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to ekana compile alla sto game vgazei test succesfully enchanted his weapon to+16

o kwdikas einai autos: Announcements.getInstance().announceToAll("Player" + activeChar.getName() + " succesfully enchanted his weapon to " + Config.WEAPON_MAX);

 

ginete na ton kanoume opws etsi: ? Congratulations, test successful enchanted (itemid) +16

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  • 0
Posted

for(L2PcInstance players: L2World.getInstance().getAllPlayers())

{

players.sendMessage(" mpla mpla");

}

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Posted

τράβα requestenchantitem.java

 

βρες αυτό:

item.setEnchantLevel(item.getEnchantLevel()+1);
            	item.updateDatabase();

 

κάτω από αυτό βάλε αυτό:

if (item.getItemType().equals(L2WeaponType.BIGBLUNT))
            		Announcements.getInstance().announceToAll("Congratulations," + activeChar.getName() + "succesfully enchanted his" + item.getItemName() + "to " + Config.ENCHANT_CHANCE_WEAPON);
            	else if (item.getItemType().equals(L2ArmorType.HEAVY))
                		Announcements.getInstance().announceToAll("Congratulations," + activeChar.getName() + "succesfully enchanted his" + item.getItemName() + "to " + Config.ENCHANT_CHANCE_ARMOR);

 

αυτό ήταν ένα μικρό παράδειγμα,πως μπορείς να το κάνεις.

δεν ξέρω αν λειτουργεί γιατί έχω καιρό να ασχοληθώ με την java..πάντως αν κάνεις έτσι και για τα υπόλοιπα items πιστεύω θα δουλέψει..

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