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horato

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Everything posted by horato

  1. 1) Thats why Iam asking "how this guy managed to use skill viewer ingame", don't you think? 2) He does not have admin rights, pause the video at 0:00 and you will see. Moreover alt+g does not have this skill viewer in it (if any). 3) lol? it looks more like offi server, have you even played the video? Even if its not, you cant tell for sure, there is no sign of java server. 4) and I think you are retarded blind idiot but Iam keeping it for myself :) to LightFusion: i lost myself in 2nd part of your comment :D
  2. ? First of all alt+g works only when you have GM rights, 2nd there is only skill search where you can find skill IDs and not see skill animation, 3rd the thing he is using is that "sv" from developer console or whatever is it, 4th dont call me kid and finally 5th go facewall yourself before you post something so brainless like this.
  3. Its not working, almost when game loads up I get this: unrecoverable error - bombing out History: UWindowsViewport::OpenWindow <- UGameEngine::OpenInitialViewport <- UGameEngine::Init <- InitEngine //edit: I've found another system (but GOD not tauti) which was working. Now I wonder how http://www.youtube.com/watch?v=MTNZaLXdHOI# this guy managed to use skill viewer ingame?
  4. Hi, is here anyone able to get builder command (///) and/or developer console working on Tauti? Something like running the game with parameter -log or -cheats does not work anymore. I've already tried to tweet fyyre but without success. Thanks
  5. Interresting, some of those errors were caused by not-properly initialized variables like List without parameter but still there were some double declaration, variables declared at end of try/catch block, switches like this: switch(1.$SwitchMap$inproject$nuc$handler$admincommands$impl$AdminAnnouncements$Commands[command.ordinal()]) and so. There is not much settings to spoil :)
  6. but they still exists... whats the point of complaining here?
  7. thanks, and was it giving you too too many errors?
  8. Oh thanks for reporting and thank god that this forum does not support stealed server releases and stealed-decompiled-edited-compiled releases :D
  9. 1) My friend bought 1 release from them and still it was compiled. They want extra money for giving you source (at least what he said) so there is no problem in licence. 2) As I said i've already decompiled it with the free decompiler, fixed errors and it is working but it took me 2 days to fix it. By writing here you have told me that there is some decompiler that can proccess it without errors so I will try search even more - thanks - but you can simplify me the search and just tell me the name :)
  10. Iam not going to steal it. I just want to see how they made some things and moreover its complete nonsense to create server without access to source - you cant make edits, fixes and etc.
  11. Ofc you can decompile whole source, I've already did it and it fully works but this decompiler Iam currently using has few misinterpretations in switches, enums, double-declaring variables from time to time and so. But it is fixable.
  12. Hi, Can anyone advise me really good decompiler? Since there are some leaked initiative project's files i'd like to see source of it. I've already tried this decompiler but result was about 5000 errors in project. I've managed to fix them manually, but I won't do this for every leak since it is like 2 days of work ^^. Thanks
  13. The problem is that I dont know how to read those opcodes. they are always different from those in l2j...
  14. oh and I would be gratefull if you could tell me how to read packet IDs from engine... I've extracted whole engine to txt but I cant understand it... Sometimes it matches but sometimes it dont... Iam really mad from it ^^
  15. Oh, I got it. This what I found was really the packet but it was missing the part before loop. This is only charName,charID,loginName,... but before this I had to add what I found by examining packet from official server: writeC(0x01); writeD(0x00); Thx again for your help ;) btw. is it possible that ncsoft changed something and you can see push whatever and you will never see the packet id?
