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[HELP] 3D Modeling


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Hi there, long time no see  :)

So I've been thinking of making a hat for gracia epilogue. Believe me I checked every tutorial and every video in maxcheaters and elsewhere but it seems that those tutorials are only to show off "skills".

 

Give me a little help here, about the hat, I made a nice hat in 3ds max 2012.

Question 1: In 3ds max 2012 you can color your model, but in order to implement it in lineage 2 you must not color it, but make the colors separated in photoshop, after import it in UE. Right?

 

Lets take it from start. In order for a model to work you need a .ukx file which goes in the "Animations" folder and another .utx file which goes in the "SysTextures" folder. You also need a line for armorgrp.dat or weapongrp.dat which goes in the "system" folder. This is the client part.

 

Question 2: Do you also need a line for e-itemname.dat or any other things?

 

About the server part you have to insert lines in sql custom weapons/armors and a .xml file,

This is the server part.

 

Question 3: Do you need anything else? Probably not.

 

About creating the model. There are 2 ways. The first one is to take an existing model and modify it and the other way is to create a model from scratch.

 

What I did,  followed elfocrash's tutorial and I made a hat model from scratch in 3ds max 2012. After that export as hat.3DS import the hat.3DS in zModeler v1 'to fix the terrains'-

 

Question 4: I couldn't find the import/export plugins for zModeler v1 so I imported it in zModeler v2 with the plugins I exported it as .3ds and when I imported it in 3ds Max 2012 the model was messed up. What is wrong the zModeler version or the 3ds Max version? Any link for zModeler v1 with plugins?

 

-export the hat.3ds import it in 3ds Max and export it as hat.obj.

 

Question 5: Let apart the messed up model when I exported the hat.3ds from the 3ds Max as hat.obj I noticed in elfocrash's tutorial (3ds Max 9) it was written "Wavefront Object (*.OBJ)" while in my 3ds Max 2012 it was written "gw::OBJ-Exporter (*.OBJ)" Does this mean that mine .OBJ is not "good" ?

 

After you have to move hat.obj into OAUKX_C7 to get hat.ukx and you put it in the "Animations" folder.

 

55864801.png

 

Question 6: As you see in this image it shows an error. However the hat.ukx is still created. Is this related to the "not good" .obj? Is this normal? If not, what can I do to fix it?

 

Next step is to save the colors image from photoshop as hatutx.TGA and import it in UE2 Editor. After the editting you export it as hatutx.utx-

 

Question 7: Is this right?

 

-and encode the hatutx.utx with Enc and then put the hatutx.utx in the "SysTextures" folder.

 

Question 8: This encoding part is only for .utx? Or you must do it with .ukx too?

 

Next edit the armorgrp.dat and put the line.

 

Question 9: If your model is from scratch you need to make your own line, so how to do it? And if e.g. for the hat we use the existing Wizard Hat line, what parts to edit to make it work?

 

I would be grateful if you answer my questions and please tell me if i missed anything or correct me if I said something wrong.

Any help appreciated

Thanks in advance.

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1. you can colour it from 3dsmax and then export the map ( i dont remember how ) and edit it on photoshop if you want to add more details

 

2. take a custom accessorie from the lines your client already has and simple change when it needs it, for example replace the baium.utx with hat.utk and keep replacing the whole line ( for one item it will be easy, for a whole armor set it will be a pain in the ass )

 

3. no

i can't the rest cause i have more than 2 years to edit so i dont remember

 

9. no just copy and edit a ready line from the client like i mention

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1: You can use the material editor in 3dsmax to test it, but guess it depends if you're doing it from 0 or it was a existing model. Texture should be done separately in Unreal (like import)

 

2: If you want to see it not as NoitemName or if you use it in regular server not pawnviewer

 

3: Hat? dunno should be fine xD

 

4: zmodeler doesn't need plugins and try not to use 3dsmax 2012

 

5: Try to use an earlier version of 3dsmax

 

