvp except for being buffbots....Overpowered kamaels,farming for 12i426425722 million things...Well maybe u dont wanna see the substance in that....The best chronicle is c4 and after that interlude....Almost any old school player will agree with that...And its not f1 if you play any other class except archers....Study your homework first...Lets not talk off-topic in a nice server's topic

 

Current most populated servers:

 

Asima.ws ( GOD )

NA Official/EU Official  ( GOD )

L2.WS ( H5 ) had every "factor" moving there.

 

 

RPG-Club launched seperate Gracia Final servers with 5k+ ? Coincidence? nope.

 

What interlude servers have a population of 2k+? LOL

And there is no substance in an unprecedented argument. And you consider C4 old-school? Sigh just like every other BR/Greek that came to the game in C3 and considers themself original. And the only old-school factors still playing are on NA official? Your entire argument is invalid.

 

The old school players have been here since Open Beta NA my friend.

Posted

Guess what...In 2004 i joined the open beta with my brother..Imagine trying to play on NA with 56kbps connection..But we did....And yes i prefer c4 rather than c1-c3 due to 3rd classes,subclasses and nobless.Cp addition,new weapon grades.Lineage.ru 10k ppl,themega.ru 5k ppl and  i can go on.If y add up the ppl playing lesser chronicles  than kamael the count goes way too much...So stop trying to be smart and keep playing what u like.Nothing more to discuss

Posted

Guess what...In 2004 i joined the open beta with my brother..Imagine trying to play on NA with 56kbps connection..But we did....And yes i prefer c4 rather than c1-c3 due to 3rd classes,subclasses and nobless.Cp addition,new weapon grades.Lineage.ru 10k ppl,themega.ru 5k ppl and  i can go on.If y add up the ppl playing lesser chronicles  than kamael the count goes way too much...So stop trying to be smart and keep playing what u like.Nothing more to discuss

 

And i forget whats the player base for Russian servers and your naming 2 servers? And if you add the amount of "factors" playing these "lesser chronicles" the amount is none.

 

Like i said your argument is invalid. Try again.

Posted

If y dont like y can say my arguement is invalid..Y asked for populated servers and i presented them to you.If you cant see the fact maybe your brain is invalid i guess....Lets stop spamming the topic,stop  trying to be a smartass,get your facts straight and maybe return to your cave?thanks..This is my last post on this topic to prevent more spaming

Posted

If y dont like y can say my arguement is invalid..Y asked for populated servers and i presented them to you.If you cant see the fact maybe your brain is invalid i guess....Lets stop spamming the topic,stop  trying to be a smartass,get your facts straight and maybe return to your cave?thanks..This is my last post on this topic to prevent more spaming

 

Facts?

Your present "old school" players into your argument.

Facts?

The servers you name have 0 old school players.

Facts?

The most anticipated servers are always Gracia+

Facts?

You name two servers among the hundreds of Russian servers , yet the top servers on the vote sites in Russia are all Gracia+. Your argument is invalid

Fact.

Posted

This server almost starting and the topic is death?

+ that gm said that he removed custom items and he implemented .dressme system right?

 

+ where is the enchant system? infinite and safe 3 + 65% ? xD

Posted

Im impressed on ur dev skills, srsly making such big changes to off platform, gj and im in ;)

 

yep this guy is rly something comparing with other kids, he actually used java scripts and made them works in off (it needs a lot of code which require good java knowledge...)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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