  16. aha, thx alot. Well I've edited it to fit what I found but Its not working anyway. I've filled the missing parts with 0x00 maybe thats why :D Next this is that somewhere I found written this: "first PUSH's value is the packet's op code" which is wrong because when I try to send 0x30 instead of current 0x09 client freezes (or better It do nothing). Other problem is that this prescription should start with C which should be the OPcode no? Thx
  17. Hello, Iam trying to sniff and edit existing l2j packets to be able to connect with my GOD client (dont tell me its waste of time pls, I already know that ^^). Is here anyone able to tell me where I can find the packet structure? Yesterday I had GOD client with protocol 415 and packet structure from this site. It was working nice. Today I updated my GOD client and protocol changed to 411. Ofc it stopped working (CharSelectInfo packet was obviously changed so I cant see my chars in login screen properly) but the structure which PHX shows me seems to be same like in the old version of client. So how can I get the actual structure? I've tried this guide, but without success. //EDIT: ok, I finally managed to find those packets in engine.dll, they are somewhere around 2045A59E address(or what is it :D). Now, can someone tell me how to read the structure from it? Except the "ddS" part. Or this is the only thing you can get from it and you have to guess what each value stands for? :D CharSelectionInfo: Address Hex dump Command Comments 2048E870 6A 30 PUSH 30 2048E872 68 C8705A20 PUSH OFFSET Engine.205A70C8 ; ASCII "SdSddddddddddffdQfdddddddddddddddddddddddddddddddddddddddddddddddddffdddchhdddddffdd" 2048E877 8B55 78 MOV EDX,DWORD PTR SS:[EBP+78] 2048E87A 8B42 48 MOV EAX,DWORD PTR DS:[EDX+48] 2048E87D 50 PUSH EAX 2048E87E 8BC3 MOV EAX,EBX 2048E880 E8 9BB1FCFF CALL 20459A20 2048E885 81C4 60010000 ADD ESP,160 2048E88B 8BD8 MOV EBX,EAX 2048E88D 895D 7C MOV DWORD PTR SS:[EBP+7C],EBX 2048E890 8B4D 48 MOV ECX,DWORD PTR SS:[EBP+48] 2048E893 51 PUSH ECX 2048E894 8BCE MOV ECX,ESI 2048E896 E8 05C7F4FF CALL ?SetHairStyle@User@@QAEXH@Z 2048E89B 9B WAIT 2048E89C C745 FC 0300000 MOV DWORD PTR SS:[EBP-4],3 2048E8A3 C645 FC 09 MOV BYTE PTR SS:[EBP-4],9 2048E8A7 9B WAIT 2048E8A8 897E 08 MOV DWORD PTR DS:[ESI+8],EDI 2048E8AB 89BE C8000000 MOV DWORD PTR DS:[ESI+0C8],EDI 2048E8B1 DD45 D4 FLD QWORD PTR SS:[EBP-2C] 2048E8B4 E8 0714D1FF CALL 2019FCC0 2048E8B9 8986 B4000000 MOV DWORD PTR DS:[ESI+0B4],EAX 2048E8BF DD45 CC FLD QWORD PTR SS:[EBP-34] 2048E8C2 E8 F913D1FF CALL 2019FCC0 2048E8C7 8986 BC000000 MOV DWORD PTR