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Posted

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 

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WOW !!!

Posted

Btw o ED από τότε που έγινε gmod σταμάτησε να ποστάρει στο gr section. why s that;

Σοβαρεύτηκε.

Posted

Μαξτορ θυμασαι τοτε που με εκανες τζαμπα vip γιατι σε εκβιαζα ? Στειλε μου λιγο τα prints γιατι δεν τα βρισκω :Kappa:

Posted

Ego eimai o kamenos pou vrizei? Pes mou, exeis diavasei auta pou grafo?

 

Aneferes ta alla forum... Gia pes mou, ekei oi admin mpainoun kai skane ban xoris na protithentai na diavasoun to otidipote apo kapoio melos I suzitoun? Esu de suzitas... Pseftotrampoukismous kai ban kaneis kai kata ta alla grafeis teleios st' arxidia sou to forum ektos an prokeitai gia donates...

 

APANTA, PROTITHESAI NA ERTHEIS SE DIALOGO MAZU MOY? NA DOUME POU DIAFONOUME KAI TETOIA... NA EPIXEIRIMATOLOGISEIS... KANONIKA, STI GLOSSA SOU THA TA PO, XORIS VRISIDIA... PROTITHESAI? NEIN! PALI BAN THA SKASEIS... XEZESAI KAI MONO POU GRAFO EPEIDI KSEREIS OTI THA SOU KATARRIPSO KATHE EPIXEIRIMA KAI DE KSEREIS TI AKRIVOS EXO GRAPSEI EDO MESA... NOMIZEIS OTI EXO GRAPSEI MONO VRISIDIA...

Apla den goustarw na ksanabeis se afto to forum. Den yparxei giati.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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