Thank you guys.
NEWS
Our on-site dashboard is now live! Users can register for a customer account at https://www.nimeracp.com/sign-up.
NimeraCP will become available for purchase once development is complete and it’s listed in the Customer Dashboard.
We’ve also added pricing details to the official post on top and on our website: https://www.nimeracp.com/pricing.
Development on NimeraCP is progressing steadily. I’ll carve out some time this weekend to update the documentation so you can explore NimeraCP’s features in more detail.
Question
mikemaster
All my gm staff and members of server when teleport to towns with normal gk or with gm teleport they get this error:
2012.6.22 10:28:07
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel® Core i5-2500 CPU @ 3.30GHz @ 3293 MHz 4079MB RAM
Video : AMD Radeon HD 6700 Series (1065)
PosCode : LS1(216) 28689:11094:-4234 4/1 [584]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector25) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
3 answers to this question
Recommended Posts