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inpetto7

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www.l2finalwar.com/ beta 2 days

 

 

x500 Exp and SP

-x2 Group Exp

-Low Progressive Enchant rates (Our system will tell you the chance to enchant after you enchant, giving older players a better strategy for enchanting). This isn't a star wars server.

-+20 Weapons and +16 Armor Max

- 5 Sets of Custom Armor

- 1 Set of Custom Jewels along with edited GrandBoss Jewels (Made M.Def on par along with their grades to s84)

- 2 Sets of Custom Weapons

- All Custom Items are mathematically balanced, this means no random number selection.

-A War Point System and 7 Auto-events, the secret to success in this server is PvP! and group PvP!

-Custom PvP Colored Titles

-No Favortism of any kind!        This means no GM-alts, no one on staff has any motive to play in-game we'll hear balancement issues on the forum and take them seriously.

-Virtual Armor: Just put on the armor you want to show visually and type .dressme, you can pvp at the top of your gaming with any armor you want!

-Starting Level 1 to Max Level 100!

-Balancement: This is a huge part of the server! Previously Useless classes such as prophets, BladeDancers, Swordsingers, WarCryers, and more have been balanced to be on par with your average OP Classes. Comparing Classes to retail isn't a good way to find balance, retail is in-fact probably the server farthest away from balanced in a x500 server.

 

 

Warpoints are gained through a complicated algorithm, through flagged PvP or in any of our AutoEvents! They are used to weigh how much of an L2FinalWar veteran you are with a better algorithm than simple PvPs.    You gain more fame and War Points based on the Warpoints of the person you kill! So that means if you kill someone notoriously strong you'll be rewarded greater.    Don't worry this algorithm has a cap similar to olympiad.    So feeders won't be able to gain war points so easily.    In fact, people who participate our complex AutoEvent System will gain them faster than feeders!

 

We use the Nexus Event System: We have Team vs Team vs Team, Capture the Flag (3-way), Domination (3-way), Mass Domination(2-way), Deathmatch(Disguises as well as no clan tags or talking), Last Man Standing (same restrictions as deathmatch), and TvTvTvT (4-way with VIPs).    In all of these events you will gain access to the ability to gain warpoints and fame without being flagged!

 

You can target a player and type .stats to see their warpoints, fame, pvp, and pk points!

 

 

 

 

Unique Grandbosses

This server has a unique grandboss system.    Trivial grandboss jewels such as core ring, ant queen ring, and orfen ring will drop from Tier 2 Custom Mobs.    Zaken Earring will drop from Tier 3 Custom Mobs.    The rest of the grandbosses have been removed from their instances with full working AIs, this includes Antharas, Valakas, Frintezza, Freya, Baylor, Baium, and more.    All of their levels have been increased apropriately and we have a convienent Respawn Information NpC so you won't have to camp them all day! Instead you port in (you'll flag) and fight for it!

 

 

This server has a bounty System coded by BurnOut. The bounty system is a system, that allows players to get revenge on a player that killed them or a person they just hate in general by placing a fame based prize if they're killed (pvp or pk); However we also provide protection from cheaters.

A Bounty will not be awarded to the following: A player in the same clan, A player in the same alliance, A player with the same ip address(dual boxing), A kill that is inside an event like Team vs Team or Capture The Flag.

Bounty System Npc

You can find this npc the main town Giran Harbor. The instructions there are pretty explanatory in the npc, but I'll explain them here as well. You must type the name of an ONLINE player, and a Bounty that is 100 or over fame. Bounties are NON-Refundable, to avoid exploitation. This means once you add the bounty you can't revoke it and get your money back, unless you kill the bounty yourself, of course.

 

Once a Bounty is successfully placed, the victim will have a red aura, so that people will know he is a bounty in order to hunt him. Only the person who gets the last hit on the bounty will get the reward. Relogging, or the character doing anything will not get rid of the bounty aura effect. It also is displayed (with the amount of bounty) in their stats windows. You get to their stats window by targeting the character and typing .stats. The only thing that will get rid of it, is if a valid player successfully kills the bounty.

 

We also have an auto-bounty system where a bounty is placed on a random player of high-enough level every hour.

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We get it SunBeam... you dont have to keep posting on every new High Five thread that you don`t like the chronicle.

Although the thing ruined the server for me is that you say it`s not a star wars server, yet your max enchants are enormous. For me best balance is with +6 - +10 max enchants.

Not to even talk about custom items. Certain No for them.

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Having no motive from the staff to play doesn't help you one bit.

 

Playing staff is not bad thing, it gives just another perspective of the game.

Corruption and favoritism do not arise from motive to play.

 

And yeah, +20 is kinda of repulsing.

Doesn't seem like balanced enchant either.

 

Difference between +20 vs +4 magic weps and physical weps is different in damage, but if armor and jewels are at +16 then magical weps get screwed.

 

+16 jewels give ~36% mdef. +20 magic weps only give ~57% matk, which is about 25% damage.

You only need +12 jewels to almost completely cancel out a +20 magic wep.

 

+4 vs +20 bow is like ~29% damage. 3 parts +14 and 2 parts +15 of light armor at the same grade is enough to cancel out +20 bows.

 

Heroin is right, most decent balance is about +12 for weps, +7 or 8 for armor and +6 for jewels. This doesn't have to be max, or safe, or anything. It's just best if average enchants float around these numbers.

 

But having high enchants make getting them illusive.

Failed enchants are punishing, time consuming and frustrating.

People just emoquit after a while.

 

max level 100 - have you changed the attacker lvl vs target lvl calc? And skill level? Imagine hitting someone with 85 nuke when they are 100 and both chars are end game.

 

IMO - too much fuss and effort put into wrong things.

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