7: right I think so D:

 

8: UKX is fine (not needed)

 

9: sofaki

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1: You can use the material editor in 3dsmax to test it, but guess it depends if you're doing it from 0 or it was a existing model. Texture should be done separately in Unreal (like import)

 

2: If you want to see it not as NoitemName or if you use it in regular server not pawnviewer

 

3: Hat? dunno should be fine xD

 

4: zmodeler doesn't need plugins and try not to use 3dsmax 2012

 

5: Try to use an earlier version of 3dsmax

 

7: right I think so D:

 

8: UKX is fine (not needed)

 

9: sofaki

 

Thanks alot. As for the zModeler v1 when I opened it it said "no plugins detected you can use neither import or export". I ignored the message and when I tried to import the hat.3ds nothing happened. Can you give me your zModeler? :)

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Thanks alot. As for the zModeler v1 when I opened it it said "no plugins detected you can use neither import or export". I ignored the message and when I tried to import the hat.3ds nothing happened. Can you give me your zModeler? :)

it's rly kind'a hard question for a part of your mind, but why you use this Filter, in wich ELFOCralfo is the Only one and the best who can share with you knowledge in something that you can do by yourself,

you rly think that it matter when someone show you, and you didn't see that all the point of doing this all is to get more Money(paper) by getting more Filters(opend)- for who is doing( elfoprelpo or anyone else) - means Fame, popularity, do you RLY Doesn't see this ?

why you think you had answeard so fast and by Those AAaaa de bzestd ?

no rly ?

 

IF i tell you that if you WIll make a HAT by using only logic and NO tutorials, IT will give you much more, inspiration that may help accomplish and invent new ideas in project you had( i got that thing, and it allowed me for exmple to create this

- its new mind variables)

to make it simplier it would give you same effect as NZT tablet in Movie - Limitless cause you'r mind will create new variables, its sound strange but the idea that the author of that movie had - he implied in it,

its yeah not the right place and its not - a RIGHT role to play but! rly

you may not think about that whole your life, cause you where impliet in your mind that way.

 

But rly there are far more important things that THIS DAMn pixels you see now.

