Zeon® Posted April 30, 2012 Posted April 30, 2012 Story: Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles. Before long, Ziggs had created a line of powerful bombs he lovingly dubbed "hexplosives." With his new creations ready for their first trial, Ziggs traveled to Zaun and snuck into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice. Abilities: Short Fuse: Every 12 seconds Ziggs next basic attack deals bonus magic damage in hit. This cooldown is reduced whenever Ziggs uses an ability. [Passive] Bounching Bomb: Ziggs throws a bounching bomb that deals magic damage. Zatchel Charge: Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability activated again. Hexplosive Minefield: Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Mega Inferno Bomb: Ziggs deploys his ultimate creation, The Mega Inferno Bomb, hurling it an enormous distance. Masteries: Runes: Level Up: General Statistics & Spells: General Info: Ziggs is AP Carry selection champion is half spammer & AP Carry. He gives a lot of damage to the enemy with simples strategies you can do what ever you want for example with Q + E you can slow the enemy and damage him. It is a nice method to decrease the enemy life. If you see any gank from any lane you must use the W for jumping in. Basically, ziggs is powerful in mid lane because of his spam with the first skill. Ziggs Ulti it gives a ton of damages to the enemy but you must know if you target the enemy in the center I mean in the dead head enemy got more damage than other place inside the circle so the center is the position of overdamage. My method is spamming to the enemy with Q + E and when enemy has low HP I do ulti next to the enemy. Remember the distance its importand about Ulti. If you are close to the enemy the Ulti its going more faster. That’s all about ziggs otherwise is easy champion. Recommended Items: Credits: Me & MobaFire Quote
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