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Posted

Dask to laptop dn einai gia mena alla gia tin trelameni aderfi m

Της παίρνω ένα με 400 ευρώ, μου δίνει τα 1600 και τη γαμάω κιόλας.
Posted

Den gamiete kai pali einai megali ....Exeis tpt kalo gia gaming laptop?

Το Razer blade κάνει 2.900 ευρώ.
Posted

    Processor

 

        Intel® Core™ i7 Processor

        Dual Core w/ Hyper-Threading – 64Bit

        CPU: 2.8GHz (Base) / 3.5GHz (Turbo)

 

 

    Chipset

 

        Intel® HM65 Express Chipset

 

 

    Memory

 

        8GB Dual Channel DDR3 at 1333MHz

 

 

    Display

 

        17.3” Full HD 16:9 Ratio, 1920x1080 LED Backlit

 

 

    Graphics and Video

 

        Integrated Intel® GMA HD – Mobile Mode

        NVIDIA® GeForce® GT 555M 2GB DDR5 VRAM Using NVIDIA Optimus™ Technology

 

 

    Storage

 

        256GB SATA III SSD w/ TRIM Support

 

 

    Additional Features

 

        Razer™ Switchblade User Interface

        Razer™ Anti-Ghosting Keyboard

        Razer™ Synapse 2.0 Enabled

        Built-in HD Webcam (2.0MP)

        Built-in Speakers

        Integrated Digital 7.1 Surround Audio Support (via HDMI 1.4) Dolby® Home Theater® v4 Audio

        1x HDMI 1.4 Audio and Video Output (Supports NVIDIA 3DTV) 1x USB 3.0 2x USB 2.0

        1x 3.5mm Audio Microphone/Headphone Combo Jack

        1x Kensington Lock

 

 

    Power

 

        Integrated 60Wh Battery

        Compact AC Adapter (120Watt)

 

 

    Communication

 

        1x Gigabit Ethernet Port

        1x Integrated Intel Wi-Fi 802.11 B/G/N

        1x Integrated Bluetooth® 3.0

 

 

    Size and Weight

 

        Width: 16.81 inches (42.7cm)

        Depth: 10.90 inches (27.7cm)

        Height: 0.88 inches (2.24cm)

        Weight: 6.4 pounds (2.92kg)

 

 

    Operating System

 

        Windows 7 Home Premium 64 Bit

 

 

 

http://store.razerzone.com/store/razerusa/en_US/pd/productID.243119900/categoryId.57876700

Posted

Esy tin -beep-es tin timi dask ;DD

Ε φέρε μου και την αδερφή σου μη μείνει τίποτα :pPppPPpp
Posted

Mpa fere kana laptop gia gaming kai astin eksw:DD..Tou vazelou i kanenous allou dn sou kanei polles afou exeis

Έχω του Elfocrash :3

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  • Posts

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    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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