Jump to content

Recommended Posts

Posted

Hmm any hack, exploit or something for this game cus i think i like it.. and i just made a prepaid card and i prefer to donate 20$ here than there for the game :>

I heard that i could hack it with a cheatengine but dunno how..

help plx

 

http://www.dragonfable.com/

http://www.battleon.com/

 

Thx anyway!

 

Posted

hmm lol i wouldn't play these games =D start some l2 my cousin was playing and found it quite boring hmm i don't think you can hack a web browser game not sure though

Posted

I don't think is possible.

 

Only way to steal some accounts is with brute forcing...

 

Only with this.And I find such ways noOBiSh cause the other guy that loses his account...(he spent too much time...to create something like a good account.)

 

Dunno

Posted

I don't think is possible.

 

Only way to steal some accounts is with brute forcing...

 

Only with this.And I find such ways noOBiSh cause the other guy that loses his account...(he spent too much time...to create something like a good account.)

 

Dunno

Well ye I don't like stealing account so no way..

But w/e I think I will play fair so .. you can lock the topic, someone

Thx anyway all of you guys :)

Posted

yo bro :P

use ur mind remote exploits can help u i think

google it

try to use socket-bind shellcode xploits

and ofc u can hack browsers

but if the values are server side u cant use float search with ce

Posted

At dragonFable i have take the coin...who cost 30$ in real...i have do this whit WPEPRO...but i dont recommand you to make the same think...you can take jail...:D

Posted

yo bro :P

use ur mind remote exploits can help u i think

google it

try to use socket-bind shellcode xploits

and ofc u can hack browsers

but if the values are server side u cant use float search with ce

be carefull of key loggers ... its funny like 70% of the "dupe" , "enchant" etc.. programs for all games are key loggers , ofcourse 25% don't works , so your chances of getting an good 1 are about 5% .. so good luck

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..