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5C MoveToLocationInVehicle 5D CanNotMoveAnymore(Vehicle) 5E RequestFriendInvite 5F RequestFriendAddReply 60 RequestFriendInfoList 61 RequestFriendDel 62 RequestCharacterRestore 63 RequestQuestList 64 RequestDestroyQuest 66 RequestPledgeInfo 67 RequestPledgeExtendedInfo 68 RequestPledgeCrest 69 RequestSurrenderPersonally 6A RequestRide 6B RequestAcquireSkillInfo 6C RequestAcquireSkill 6D RequestRestartPoint 6E RequestGMCommand 6F RequestListPartyWaiting 70 RequestManagePartyRoom 71 RequestJoinPartyRoom 72 RequestCrystallizeItem 73 RequestPrivateStoreSellManageList 74 SetPrivateStoreSellList 75 RequestPrivateStoreSellManageCancel 76 RequestPrivateStoreSellQuit 77 SetPrivateStoreSellMsg 79 SendPrivateStoreBuyList 7A RequestReviveReply 7B RequestTutorialLinkHtml 7C RequestTutorialPassCmdToServer 7D RequestTutorialQuestionMarkPressed 7E RequestTutorialClientEvent 7F RequestPetition 80 RequestPetitionCancel 81 RequestGMList 82 RequestJoinAlly 83 RequestAnswerJoinAlly 84 RequestWithdrawAlly 85 RequestOustAlly 86 RequestDismissAlly 87 RequestSetAllyCrest 88 RequestAllyCrest 89 RequestChangePetName 8A RequestPetUseItem 8B RequestGiveItemToPet 8C RequestGetItemFromPet 8E RequestAllyInfo 8F RequestPetGetItem 90 RequestPrivateStoreBuyManageList 91 SetPrivateStoreBuyList 93 RequestPrivateStoreBuyManageQuit 94 SetPrivateStoreBuyMsg 96 SendPrivateStoreSellList 97 SendTimeCheck 98 RequestStartAllianceWar 99 ReplyStartAllianceWar 9A RequestStopAllianceWar 9B ReplyStopAllianceWar 9C RequestSurrenderAllianceWar 9D RequestSkillCoolTime 9E RequestPackageSendableItemList 9F RequestPackageSend A0 RequestBlock A1 RequestCastleSiegeInfo A2 RequestCastleSiegeAttackerList A3 RequestCastleSiegeDefenderList A4 RequestJoinCastleSiege A5 RequestConfirmCastleSiegeWaitingList A6 RequestSetCastleSiegeTime A7 RequestMultiSellChoose A8 NetPing A9 RequestRemainTime AA BypassUserCmd AB GMSnoopEnd AC RequestRecipeBookOpen AD RequestRecipeItemDelete AE RequestRecipeItemMakeInfo AF RequestRecipeItemMakeSelf B0 RequestRecipeShopManageList B1 RequestRecipeShopMessageSet B2 RequestRecipeShopListSet B3 RequestRecipeShopManageQuit B4 RequestRecipeShopManageCancel B5 RequestRecipeShopMakeInfo B6 RequestRecipeShopMakeDo B7 RequestRecipeShopSellList B8 RequestObserverEnd B9 VoteSociality BA RequestHennaItemList BB RequestHennaItemInfo BC RequestHennaEquip BD RequestHennaUnequipList BE RequestHennaUnequipInfo BF RequestHennaUnequip C0 RequestPledgePower C1 RequestMakeMacro C2 RequestDeleteMacro C3 RequestProcureCrop C4 RequestBuySeed C5 ConfirmDlg C6 RequestPreviewItem C7 RequestSSQStatus C8 PetitionVote CA ReplyGameGuardQuery CC RequestSendL2FriendSay CD RequestOpenMinimap CE RequestSendMsnChatLog CF RequestReload D0:01 RequestOustFromPartyRoom D0:02 RequestDismissPartyRoom D0:03 RequestWithdrawPartyRoom D0:04 RequestHandOverPartyMaster D0:05 RequestAutoSoulShot D0:06 RequestExEnchantSkillInfo D0:07 RequestExEnchantSkill D0:08 RequestManorList D0:09 RequestProcureCropList D0:0A RequestSetSeed D0:0B RequestSetCrop D0:0C RequestWriteHeroWords