DS:[ESI+0BC],EAX 2048E8CD 8B55 44 MOV EDX,DWORD PTR SS:[EBP+44] 2048E8D0 8996 80000000 MOV DWORD PTR DS:[ESI+80],EDX 2048E8D6 DD45 C0 FLD QWORD PTR SS:[EBP-40] 2048E8D9 E8 E213D1FF CALL 2019FCC0 2048E8DE 8986 B0000000 MOV DWORD PTR DS:[ESI+0B0],EAX 2048E8E4 DD45 B4 FLD QWORD PTR SS:[EBP-4C] 2048E8E7 E8 D413D1FF CALL 2019FCC0 2048E8EC 8986 B8000000 MOV DWORD PTR DS:[ESI+0B8],EAX 2048E8F2 0FBE45 69 MOVSX EAX,BYTE PTR SS:[EBP+69] 2048E8F6 8986 5C040000 MOV DWORD PTR DS:[ESI+45C],EAX 2048E8FC D905 948F6320 FLD DWORD PTR DS:[20638F94] ; FLOAT 2.000000 2048E902 D95D 64 FSTP DWORD PTR SS:[EBP+64] 2048E905 B8 1F000000 MOV EAX,1F 2048E90A 8945 38 MOV DWORD PTR SS:[EBP+38],EAX 2048E90D D9E8 FLD1 2048E90F D95D 58 FSTP DWORD PTR SS:[EBP+58] 2048E912 A8 01 TEST AL,01 2048E914 74 09 JE SHORT 2048E91F 2048E916 D945 58 FLD DWORD PTR SS:[EBP+58] 2048E919 D84D 64 FMUL DWORD PTR SS:[EBP+64] 2048E91C D95D 58 FSTP DWORD PTR SS:[EBP+58] 2048E91F D1E8 SHR EAX,1 2048E921 8945 38 MOV DWORD PTR SS:[EBP+38],EAX 2048E924 0F85 38010000 JNE 2048EA62 2048E92A D945 58 FLD DWORD PTR SS:[EBP+58] 2048E92D D95D 64 FSTP DWORD PTR SS:[EBP+64] 2048E930 D945 64 FLD DWORD PTR SS:[EBP+64] 2048E933 E8 8813D1FF CALL 2019FCC0 2048E938 8586 7C030000 TEST DWORD PTR DS:[ESI+37C],EAX 2048E93E 0F95C1 SETNE CL 2048E941 888E 78030000 MOV BYTE PTR DS:[ESI+378],CL 2048E947 81A6 7C030000 F AND DWORD PTR DS:[ESI+37C],7FFFFFFF 2048E951 0FB755 50 MOVZX EDX,WORD PTR SS:[EBP+50] 2048E955 52 PUSH EDX 2048E956 0FB745 4C MOVZX EAX,WORD PTR SS:[EBP+4C] 2048E95A 50 PUSH EAX 2048E95B 8BCE MOV ECX,ESI 2048E95D E8 DEC6F4FF CALL ?SetAttackItemVariationOption@User@ 2048E962 8B86 80040000 MOV EAX,DWORD PTR DS:[ESI+480] 2048E968 3BC7 CMP EAX,EDI 2048E96A 7E 28 JLE SHORT 2048E994 2048E96C 8B8E 80000000 MOV ECX,DWORD PTR DS:[ESI+80] 2048E972 51 PUSH ECX 2048E973 50 PUSH EAX 2048E974 B9 889A8B20 MOV ECX,OFFSET Engine.?GL2GameData@@3VFL 2048E979 E8 D24DF8FF CALL ?GetTransformData@FL2GameData@@QAEP 2048E97E 3BC7 CMP EAX,EDI 2048E980 74 12 JE SHORT 2048E994 2048E982 8B50 08 MOV EDX,DWORD PTR DS:[EAX+8] 2048E985 8996 8C040000 MOV DWORD PTR DS:[ESI+48C],EDX 2048E98B 8B40 0C MOV EAX,DWORD PTR DS:[EAX+0C] 2048E98E 8986 38010000 MOV DWORD PTR DS:[ESI+138],EAX 2048E994 8B4D 20 MOV ECX,DWORD PTR SS:[EBP+20] 2048E997 81C1 C0BDF0FF ADD ECX,FFF0BDC0 2048E99D 898E D0040000 MOV DWORD PTR DS:[ESI+4D0],ECX 2048E9A3 8B55 30 MOV EDX,DWORD PTR SS:[EBP+30] 2048E9A6 8996 D4040000 MOV DWORD PTR DS:[ESI+4D4],EDX 2048E9AC 8B45 14 MOV EAX,DWORD PTR SS:[EBP+14] 2048E9AF 8986 D8040000 MOV DWORD PTR DS:[ESI+4D8],EAX 2048E9B5 8B4D 28 MOV ECX,DWORD