Jump to content

Recommended Posts

Posted

I has borrow 50 euro from Finito and 50 from Crystalin.

 

So i have 100 euros and i buy a t-shirt wich costs 97 euros.

 

I have 3uros left now.

 

I  give 1 euro to finito and 1 to crystalin so 1 reamins to me.

 

SO i owe them 49euro each.

 

That means 49+ 49= 98+ 1 euro from me = 99 euro

 

WHere is the that euro?

since when 97/2 makes 48? and not 48.5$? +1 $ to each makes 49.5$ debt for each one (x2=99)

 

that one euro is the one in your hand.

 

genius-meme.png

Posted

You have to deduct the remaining euro, not add it, because that 1 euro decreases your debt (which was 98) by 1 to 97, which is the am0unt of euros you gave for the shirt.

 

So 97 euros that went to the shirt+the euro you have+the 2 euros you returned = 100 euros

Posted

You have to deduct the remaining euro, not add it, because that 1 euro decreases your debt (which was 98) by 1 to 97, which is the am0unt of euros you gave for the shirt.

 

So 97+the euro you have+the 2 euros you returned = 100 euros

97+1+2=100.... genius, how you managed to find that out? you deserve a prize

Posted

97+1+2=100.... genius, how you managed to find that out? you deserve a prize

 

You didn't even read what I said above?

 

At first, he got 100 euros.

 

97 went to the shirt

2 went back to their owners

1 euro is in his hand

 

Thus there is no lost euro

 

What he did was just an addition (49+49+1) that makes no sense. 49+49 is his debt, while the 1 euro is the money he has left. Why does he add the money he has left in the debt? It's just a wrong operation.

Posted

You didn't even read what I said above?

 

At first, he got 100 euros.

 

97 went to the shirt

2 went back to their owners

1 euro is in his hand

 

Thus there is no lost euro

 

What he did was just an addition (49+49+1) that makes no sense. 49+49 is his debt, while the 1 euro is the money he has left. Why does he add the money he has left in the debt? It's just a wrong operation.

I know it man, chill out.

Posted

since when 97/2 makes 48? and not 48.5$? +1 $ to each makes 49.5$ debt for each one (x2=99)

 

that one euro is the one in your hand.

 

y u give them 1 euro first

 

you have 3 euro left from 100

y u give them 1$

 

since you owe 50 so you gave them 1

50 -1 = 49

49x2 = 98

 

We all know there's a solution for this but the funny thing  was there's 1 missing euro if you calculate like this..

 

Got it?

Posted

It's like saying:

 

Someone lends me 100 euros.

 

I give 1 euro to buy a chocolate (old times anyway)

 

I have 99 euros left.

 

I give back to the owner 1 euro, so I owe 99 more euros and have 98 euros in my hand.

 

99 euros i owe+98 euros i have=197 euros. Gratz, you just made 97 euros out of nothing by adding the money you have in your debt.

 

Same happened with this one, but your debt was 98 and the money you had 1, so 98+1=99 and you lost one euro.

Posted

y u give them 1 euro first

 

you have 3 euro left from 100

y u give them 1$

 

since you owe 50 so you gave them 1

50 -1 = 49

49x2 = 98

 

We all know there's a solution for this but the funny thing  was there's 1 missing euro if you calculate like this..

 

Got it?

you set the problem differently now.i solved the 1st case already

 

i was not clear enough maybe.

 

you got 50 + 50 = 100$ in total.

you bought a shirt that costs 97$ . you have 3 $ now.

you give 1$ to finito and 1 to cryst

 

that leaves you with only 1 $ in your pocket which is the missing one.

 

Alternatively.

 

they got by you 1$ each so this makes your debt 49$ each

the shirt you bought cost 97(/2)=48.5 spent from each one's money

so your hand holds 1$ which you decide to give back to the owners. so every one will get 0.5$

 

it turns that you ve returned them 1.5$ /each(3$ both) and you owe them 48.5$/each(97$ both)

 

in both cases

 

spent money was 48.5$  97 in total

returned money was 1.5$  3 in total

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...