D0:0D RequestExAskJoinMPCC D0:0E RequestExAcceptJoinMPCC D0:0F RequestExOustFromMPCC D0:10 RequestExPledgeCrestLarge D0:11 RequestExSetPledgeCrestLarge D0:12 RequestOlympiadObserverEnd D0:13 RequestOlympiadMatchList Server 00 VersionCheck 01 MoveToLocation 02 NpcSay 03 CharInfo 04 UserInfo 05 Attack 06 Die 07 Revive 08 AttackOutofRange 09 AttackinCoolTime 0A AttackDeadTarget 0B SpawnItem 0C DropItem 0D GetItem 0E StatusUpdate 0F NpcHtmlMessage 10 SellList 11 BuyList 12 DeleteObject 13 CharacterSelectionInfo 14 LoginFail 15 CharacterSelected 16 NpcInfo 17 NewCharacterSuccess 18 NewCharacterFail 19 CharacterCreateSuccess 1A CharacterCreateFail 1B ItemList 1C SunRise 1D SunSet 1E TradeStart 1F TradeStartOk 20 TradeOwnAdd 21 TradeOtherAdd 22 TradeDone 23 CharacterDeleteSuccess 24 CharacterDeleteFail 25 ActionFail 26 ServerClose 27 InventoryUpdate 28 TeleportToLocation 29 TargetSelected 2A TargetUnselected 2B AutoAttackStart 2C AutoAttackStop 2D SocialAction 2E ChangeMoveType 2F ChangeWaitType 30 ManagePledgePower 31 CreatePledge 32 AskJoinPledge 33 JoinPledge 34 WithdrawalPledge 35 OustPledgeMember 36 SetOustPledgeMember 37 DismissPledge 38 SetDismissPledge 39 AskJoinParty 3A JoinParty 3B WithdrawalParty 3C OustPartyMember 3D SetOustPartyMember 3E DismissParty 3F SetDismissParty 40 UserAck 41 WareHouseDepositList 42 WareHouseWithdrawList 43 WareHouseDone 44 ShortCutRegister 45 ShortCutInit 46 ShortCutDelete 47 StopMove 48 MagicSkillUse 49 MagicSkillCanceled 4A Say2 4B EquipUpdate 4C DoorInfo 4D DoorStatusUpdate 4E PartySmallWindowAll 4F PartySmallWindowAdd 50 PartySmallWindowDeleteAll 51 PartySmallWindowDelete 52 PartySmallWindowUpdate 53 PledgeShowMemberListAll 54 PledgeShowMemberListUpdate 55 PledgeShowMemberListAdd 56 PledgeShowMemberListDelete 57 MagicList 58 SkillList 59 VehicleInfo 5A VehicleDeparture 5B VehicleCheckLocation 5C GetOnVehicle 5D GetOffVehicle 5E TradeRequest 5F RestartResponse 60 MoveToPawn 61 ValidateLocation 62 StartRotating 63 FinishRotating 64 SystemMessage 65 StartPledgeWar 66 ReplyStartPledgeWar 67 StopPledgeWar 68 ReplyStopPledgeWar 69 SurrenderPledgeWar 6A ReplySurrenderPledgeWar 6B SetPledgeCrest 6C PledgeCrest 6D SetupGauge 6E ShowBoard 6F ChooseInventoryItem 70 Dummy_70 71 MoveToLocationInVehicle 72 StopMoveInVehicle 73 ValidateLocationInVehicle 74 TradeUpdate 75 TradePressOwnOk 76 MagicSkillLaunched 77 FriendAddRequestResult 78 FriendAdd 79 FriendRemove 7A FriendList 7B FriendStatus 7C TradePressOtherOk 7D FriendAddRequest 7E LogOutOk 7F AbnormalStatusUpdate 80 QuestList 81 EnchantResult 82 PledgeShowMemberListDeleteAll 83 PledgeInfo 84 PledgeExtendedInfo 85 SurrenderPersonally 86 Ride 87 GiveNickNameDone 88 PledgeShowInfoUpdate 89 ClientAction 8A AcquireSkillList 8B AcquireSkillInfo 8C ServerObjectInfo 8D GMHide 8E AcquireSkillDone 8F GMViewCharacterInfo 90 GMViewPledgeInfo 91 GMViewSkillInfo 92 GMViewMagicInfo 93 GMViewQuestInfo 94 GMViewItemList 95 GMViewWarehouseWithdrawList 96 ListPartyWaiting 97 PartyRoomInfo 98 PlaySound 99 StaticObject 9A PrivateStoreSellManageList 9B PrivateStoreSellList 9C PrivateStoreSellMsg 9D ShowMinimap 9E ReviveRequest 9F AbnormalVisualEffect A0 TutorialShowHtml A1 ShowTutorialMark A2 TutorialEnableClientEvent A3 TutorialCloseHtml A4 ShowRadar A5 DeleteRadar A6 MyTargetSelected A7 PartyMemberPosition A8 AskJoinAlliance A9 JoinAlliance AA WithdrawAlliance AB OustAllianceMemberPledge AC DismissAlliance AD SetAllianceCrest AE AllianceCrest AF ServerCloseSocket B0 PetStatusShow B1 PetInfo B2 PetItemList B3 PetInventoryUpdate B4 AllianceInfo B5 PetStatusUpdate B6 PetDelete B7 PrivateStoreBuyManageList B8 PrivateStoreBuyList B9 PrivateStoreBuyMsg BA VehicleStart BB RequestTimeCheck BC StartAllianceWar BD ReplyStartAllianceWar BE StopAllianceWar BF ReplyStopAllianceWar C0 SurrenderAllianceWar C1 SkillCoolTime C2 PackageToList C3 PackageSendableList C4 EarthQuake C5 FlyToLocation C6 BlockList C7 SpecialCamera C8 NormalCamera C9 CastleSiegeInfo CA CastleSiegeAttackerList CB CastleSiegeDefenderList CC NickNameChanged CD PledgeStatusChanged CE RelationChanged CF EventTrigger D0 MultiSellList D1 SetSummonRemainTime D2 SkillRemainSec D3 NetPing D4 Dice D5 Snoop D6 RecipeBookItemList D7 RecipeItemMakeInfo D8 RecipeShopManageList D9 RecipeShopSellList DA RecipeShopItemInfo DB RecipeShopMsg DC ShowCalc DD MonRaceInfo DE ShowTownMap DF ObserverStart E0 ObserverEnd E1 ChairSit E2 HennaEquipList E3 HennaItemInfo E4 HennaInfo E5 HennaUnequipList E6 HennaUnequipInfo E7 MacroList E8 BuyListSeed E9 SellListProcure EA GMHennaInfo EB RadarControl EC ClientSetTime ED ConfirmDlg EE PartySpelled EF ShopPreviewList F0 ShopPreviewInfo F1 CameraMode F2 ShowXMasSeal F3 EtcStatusUpdate F4 ShortBuffStatusUpdate F5 SSQStatus F6 PetitionVote F7 AgitDecoInfo F8 SSQInfo F9 GameGuardQuery FA L2FriendList FB L2Friend FC L2FriendStatus FD L2FriendSay FE:01 ExRegenMax FE:02 ExEventMatchList FE:03 ExEventMatchObserver FE:04 ExEventMatchMessage FE:05 ExEventMatchScore FE:06 ExEventMatchTeamInfo FE:07 ExEventMatchCreate FE:08 ExEventMatchUserInfo FE:09 ExColosseumFenceInfo FE:0A ExEventMatchSpelledInfo FE:0B ExEventMatchFirecracker FE:0C ExEventMatchTeamUnlocked FE:0D ExEventMatchGMTest FE:0E ExPartyRoomMember FE:0F ExClosePartyRoom FE:10 ExManagePartyRoomMember FE:11 ExEventMatchLockResult FE:12 ExAutoSoulShot FE:13 ExFishingStart FE:14 ExFishingEnd FE:15 ExFishingStartCombat FE:16 ExFishingHpRegen FE:17 ExEnchantSkillList FE:18 ExEnchantSkillInfo FE:19 ExShowQuestInfo FE:1A ExShowQuestMark FE:1B ExSendManorList FE:1C ExShowSeedInfo FE:1D ExShowCropInfo FE:1E ExShowManorDefaultInfo FE:1F ExShowSeedSetting FE:20 ExShowCropSetting FE:21 ExShowSellCropList FE:22 ExShowProcureCropDetail FE:23 ExHeroList FE:24 ExServerPrimitive FE:25 ExOpenMPCC FE:26 ExCloseMPCC FE:27 ExAskJoinMPCC FE:28 ExPledgeEmblem FE:29 ExOlympiadUserInfo FE:2A ExOlympiadSpelledInfo FE:2B ExOlympiadMode FE:2C ExOlympiadMatchEnd FE:2D ExMailArrived FE:2E ExStorageMaxCount FE:2F ExEventMatchManage FE:30 ExMultiPartyCommandChannelInfo FE:31 ExPCCafePointInfo   maybe an exmaple:    
    • just call a userinfo / charinfo broadcast update...
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