Iam trying to sniff and edit existing l2j packets to be able to connect with my GOD client (dont tell me its waste of time pls, I already know that ^^). Is here anyone able to tell me where I can find the packet structure? Yesterday I had GOD client with protocol 415 and packet structure from this site. It was working nice. Today I updated my GOD client and protocol changed to 411. Ofc it stopped working (CharSelectInfo packet was obviously changed so I cant see my chars in login screen properly) but the structure which PHX shows me seems to be same like in the old version of client.
So how can I get the actual structure? I've tried this guide, but without success.
//EDIT: ok, I finally managed to find those packets in engine.dll, they are somewhere around 2045A59E address(or what is it :D). Now, can someone tell me how to read the structure from it? Except the "ddS" part. Or this is the only thing you can get from it and you have to guess what each value stands for? :D
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horato
Hello,
Iam trying to sniff and edit existing l2j packets to be able to connect with my GOD client (dont tell me its waste of time pls, I already know that ^^). Is here anyone able to tell me where I can find the packet structure? Yesterday I had GOD client with protocol 415 and packet structure from this site. It was working nice. Today I updated my GOD client and protocol changed to 411. Ofc it stopped working (CharSelectInfo packet was obviously changed so I cant see my chars in login screen properly) but the structure which PHX shows me seems to be same like in the old version of client.
So how can I get the actual structure? I've tried this guide, but without success.
//EDIT: ok, I finally managed to find those packets in engine.dll, they are somewhere around 2045A59E address(or what is it :D). Now, can someone tell me how to read the structure from it? Except the "ddS" part. Or this is the only thing you can get from it and you have to guess what each value stands for? :D
CharSelectionInfo:
Thx
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