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[Help]L2JFrozen Geodata


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Έχει στο data 2 φακέλους Pathnode,Geodata εκεί τα βάζεις και μετά στο config file (Options ή Other) θα βρείς αυτό:

 

#------------------------------------------------- ------------
# Configure geodata -
#------------------------------------------------- ------------
# 0 = geodata disabled (default).
# 1 = enabled geodata.
# If ForceGeodata = True, it requires ~ 3 GB
# If ForceGeodata = False, then the required speed propellers 7200
#
# 2 = geodata and patchnod (search path) are included.
# If ForceGeodata, ForcePathNod = True, it requires about 5 GB
# If ForceGeodata, ForcePathNod = False, then the required rate of screws 7200
#
# -1 = Patchnod (search path) is enabled.
# If ForcePathNod = True, it requires about 2 GB
# If ForcePathNod = False, then the required speed propellers 7200
# Test function! There may be mistakes!
GeoData = 2

# [True] Download geodata in RAM (using about 2 GB).
# [False] Do not download geodata in memory. Be read from disk.
ForceGeodata = True

 

κάντο όπως το έχω εγώ!

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ta exw valei ala den exei tpt config options i tpt alo kati .l2j exei

Configs/Head ~> Geodata.properties

 

#================================================#
#                    Geo Engine                  #
#================================================#
#     Pack: l2jfrozen Site: [url=http://www.l2jfrozen.com]www.l2jfrozen.com[/url]    #
#================================================#

# --------------------------------
#  Geo Configuration -
# --------------------------------
# 0 = geodata disabled (default).
# 1 = enabled geodata.
# If ForceGeodata = true, it requires ~ 3 GB
# If ForceGeodata = false, then the required rate of screws 7200
#
# 2 = geodata and pathnode (search path) are included.
# Pathnode are't active for Players, active AllowPlayersPathnode= True
# If ForceGeodata, ForcePathNod = true, it requires about 5 GB
# If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200
#
# -1 = Pathnode (search path) enabled.
# If ForcePathNod = true, it requires about 2 GB
# If ForcePathNod = false, then the required rate of screws 7200
# Test function! There may be mistakes! 
GeoData = 0

# If GeoData=2, with this configuration is possible to enable/disable pathnode for 
# players, meanwhile, for the other "L2Characters", is always enabled.
# You must have a good Pathnode to active this function.
AllowPlayersPathnode= False

# [True] Download geodata in RAM (using about 2 GB).
# [False] Do not download geodata in memory. Read from the hard disk.
# INFO: Better [true]
ForceGeodata = False

# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False

# Default: False
AcceptGeoeditorConn = False
GeoEditorPort = 9011

# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All

# This is setting of experimental Client <--> Server Player coordinates synchronization,
#   0 - no synchronization at all
#   1 - synchronization Client --> Server
#   2 - synchronization Server --> Client
#  -1 - Default system: will synchronize Z only
CoordSynchronize = -1

# Size of the world on axes X, Y and Z
WorldSizeMinX = -131072
WorldSizeMaxX = 228608
WorldSizeMinY = -262144
WorldSizeMaxY = 262144
WorldSizeMinZ = -15000
WorldSizeMaxZ = 15000

# When a character falls, he takes damages.
# Default: True
FallDamage = True

# The zones with water are enabled.
# Default: True
AllowWater = True

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Λαθος περιοχη για το ερωτημα σου. Αν θελεις να σε βοηθησουμε την αλλη φορα θα πρεπει να το κανεις στην σωστη θεση!

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Λαθος περιοχη για το ερωτημα σου. Αν θελεις να σε βοηθησουμε την αλλη φορα θα πρεπει να το κανεις στην σωστη θεση!

τι μαλακίες λες μωρε εσύ..μια χαρά σωστά είναι,smartass.

 

αν θυμάμαι καλά στο φόρουμ τους,έχει και tested geodata για frozen και πληροφορίες για το πως να την περάσεις στον σέρβερ σου.

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