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Posted

Once again ur doing the same thing.

Black bg placing a flame stock photo filter/gradient map/hue/saturaion to blue, then 2 texts with gradient map and bevel.

Nothing special, plus colors used etc suck truly bad.

Posted

Once again ur doing the same thing.

Black bg placing a flame stock photo filter/gradient map/hue/saturaion to blue, then 2 texts with gradient map and bevel.

Nothing special, plus colors used etc suck truly bad.

i think is better from the other one i like it!
Posted

Why do you people feel the need to post shit like THIS...... don't you REALIZE it's horrible and not worth posting? I mean come on >.<

Posted

sorry i were very angry for something and you know i loged here i dont know i dont know...pff ok all critiques accepted with this way i ll improve my skills

 

TNX y'all

 

 

LOCK IT

Posted

Indeed, its too bad especially the texts.. You must change this stylish..

ok never mind i got poor ps cs skills and pic designing

i'll try  and try and try and maybe something good happen one day ;D

Posted

i mean its okay and its good you want to keep practicing but dont you see yourself that this doesnt look any good? I dont know honestly i wonder. Maybe its just because I'm used to viewing things differently now that i work with ps for years.

Posted

i mean its okay and its good you want to keep practicing but dont you see yourself that this doesnt look any good? I dont know honestly i wonder. Maybe its just because I'm used to viewing things differently now that i work with ps for years.

yeah i work with ps for week :D i'll keep practice tnx for your critique
Posted

ok never mind i got poor ps cs skills and pic designing

i'll try  and try and try and maybe something good happen one day ;D

 

After you reading a lot of tutorials you will succeed. I started in past with videos in my language with all the additional informations about everything in PS.

Posted

After you reading a lot of tutorials you will succeed. I started in past with videos in my language with all the additional informations about everything in PS.

No offense but u are on the same level with the author of the topic.So instead of advicing people with awesome advices keep them for yourself.

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  • Posts

    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
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