Jump to content

Recommended Posts

Posted

Αχχχχχχχχ τι μου πες τωρα πληγωθηκα! O0

 

Ε ναι καθεσαι μιση ωρα να γραψεις 2 σειρες απο μαλακιες για να παρακολουθουν οι αλλοι που (ειναι και το ζητουμενο) αχαχαχα εισαι κατεστραμενος μεχρι το τερμα σοβαρα!

Posted

E, nai re file, les na xo ftasei sti katantia na perimeno epidokimasia I apodokimasia apo alvano? Einai san na zitao s' enan arapi na filosofisei ksero go...

Posted

χαχαχα δεν το πιασες αλλα τελως παντως...  O0

 

Δεν θα ασχοληθω αλλο ....

Posted

Esu den exeis piasei kan to ufos mou re xusotaverniari poutsodespoti... Apeuthunomai se sena alla kanonika ektheto meso tis satiras ideologia... Siga mi kathomoun n anoikso kanoniko dialogo me moggolo gamo to Tzegkis Xan sou gamo...

Posted

ρε σου εχω πει σταματα με πληγωνεις O0

Posted (edited)

ρε σου εχω πει σταματα με πληγωνεις O0

Psuxologikos milontas, kai mono to oti aplos sou ksigithika eilikrina kai su eironeutikes les kai se evrisa simainei oti ontos se pligono en merei meso tis eilikrinous alitheias pou sou eksethesa...

Edited by Funken
Posted (edited)

Parempiptontos, proteino se osous epithumoun sovares suzitiseis me ligoteri satira mazu mou san autes pou ginontan se palaiotera blog mou, na eggrafoun sto Orthodoxian I na thesoun kai autoi sovara erotimata (ekei, oxi se forum gia lineage)... Allios, an sperneis gamisia xusia tha theriseis...

Edited by Funken
Posted

Αυτο που τον υπερασπιζεσαι κιολας.... OP

 

Με βριζει εδω και δυο σελιδες αλλα  ειναι τοσο βλαμενος που δεν καταλαβαινει οτι τον γραφω στα @@ και ουτε καν διαβαζω τις ΜΑΛΑΚΙΕΣ που γραφει.

 

 

*Godrics τωρα που θα αυτοκτονησει ο αλλος κανε μια χαρη σε ολους και καντου παρεα στον αλλο κοσμο!

Εσύ το είχες ξεκινήσει και σε έβαλε στο μάτι. Επίσης γράφει μόνο στα σπαμ τοπικς, δεν ενοχλεί. απο τότε που έκανε το account εμφανίστηκες και συ εδώ
Posted (edited)

Oso gia to an ton "pligono" kai an diavazei auta pou grafo, auta fainontai ap' tis antidraseis tou: San tous gdoupopsolariasmenous tupades pou tous trampoukizeis sto tilefono kai kanoun oti gelane eno sti pragmatikotita xezontai kai kruvontai sto tafo tis mannas tous pou legetai kai xestra...

 

Pidikse to vouno gia na rthei na me eironeutei geloiodos o poutsoanadeutiras...

Edited by Funken
Posted

Πραγματικα εισαι κατεστραμενος.....

 

Εισαι τοσο ηλιθιος που ερχεσαι σε ενα gaming φορουμ για να λες τις πιπες σου ΠΑΛΙΟΑΝΩΜΑΛΑΡΑ!!!!

 

 

Εσύ το είχες ξεκινήσει και σε έβαλε στο μάτι. Επίσης γράφει μόνο στα σπαμ τοπικς, δεν ενοχλεί. απο τότε που έκανε το account εμφανίστηκες και συ εδώ

ΑΠΑΓΟΡΕΥΕΤΑΙ Η ΟΧΙ ΝΑ ΒΡΙΖΕΙΣ ΜΑΝΕΣ ΑΚΟΜΑ ΚΑΙ ΣΤΟ ΣΠΑΜ ΣΕΚΣΙΟΝ? Γιατι μεχρι τωρα ετσι ξεραμε ....  O0

Posted (edited)

Πραγματικα εισαι κατεστραμενος.....

 

Εισαι τοσο ηλιθιος που ερχεσαι σε ενα gaming φορουμ για να λες τις πιπες σου ΠΑΛΙΟΑΝΩΜΑΛΑΡΑ!!!!

 

 

ΑΠΑΓΟΡΕΥΕΤΑΙ Η ΟΧΙ ΝΑ ΒΡΙΖΕΙΣ ΜΑΝΕΣ ΑΚΟΜΑ ΚΑΙ ΣΤΟ ΣΠΑΜ ΣΕΚΣΙΟΝ? Γιατι μεχρι τωρα ετσι ξεραμε ....  O0

Nai, etsi floropoustario, na fao ego ban na meinete sto uperaristo xusofrapediko epipedo tou gaming, tis mpouxesopoustias kai tis dimagogimenis politikis sxoliaseos... Ego edo eimai mia nota satiras kai sovarotitas... An de goustarete TSAKIDIA GAMIDIA APO DO...

Edited by Funken
Posted (edited)

Kai voulosto tora giati de sunithizo na milao me poustoalvanous kai exei sfinosei kai i oleni (meros tou vraxiaiou ostou) tis mannas sou sto surtari ap' to karkino pou to xei kanei san deinosauriko, kai to travao mexri kai me to podi sto toixo gia antistasi gia na vgei, as thrupsaliastei kiolas prokeimenou na ksekollisei apo kei mesa, stis arxides mou...

Edited by Funken
Guest
This topic is now closed to further replies.



  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock