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L2 canyon the best server ever..... 

 

- > Customized Global Gatekeeper, item shop up to normal S grade, deluxe NPC Buffer (instant group buffs), and Luxury Trader.

- > Custom weapons and armor sets (including all Kamael armors and weapons) and many weapons that also add custom skills to your char when you equip them.

- > 5 new custom raidboss jewels.

- > Customized 99 hair accessories that give a variety of bonuses.

- > Customized Tattoos each giving a different bonus. (including one Relic tattoo).

- > Balanced and painstakingly tweaked classes (yes, even that shilien elder and arcana lord is fun and useful to play).

- >Many skills edited including 90% Interlude skills. About 95% Interlude skills work.

- > Custom skills like new summons and raidboss skills. TK has a new pet. Many gimp classes get new skills to make them fun to play.

- > For every 1000 PvPs you gain a custom skill, and your name color changes to a different color.

- > Heroes gain an additional 9 custom skills.

- > No Grade Penalty, free teleports, fast SOE. Start with S grade weapons/armors and in edited leveling zones.

- > Custom balanced olympiad.

- > Safe enchant +3 and max +16.

- > Edited Raidbosses gives players on this high rate challenges and rewards.

- > 12 subclasses per char, sub any char like overlords or warsmith or have 3 dagger subs.

- > Kamaels can subclass to everything from now on. (same @ other classes to kamaels.) For example You can have a spellsinger as main and subclass to Trickster.

- > Events have been automated every some hours, the server will randomly pick an event, all participants are rewarded with Pure Silvers which can be exchanged for Glittering medals or Golds. Losers will be rewarded too. Team vs Team, Capture the Flag, Domination, Mass Domination, Deathmatch, Last Man Standing events, Single players fights, Party fights, Korean Party fights, and Mini TvT events.

- > Hunter Village and Gludin Village are PVP Zones. Hunter Village is for newbie, all custom items are restricted.

- >Customized farm zones: Cave of Trials, The Forbidden Gateway and Primeval Island.

- > And of course, all the rest of the features of L2 work, such as Noblesse: Only way to be Noblesse: Kill Barakiel. (No Quest at all), Heros, Olympiad, Clan skills, Enchant Skills, clan halls, work 100%.

- >Those, are only few of the features we have on our server

 

www.l2canyon.com   

 

 

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    • Luniage - a custom Interlude client on Unity, with its own server Hi everyone. I've been quietly working on this for a long time and I think it's finally at the point where it's worth showing. Short version: it's Interlude, but the client and the server are both mine. The client is a custom one, built in Unity — not a patched or reskinned original. The server is written from scratch in C#. The only thing that comes from the old game is the content: the world, the models, the animations, the sounds, the icons, the interface art. The game looks and feels like the game you know. Everything underneath it is new. Why do this at all   Because the old client is a 2004 executable and anyone who has ever tried to add something to it knows exactly how that conversation ends. You can't add a window. You can't change how a skill looks. You can't fix a bug that's staring you in the face. Every server that wanted a feature of its own had to fake it through HTML dialogs and system messages, because the client simply won't bend. At some point it stops being worth fighting. I'd rather keep the game and rebuild everything around it. Where it is right now   You can sit down and play it. Not a tech demo, not a walk-around-and-look-at-the-trees build - an actual character. Most of the game is in: movement, combat, the skill system with its real formulas and timings, items and equipment, enchanting, shops and player trade, quests, parties, clans, and the whole interface that ties it together. Progression works from level 1 all the way through A grade - you can level, gear up, join a clan and run content today. What's missing isn't the foundation. It's the top end - and that's exactly where the work is pointed next.   Videos     What I'm working on now   Castle sieges and the Olympiad. The two biggest systems the game has, the ones that turn a working world into a server people actually stay on. And visual effects. They already run, but "runs" and "looks the way you remember it" are two very different things, and closing that gap turned out to be a much longer road than I expected. I'm going through them one by one. Does it run outside Windows   Yes. It's a Unity project, so Windows, Mac and Linux are just build targets. I actually develop on a Mac, which has kept the whole thing honest about staying portable. Will it work with my existing server   No, and it never will. The client talks to my server and nothing else - that's the trade I made, and it's the reason everything above is possible in the first place. If you're looking for a drop-in replacement client for a setup you already have, this isn't it. What's the goal   First and foremost, to launch my own project on it. That's what the client and the server are being built for, and that's what sets the priorities. Longer term, I'd like to open-source it. This community has spent twenty years working around a client nobody can touch, and I think the honest ending to this story is handing over something people can actually build on. I'm not putting a date on that - first it has to be good enough to be worth someone else's time. Can I try it   Not yet. When there's a build worth handing out, it gets posted here first. In the meantime I'll be posting progress regularly, and I read every reply. If you've run a server, built a client, or just spent a decade staring at this game and know exactly which detail everyone gets wrong — please say so. A good share of what's right in this project is right because somebody pointed at a screenshot and said "that's not how it looked." Thanks for reading.  
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