PTR SS:[EBP+28] 2048E9B8 898E DC040000 MOV DWORD PTR DS:[ESI+4DC],ECX 2048E9BE DD45 A8 FLD QWORD PTR SS:[EBP-58] 2048E9C1 DD9E E0040000 FSTP QWORD PTR DS:[ESI+4E0] 2048E9C7 DD45 9C FLD QWORD PTR SS:[EBP-64] 2048E9CA DD9E E8040000 FSTP QWORD PTR DS:[ESI+4E8] 2048E9D0 0FBE55 6B MOVSX EDX,BYTE PTR SS:[EBP+6B] 2048E9D4 8996 68040000 MOV DWORD PTR DS:[ESI+468],EDX 2048E9DA 9B WAIT 2048E9DB C745 FC 0300000 MOV DWORD PTR SS:[EBP-4],3 2048E9E2 C645 FC 0B MOV BYTE PTR SS:[EBP-4],0B 2048E9E6 9B WAIT 2048E9E7 8D45 40 LEA EAX,[EBP+40] 2048E9EA 50 PUSH EAX 2048E9EB 83C6 1C ADD ESI,1C 2048E9EE 56 PUSH ESI 2048E9EF 8D4D 00 LEA ECX,[EBP] 2048E9F2 51 PUSH ECX 2048E9F3 E8 D8EBC0FF CALL 2009D5D0 2048E9F8 9B WAIT 2048E9F9 C745 FC 0300000 MOV DWORD PTR SS:[EBP-4],3 2048EA00 8345 54 01 ADD DWORD PTR SS:[EBP+54],1 2048EA04 ^ E9 27FCFFFF JMP 2048E630 2048EA09 8B55 88 MOV EDX,DWORD PTR SS:[EBP-78] 2048EA0C 8955 3C MOV DWORD PTR SS:[EBP+3C],EDX 2048EA0F 68 A0D36520 PUSH OFFSET Engine.2065D3A0 2048EA14 8D45 3C LEA EAX,[EBP+3C] 2048EA17 50 PUSH EAX 2048EA18 E8 D511D1FF CALL 2019FBF2 2048EA1D 8D8D 68FFFFFF LEA ECX,[EBP-98] 2048EA23 51 PUSH ECX 2048EA24 90 NOP 2048EA25 E8 E612BCF4 CALL ?appExceptionToString@@YAXABVL2Exce 2048EA2A 68 38715A20 PUSH OFFSET Engine.205A7138 2048EA2F 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048EA34 90 NOP 2048EA35 E8 E61BBCF4 CALL ?appUnwindf@@YAXPB_WZZ 2048EA3A 83C4 0C ADD ESP,0C 2048EA3D 6A 00 PUSH 0 2048EA3F 6A 00 PUSH 0 2048EA41 E8 AC11D1FF CALL 2019FBF2 2048EA46 68 38715A20 PUSH OFFSET Engine.205A7138 2048EA4B 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048EA50 90 NOP 2048EA51 E8 CA1BBCF4 CALL ?appUnwindf@@YAXPB_WZZ 2048EA56 83C4 08 ADD ESP,8 2048EA59 6A 00 PUSH 0 2048EA5B 6A 00 PUSH 0 2048EA5D E8 9011D1FF CALL 2019FBF2 2048EA62 D945 64 FLD DWORD PTR SS:[EBP+64] 2048EA65 DCC8 FMUL ST,ST 2048EA67 D95D 64 FSTP DWORD PTR SS:[EBP+64] 2048EA6A ^ E9 A3FEFFFF JMP 2048E912 2048EA6F 8B55 98 MOV EDX,DWORD PTR SS:[EBP-68] 2048EA72 8955 34 MOV DWORD PTR SS:[EBP+34],EDX 2048EA75 68 A0D36520 PUSH OFFSET Engine.2065D3A0 2048EA7A 8D45 34 LEA EAX,[EBP+34] 2048EA7D 50 PUSH EAX 2048EA7E E8 6F11D1FF CALL 2019FBF2 2048EA83 8D8D 60FFFFFF LEA ECX,[EBP-0A0] 2048EA89 51 PUSH ECX 2048EA8A 90 NOP 2048EA8B E8 8012BCF4 CALL ?appExceptionToString@@YAXABVL2Exce 2048EA90 68 34715A20 PUSH OFFSET Engine.205A7134 2048EA95 ^ EB 98 JMP SHORT 2048EA2F 2048EA97 68 34715A20 PUSH OFFSET Engine.205A7134 2048EA9C 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048EAA1 90 NOP 2048EAA2 E8 791BBCF4 CALL ?appUnwindf@@YAXPB_WZZ 2048EAA7 83C4 08 ADD ESP,8 