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Posted

Σήμερα το mxc κατά ένα περίεργο λόγο ανέβασε τα στατ του κατά πολύ ... έγιναν πολλά ποστ και είχε καιρό να γίνει αυτό ...

τι κάνουν 2 βαν λοιπόν!

Ναι τα μπαν φταίνε

 

και νοιάζεται ο κόσμος για τα stats LOL

Posted

ΕΚΑΝΕ CHANGE POLL ΚΑΙ LOCK, XAPHKE ΜΩΡΕ ΤΟ ΚΑΗΜΕΝΟ ΜΕ ΤΑ PRIVS

 

ΑΓΚΟΥ

 

ΑΓΚΟΥ

 

ΛΟΛΑ ΝΑ ΕΝΑΣ ΠΟΥΤΣΟΣ

Posted

ΕΚΑΝΕ CHANGE POLL ΚΑΙ LOCK, XAPHKE ΜΩΡΕ ΤΟ ΚΑΗΜΕΝΟ ΜΕ ΤΑ PRIVS

 

ΑΓΚΟΥ

 

ΑΓΚΟΥ

 

ΛΟΛΑ ΝΑ ΕΝΑΣ ΠΟΥΤΣΟΣ

xaxaxaaxaxaxaxxaxa
Posted

ΕΚΑΝΕ CHANGE POLL ΚΑΙ LOCK, XAPHKE ΜΩΡΕ ΤΟ ΚΑΗΜΕΝΟ ΜΕ ΤΑ PRIVS

 

ΑΓΚΟΥ

 

ΑΓΚΟΥ

 

ΛΟΛΑ ΝΑ ΕΝΑΣ ΠΟΥΤΣΟΣ

AXAXAXAXAXAXAXAXAXAXXAAXAX
Posted

Ναι τα μπαν φταίνε

 

και νοιάζεται ο κόσμος για τα stats LOL

διαπίστωση ηταν
Posted

διαπίστωση ηταν

ΚΑΙ ΟΤΙ ΟΙ ΠΟΥΤΣΕΣ ΤΑΞΙΔΕΥΟΥΝ ΣΤΗΝ ΚΩΛΑΡΑ ΣΟΥ ΜΕ ΤΗΝ ΤΑΧΥΤΗΤΑ ΠΟΥ ΠΑΕΙ ΤΟ ΜΕΤΡΟ ΕΙΝΑΙ ΓΕΓΟΝΟΣ, ΑΛΛΑ ΔΕΝ ΣΕ ΕΙΔΑ ΝΑ ΛΕΣ ΤΙΠΟΤΑ ΓΙ'ΑΥΤΟ.
Posted

ΜΑΛΑΚΕΣ ΔΕΝ ΜΠΟΡΩ ΧΑΧΑΑΧΧΑ

 

 

ΚΑΝΕΙ DELETE ΤΑ REPLIES ΑΠΟ ΤΑ TOPICS ΠΟΥ ΛΕΕΙ ΠΩΣ ΘΑ ΚΑΝΕΙ JUNK ΚΑΙ DELETE XAAXXAXAXAXAXAXAXAXAXAXAXAXAXAXAAXAXAXAXA

Posted

EN ΤΩ ΜΕΤΑΞΥ ΚΑΝΕΙ DELETE TOPICS ΜΟΝΟ ΣΕ ΑΥΤΑ ΠΟΥ ΛΕΜΕ ΓΙ'ΑΥΤΟΝ, ΚΑΙ ΧΘΕΣ ΕΚΑΝΕ ΕΝΑ ΤΟΥ ΒΑΖΕΛΟΥ.

 

ΤΑ ΑΛΛΑ ΔΕΝ ΤΑ ΠΕΙΡΑΖΕΙ, FULL ΚΟΜΠΛΕΞ ΚΑΙ ΜΕΤΑ ΕΙΝΑΙ ΣΕ ΦΑΣΗ "ΔΕΝ ΜΕ 'ΝΟΙΑΖΕΙ"

 

ΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΑΧΧΑΧΑΧΑΧΑΧΑΧΑΑΧΧΑΑΧΧΑΧΑ

Posted

ΜΑΛΑΚΕΣ ΔΕΝ ΜΠΟΡΩ ΧΑΧΑΑΧΧΑ

 

 

ΚΑΝΕΙ DELETE ΤΑ REPLIES ΑΠΟ ΤΑ TOPICS ΠΟΥ ΛΕΕΙ ΠΩΣ ΘΑ ΚΑΝΕΙ JUNK ΚΑΙ DELETE XAAXXAXAXAXAXAXAXAXAXAXAXAXAXAXAAXAXAXAXA

Παραπάνω mod actions ώστε να έχει να λέει μετά στην εξουσία πως τα κάναμε όλα πάνω κάτω παραπάνω από όσο κάναμε

 

ΌΛΑ ΥΠΟΛΟΓΙΣΜΕΝΑ , ΝΤΡΟΠΗ ΚΑΙ ΑΙΣΧΟΣ.

Posted

ΜΑΛΑΚΕΣ ΔΕΝ ΜΠΟΡΩ ΧΑΧΑΑΧΧΑ

 

 

ΚΑΝΕΙ DELETE ΤΑ REPLIES ΑΠΟ ΤΑ TOPICS ΠΟΥ ΛΕΕΙ ΠΩΣ ΘΑ ΚΑΝΕΙ JUNK ΚΑΙ DELETE XAAXXAXAXAXAXAXAXAXAXAXAXAXAXAXAAXAXAXAXA

ΑΛΛΑΞΕ ΤΑ ΠΟΛΛ ΚΑΙ ΕΚΑΝΕ LOCK ΤΟ TOPIC :GENIUS:
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    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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