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[HELP]Problem with m.atk


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Posted

Hello,i have a problem with m.atk on my server.If player reached more than 100kk m.atk then it shows 15kk but he actually has 115kk.Anyone would help me please?Thanks in advance.

You propably mean 15k? 15kk and 115kk are really big numbers.
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Posted

No logical reason if it uses an int (which max is around 2,1kkk).

Eventually see with hardcoded checks.

Im using just big stats 4 the lulz.And m.atk resets after 99.999.999 and starts all over from 0 but the old 99.999.999 stays as it is but hidden.So character has for example 150kk m.atk and he sees like 50kk.Could you help me please?You might be the most skilled person in this forum for me.Thanks.

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Posted

No logical reason if it uses an int (which max is around 2,1kkk).

 

Eventually see with hardcoded checks.

Yes it may be the type of the columns or some checks.
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Posted

Yes it may be the type of the columns or some checks.

I have edited armor m.atks for example by using <mul/>.Also have boosted buffs using the same command.But i can't find out what's wrong.
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Posted

Try with an even bigger number. If the cut is the same, then it's a client issue. No reason it's hardcoded until you use lolpack...

 

On regular L2J there is nothing special about it on getMAtk().

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Posted

this looks like a client side problem, there are no space enought to write the first "1" in stats.

you can crate a voicedCommandHandler to just activeChar.sendMessage("ma atk is: "+getMAtk()) and see what it returns

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