2048EAAA ^ EB 91 JMP SHORT 2048EA3D 2048EAAC 8B55 80 MOV EDX,DWORD PTR SS:[EBP-80] 2048EAAF 8955 2C MOV DWORD PTR SS:[EBP+2C],EDX 2048EAB2 68 A0D36520 PUSH OFFSET Engine.2065D3A0 2048EAB7 8D45 2C LEA EAX,[EBP+2C] 2048EABA 50 PUSH EAX 2048EABB ^ EB 84 JMP SHORT 2048EA41 2048EABD 8D8D 58FFFFFF LEA ECX,[EBP-0A8] 2048EAC3 51 PUSH ECX 2048EAC4 90 NOP 2048EAC5 E8 4612BCF4 CALL ?appExceptionToString@@YAXABVL2Exce 2048EACA 68 C4705A20 PUSH OFFSET Engine.205A70C4 2048EACF 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048EAD4 8B35 5C505220 MOV ESI,DWORD PTR DS:[2052505C] 2048EADA FFD6 CALL ESI 2048EADC 8B55 6C MOV EDX,DWORD PTR SS:[EBP+6C] 2048EADF 52 PUSH EDX 2048EAE0 68 20715A20 PUSH OFFSET Engine.205A7120 ; UNICODE "count=%d" 2048EAE5 FFD6 CALL ESI 2048EAE7 83C4 14 ADD ESP,14 2048EAEA ^ E9 4EFFFFFF JMP 2048EA3D 2048EAEF 68 C4705A20 PUSH OFFSET Engine.205A70C4 2048EAF4 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048EAF9 8B35 5C505220 MOV ESI,DWORD PTR DS:[2052505C] 2048EAFF FFD6 CALL ESI 2048EB01 8B45 6C MOV EAX,DWORD PTR SS:[EBP+6C] 2048EB04 50 PUSH EAX 2048EB05 68 20715A20 PUSH OFFSET Engine.205A7120 ; UNICODE "count=%d" 2048EB0A FFD6 CALL ESI 2048EB0C 83C4 10 ADD ESP,10 2048EB0F ^ E9 29FFFFFF JMP 2048EA3D 2048EB14 8B0D 5C778920 MOV ECX,DWORD PTR DS:[?GL2Console@@3PAVU 2048EB1A 8B11 MOV EDX,DWORD PTR DS:[ECX] 2048EB1C 8D45 00 LEA EAX,[EBP] 2048EB1F 50 PUSH EAX 2048EB20 8B92 28010000 MOV EDX,DWORD PTR DS:[EDX+128] 2048EB26 FFD2 CALL EDX 2048EB28 8D4D 00 LEA ECX,[EBP] 2048EB2B 894D E0 MOV DWORD PTR SS:[EBP-20],ECX 2048EB2E 8BD9 MOV EBX,ECX 2048EB30 895D E4 MOV DWORD PTR SS:[EBP-1C],EBX 2048EB33 33FF XOR EDI,EDI 2048EB35 897D E8 MOV DWORD PTR SS:[EBP-18],EDI 2048EB38 897D EC MOV DWORD PTR SS:[EBP-14],EDI 2048EB3B C645 FC 0D MOV BYTE PTR SS:[EBP-4],0D 2048EB3F 90 NOP 2048EB40 3B7B 04 CMP EDI,DWORD PTR DS:[EBX+4] 2048EB43 7D 1D JGE SHORT 2048EB62 2048EB45 8D04BF LEA EAX,[EDI*4+EDI] 2048EB48 8B0B MOV ECX,DWORD PTR DS:[EBX] 2048EB4A 8B7481 10 MOV ESI,DWORD PTR DS:[EAX*4+ECX+10] 2048EB4E 85F6 TEST ESI,ESI 2048EB50 74 05 JE SHORT 2048EB57 2048EB52 E8 19CFC0FF CALL 2009BA70 2048EB57 83C7 01 ADD EDI,1 2048EB5A 897D E8 MOV DWORD PTR SS:[EBP-18],EDI 2048EB5D 8B4D E0 MOV ECX,DWORD PTR SS:[EBP-20] 2048EB60 ^ EB DE JMP SHORT 2048EB40 2048EB62 C645 FC 03 MOV BYTE PTR SS:[EBP-4],3 2048EB66 837D EC 00 CMP DWORD PTR SS:[EBP-14],0 2048EB6A 74 24 JE SHORT 2048EB90 2048EB6C 8D6424 00 LEA ESP,[ESP] 2048EB70 8B41 04 MOV EAX,DWORD PTR DS:[ECX+4] 2048EB73 8D5400 08 LEA EDX,[EAX+EAX+8] 2048EB77 3951 10 CMP DWORD PTR DS:[ECX+10],EDX 2048EB7A 7E 0D JLE