/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.entity;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import com.l2jfrozen.util.database.L2DatabaseFactory;
import com.l2jfrozen.gameserver.network.clientpackets.Say2;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay;
/**
*
* @author xAddytzu
*/
public class ProtectionIP
{
public static void onEnterWorld(L2PcInstance player)
{
String last = "";
String curr = "";
try
{
last = LastIP(player);
curr = player.getClient().getConnection().getInetAddress().getHostAddress();
}
catch (Exception e)
{
}
if (!last.equals(curr))
player.sendPacket(new CreatureSay(1, Say2.PARTY, "SYSTEM", "Your last ip was: "+last+" and current: "+curr));
UpdateLastIP(player, player.getAccountName());
}
public static String LastIP(L2PcInstance player)
{
String lastIp = "";
java.sql.Connection con = null;
try
{
ResultSet rset;
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT * FROM `accounts` WHERE login = ?");
statement.setString(1, player.getAccountName());
rset = statement.executeQuery();
while(rset.next())
{
lastIp = rset.getString("lastIP");
}
}
catch(Exception e)
{
e.printStackTrace();
}
finally
{
try
{
con.close();
}
catch(Exception e)
{
e.printStackTrace();
}
}
return lastIp;
}
public static void UpdateLastIP(L2PcInstance player ,String user)
{
String address = player.getClient().getConnection().getInetAddress().getHostAddress();
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("UPDATE accounts SET lastIP=? WHERE login=?");
statement.setString(1, address);
statement.setString(2, user);
statement.execute();
statement.close();
}
catch(Exception e)
{
e.printStackTrace();
}
finally
{
try
{
con.close();
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
}
kai to evala sto pack alla otan kaneis login den s vgazei tpt .. prepei na mpeis apo ena pc kai meta apo ena allo gia na s vgalei to mynhma..ginete na tou kanoume akwma kai an einai h idia ip na to dixnei?
Where was I called a scammer? Is there any proof, etc.? There are a lot of reviews about our store online, etc.
https://zhyk.org/forum/showthread.php?t=1108673
🔍 Inventory 1.0 is a next-generation inventory system that stands out with its special minimal clothing system. Carefully designed and prepared according to the highest standards of your server, it not only enhances your gaming experience but also contributes to your server's infrastructure.
⚙️ Supported: QB-CORE
Features:
✅ Instant Delivery: All products you purchase will be instantly assigned to your account as soon as your payment is completed.
✅ Clothing System: With the special animated clothing configurations in your inventory, you will be able to change outfits with ease. Experience a unique roleplaying experience with high-quality animations and customizable clothing options.
✅ Minimalist Inventory System: This inventory system, with its visuals, animations, and mechanics, offers maximum efficiency without overwhelming your screen and limiting your roleplaying experience. It’s designed to be user-friendly while enhancing your roleplaying experience.
✅ Continuous Updates: The content in the inventory is regularly updated with innovative features added. New animations, additional clothing options, and cutting-edge features ensure a fresh and dynamic experience.
✅ Easy Setup and Compatibility: Compatible with QB-CORE, this system is easy to install and optimized for quick integration into your server. It works seamlessly with a simple drag-and-drop method.
✅ Performance Optimization: The system is optimized to avoid low FPS and performance drops. All features of the inventory run smoothly without affecting your server’s performance.
✅ Multilingual Support: With support for different languages, you can cater to an international player base and build a larger community on your server.
✅ Flexible Customization Options: You can fully customize the inventory according to your needs and server rules. Choose between different outfits and animations to create a unique gaming experience.
✅ Comprehensive Help and Support: With 24/7 support, you can quickly resolve any issues you encounter. Our technical support and user guides are always here to assist you.
Shop Now! Take your game to the next level with Inventory 1.0 and enjoy its unique features. Get ready to make a real difference in your roleplaying experience!
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Question
maximilion2
Klhspera :) Vrhka auto:
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java =================================================================== --- head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java (revision 869) +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java (working copy) @@ -98,6 +98,7 @@ import com.l2jfrozen.gameserver.thread.TaskPriority; import com.l2jfrozen.gameserver.thread.ThreadPoolManager; import com.l2jfrozen.gameserver.util.Util; +import com.l2jfrozen.gameserver.model.entity.ProtectionIP; /** * Enter World Packet Handler @@ -443,6 +444,7 @@ } RegionBBSManager.getInstance().changeCommunityBoard(); + ProtectionIP.onEnterWorld(activeChar); CustomWorldHandler.getInstance().enterWorld(activeChar); if(TvT._savePlayers.contains(activeChar.getName())) Index: head-src/com/l2jfrozen/loginserver/LoginController.java =================================================================== --- head-src/com/l2jfrozen/loginserver/LoginController.java (revision 869) +++ head-src/com/l2jfrozen/loginserver/LoginController.java (working copy) @@ -750,10 +750,9 @@ { client.setAccessLevel(access); client.setLastServer(lastServer); - statement = con.prepareStatement("UPDATE accounts SET lastactive=?, lastIP=? WHERE login=?"); + statement = con.prepareStatement("UPDATE accounts SET lastactive=? WHERE login=?"); statement.setLong(1, System.currentTimeMillis()); - statement.setString(2, address.getHostAddress()); - statement.setString(3, user); + statement.setString(2, user); statement.execute(); statement.close(); statement = null;and
ProtectionIP.java
/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.entity; import java.sql.PreparedStatement; import java.sql.ResultSet; import com.l2jfrozen.util.database.L2DatabaseFactory; import com.l2jfrozen.gameserver.network.clientpackets.Say2; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay; /** * * @author xAddytzu */ public class ProtectionIP { public static void onEnterWorld(L2PcInstance player) { String last = ""; String curr = ""; try { last = LastIP(player); curr = player.getClient().getConnection().getInetAddress().getHostAddress(); } catch (Exception e) { } if (!last.equals(curr)) player.sendPacket(new CreatureSay(1, Say2.PARTY, "SYSTEM", "Your last ip was: "+last+" and current: "+curr)); UpdateLastIP(player, player.getAccountName()); } public static String LastIP(L2PcInstance player) { String lastIp = ""; java.sql.Connection con = null; try { ResultSet rset; con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT * FROM `accounts` WHERE login = ?"); statement.setString(1, player.getAccountName()); rset = statement.executeQuery(); while(rset.next()) { lastIp = rset.getString("lastIP"); } } catch(Exception e) { e.printStackTrace(); } finally { try { con.close(); } catch(Exception e) { e.printStackTrace(); } } return lastIp; } public static void UpdateLastIP(L2PcInstance player ,String user) { String address = player.getClient().getConnection().getInetAddress().getHostAddress(); java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("UPDATE accounts SET lastIP=? WHERE login=?"); statement.setString(1, address); statement.setString(2, user); statement.execute(); statement.close(); } catch(Exception e) { e.printStackTrace(); } finally { try { con.close(); } catch(Exception e) { e.printStackTrace(); } } } }kai to evala sto pack alla otan kaneis login den s vgazei tpt .. prepei na mpeis apo ena pc kai meta apo ena allo gia na s vgalei to mynhma..ginete na tou kanoume akwma kai an einai h idia ip na to dixnei?
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