SHORT 2048EB89 2048EB7C 8B41 10 MOV EAX,DWORD PTR DS:[ECX+10] 2048EB7F 99 CDQ 2048EB80 2BC2 SUB EAX,EDX 2048EB82 D1F8 SAR EAX,1 2048EB84 8941 10 MOV DWORD PTR DS:[ECX+10],EAX 2048EB87 ^ EB E7 JMP SHORT 2048EB70 2048EB89 8BF9 MOV EDI,ECX 2048EB8B E8 E001C9FF CALL 2011ED70 2048EB90 8D75 00 LEA ESI,[EBP] 2048EB93 E8 58F6C0FF CALL 2009E1F0 2048EB98 C745 10 0800000 MOV DWORD PTR SS:[EBP+10],8 2048EB9F 8BFE MOV EDI,ESI 2048EBA1 E8 CA01C9FF CALL 2011ED70 2048EBA6 8B45 6C MOV EAX,DWORD PTR SS:[EBP+6C] 2048EBA9 50 PUSH EAX 2048EBAA 68 40715A20 PUSH OFFSET Engine.205A7140 ; UNICODE "(Receive)CharacterSelectionInfo count:%d" 2048EBAF 8B0D D4535220 MOV ECX,DWORD PTR DS:[205253D4] 2048EBB5 8B11 MOV EDX,DWORD PTR DS:[ECX] 2048EBB7 52 PUSH EDX 2048EBB8 90 NOP 2048EBB9 E8 B210BCF4 CALL ?Logf@FOutputDevice@@QAAXPB_WZZ 2048EBBE 83C4 0C ADD ESP,0C 2048EBC1 C645 FC 0E MOV BYTE PTR SS:[EBP-4],0E 2048EBC5 C645 FC 01 MOV BYTE PTR SS:[EBP-4],1 2048EBC9 8BC6 MOV EAX,ESI 2048EBCB 50 PUSH EAX 2048EBCC E8 8FE9C0FF CALL 2009D560 2048EBD1 C645 FC 00 MOV BYTE PTR SS:[EBP-4],0 2048EBD5 8D8D FCF9FFFF LEA ECX,[EBP-604] 2048EBDB E8 A02AF5FF CALL ??1User@@QAE@XZ 2048EBE0 32C0 XOR AL,AL 2048EBE2 9B WAIT 2048EBE3 8B4D F4 MOV ECX,DWORD PTR SS:[EBP-0C] 2048EBE6 64:890D 0000000 MOV DWORD PTR FS:[0],ECX 2048EBED 5F POP EDI 2048EBEE 5E POP ESI 2048EBEF 5B POP EBX 2048EBF0 83C5 70 ADD EBP,70 2048EBF3 8BE5 MOV ESP,EBP 2048EBF5 5D POP EBP 2048EBF6 C3 RETN 2048EBF7 8B8D 78FFFFFF MOV ECX,DWORD PTR SS:[EBP-88] 2048EBFD 894D 24 MOV DWORD PTR SS:[EBP+24],ECX 2048EC00 68 A0D36520 PUSH OFFSET Engine.2065D3A0 2048EC05 8D55 24 LEA EDX,[EBP+24] 2048EC08 52 PUSH EDX 2048EC09 ^ E9 33FEFFFF JMP 2048EA41 2048EC0E 8D85 48FFFFFF LEA EAX,[EBP-0B8] 2048EC14 50 PUSH EAX 2048EC15 E8 F610BCF4 CALL ?appExceptionToString@@YAXABVL2Exce 2048EC1A 90 NOP 2048EC1B 68 68705A20 PUSH OFFSET Engine.205A7068 ; UNICODE "receiveCharacterInfo" 2048EC20 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048EC25 8B35 5C505220 MOV ESI,DWORD PTR DS:[2052505C] 2048EC2B FFD6 CALL ESI 2048EC2D 0FBE4D 60 MOVSX ECX,BYTE PTR SS:[EBP+60] 2048EC31 51 PUSH ECX 2048EC32 8B55 5C MOV EDX,DWORD PTR SS:[EBP+5C] 2048EC35 52 PUSH EDX 2048EC36 8B45 6C MOV EAX,DWORD PTR SS:[EBP+6C] 2048EC39 50 PUSH EAX 2048EC3A 68 98705A20 PUSH OFFSET Engine.205A7098 ; UNICODE "cnt:%d, Lim:%d, Bd:%d" 2048EC3F FFD6 CALL ESI 2048EC41 83C4 1C ADD ESP,1C 2048EC44 ^ E9 F4FDFFFF JMP 2048EA3D 2048EC49 68 68705A20 PUSH OFFSET Engine.205A7068 ; UNICODE "receiveCharacterInfo" 2048EC4E 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048EC53 8B35 5C505220 MOV ESI,DWORD PTR DS:[2052505C] 2048EC59 FFD6 CALL ESI 2048EC5B 0FBE4D 60 MOVSX ECX,BYTE PTR SS:[EBP+60] 2048EC5F 51 PUSH ECX 2048EC60 8B55 5C MOV EDX,DWORD PTR SS:[EBP+5C] 2048EC63 52 PUSH EDX 2048EC64 8B45 6C MOV EAX,DWORD PTR SS:[EBP+6C] 2048EC67 50 PUSH EAX 2048EC68 68 98705A20 PUSH OFFSET Engine.205A7098 ; UNICODE "cnt:%d, Lim:%d, Bd:%d" 2048EC6D FFD6 CALL ESI 2048EC6F 83C4 18 ADD ESP,18 2048EC72 ^ E9 C6FDFFFF JMP 2048EA3D 2048EC77 8B4D 8C MOV ECX,DWORD PTR SS:[EBP-74] 2048EC7A 894D 1C MOV DWORD PTR SS:[EBP+1C],ECX 2048EC7D 68 A0D36520 PUSH OFFSET Engine.2065D3A0 2048EC82 8D55 1C LEA EDX,[EBP+1C] 2048EC85 52 PUSH EDX 2048EC86 ^ E9 B6FDFFFF JMP 2048EA41 2048EC8B 8D85 50FFFFFF LEA EAX,[EBP-0B0] 2048EC91 50 PUSH EAX 2048EC92 90 NOP 2048EC93 E8 7810BCF4 CALL ?appExceptionToString@@YAXABVL2Exce 2048EC98 68 2C705A20 PUSH OFFSET Engine.205A702C ; UNICODE "CharacterSelectionInfoPacket" 2048EC9D ^ E9 8DFDFFFF JMP 2048EA2F 2048ECA2 68 2C705A20 PUSH OFFSET Engine.205A702C ; UNICODE "CharacterSelectionInfoPacket" 2048ECA7 68 68F85620 PUSH OFFSET Engine.2056F868 ; UNICODE "%s" 2048ECAC 90 NOP 2048ECAD E8 6E19BCF4 CALL ?appUnwindf@@YAXPB_WZZ 2048ECB2 83C4 08 ADD ESP,8 2048ECB5 ^ E9 83FDFFFF JMP 2048EA3D 2048ECBA CC INT3 2048ECBB CC INT3 2048ECBC CC INT3 2048ECBD CC INT3 2048ECBE CC INT3 2048ECBF CC INT3 2048ECC0 55 PUSH EBP 2048ECC1 8BEC MOV EBP,ESP 2048ECC3 6A FF PUSH -1 2048ECC5 68 650C4D20 PUSH OFFSET Engine.204D0C65 2048ECCA 64:A1 00000000 MOV EAX,DWORD PTR FS:[0] 2048ECD0 50 PUSH EAX 2048ECD1 64:8925 0000000 MOV DWORD PTR FS:[0],ESP 2048ECD8 83EC 3C SUB ESP,3C 2048ECDB 53 PUSH EBX 2048ECDC 56 PUSH ESI 2048ECDD 57 PUSH EDI 2048ECDE 8965 F0 MOV DWORD PTR SS:[EBP-10],ESP 2048ECE1 33FF XOR EDI,EDI 2048ECE3 897D FC MOV DWORD PTR SS:[EBP-4],EDI 2048ECE6 8D45 E8 LEA EAX,[EBP-18] 2048ECE9 50 PUSH EAX 2048ECEA 8D4D EC LEA ECX,[EBP-14] 2048ECED 51 PUSH ECX Thx
  18. Pastebin code updated. Added check for small number of playing players, some check for high-grade items (This i best what I can make for now :D) & ExCubeGameEnd when no1 wins
  19. So, Yes code is for l2j freya. It works like normal TvT but you must be on subclass and have 40 lvl in order to register and to be teleported to coliseum which is instanced. This should work, I tested it on localhost with 2 players and it was working.
  20. Hi, this is my 1st code I made. Its nothink more than subclass tvt event. If player want register he must be 40 lvl and have active subclass and rest is TvT. Made for l2world.org http://pastebin.com/mTSgTk5h Enjoy
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