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[Help] Invul npc, good quiz for ya


Question

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So i was fixing pumpkin event. But i have only one problem left. Then i doubleclick seed it spawns pumkin(L2groudInstance) i can kill it, but when i spawn the same pumkin via admin command //spawn ... i cant kill it. Whats wrong?

 

L2groudInstance.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.l2jfrozen.gameserver.model.actor.instance;


import java.util.Date;
import java.util.concurrent.ScheduledFuture;

import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.taskmanager.DecayTaskManager;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

public final class L2GourdInstance extends L2MonsterInstance
{
   //private static Logger _log = Logger.getLogger(L2GourdInstance.class.getName());

   private String _name;
   private byte _nectar = 0;
   private byte _good = 0;
   private int lifeTime = 0;
   private long bornTime = 0;
   //private ScheduledFuture<?> _lifeTimeTask;


    
   
   public L2GourdInstance(int objectId, L2NpcTemplate template)
   {
      
      super(objectId, template);
      setIsInvul(false);
      _nectar = 0;
      DecayTaskManager.getInstance().addDecayTask(this, 180000);
      
      //int bornTime = (int) (new Date().getTime() / 1000) % 60 ; // seconds
      /* ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() 
                        {
                                   @Override
                                   public void run()
                                   {       
                                     lifeTime=lifeTime+1000;
                                     Announcements.getInstance().gameAnnounceToAll(""+getLifeTime());
                                    }
                                   
                       }
                          
                      , 1000);*/
             
   }

   /*public int getLifeTime()
   {
      lifeTime = 0;
      lifeTime =  (int) (((int) (new Date().getTime() / 1000) % 60) - bornTime);
      return lifeTime;   
   }
   public void setLifeTime(int newLifeTime)
   {
      bornTime = 0;
      bornTime = (( (int) new Date().getTime() / 1000) % 60) - newLifeTime;
   }*/
   public void setOwner(String name)
   {
      _name = name;
   }

   public String getOwner()
   {
      return _name;
   }

   public void addNectar()
   {
      _nectar++;
   }

   public byte getNectar()
   {
      return _nectar;
   }

   public void addGood()
   {
      _good++;
   }

   public byte getGood()
   {
      return _good;
   }

   @Override
   public void reduceCurrentHp(double damage, L2Character attacker, boolean awake)
   {
      if(!attacker.getName().equalsIgnoreCase(getOwner()))
      {
         damage = 0;
      }
      /*if(getTemplate().npcId == 12778 || getTemplate().npcId == 12779)
      {
         if(attacker.getActiveWeaponInstance().getItemId() == 4202 || attacker.getActiveWeaponInstance().getItemId() == 5133 || attacker.getActiveWeaponInstance().getItemId() == 5817 || attacker.getActiveWeaponInstance().getItemId() == 7058)
         {               
            super.reduceCurrentHp(damage, attacker, awake);
         }
         else if(damage > 0)
         {
            damage = 0;
         }
      }*/
      //((L2PcInstance) attacker).sendMessage(""+getLifeTime());
      super.reduceCurrentHp(damage, attacker, awake);
   }
}

 

seed code:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.l2jfrozen.gameserver.handler.itemhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2GourdInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.spawn.L2Spawn;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
* @author l2jfrozen dev.
*/

public class JackpotSeed implements IItemHandler
{
   private L2GourdInstance _gourd = null;

   private static int[] _itemIds =
   {
         6389, // small seed
         6390
   // large seed
   };

   private static int[] _npcIds =
   {
         12774, //Young Pumpkin
         12777
   //Large Young Pumpkin
   };

   @Override
   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      L2PcInstance activeChar = (L2PcInstance) playable;
      L2NpcTemplate template1 = null;
      int itemId = item.getItemId();
      for(int i = 0; i < _itemIds.length; i++)
      {
         if(_itemIds[i] == itemId)
         {
            template1 = NpcTable.getInstance().getTemplate(_npcIds[i]);
            break;
         }
      }

      if(template1 == null)
         return;

      try
      {
         L2Spawn spawn = new L2Spawn(template1);
         spawn.setId(IdFactory.getInstance().getNextId());
         spawn.setLocx(activeChar.getX());
         spawn.setLocy(activeChar.getY());
         spawn.setLocz(activeChar.getZ());
         _gourd = (L2GourdInstance) spawn.spawnOne();
         L2World.getInstance().storeObject(_gourd);
         _gourd.setOwner(activeChar.getName());
         activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
         SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
         sm.addString("Created " + template1.name + " at x: " + spawn.getLocx() + " y: " + spawn.getLocy() + " z: " + spawn.getLocz());
         activeChar.sendPacket(sm);
         sm = null;
      }
      catch(Exception e)
      {
         if(Config.ENABLE_ALL_EXCEPTIONS)
            e.printStackTrace();
         
         SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
         sm.addString("Target is not ingame.");
         activeChar.sendPacket(sm);
         sm = null;
      }
      activeChar = null;
      template1 = null;
   }

   @Override
   public int[] getItemIds()
   {
      return _itemIds;
   }
}

 

 

2 answers to this question

Recommended Posts

  • 0
Posted

   @Override
   public void reduceCurrentHp(double damage, L2Character attacker, boolean awake)
   {
      if(!attacker.getName().equalsIgnoreCase(getOwner()))
      {
         damage = 0;
      }

 

I guess using via //spawn don't use some parts of the script which should apply the "ownership" of the pumpkin.

  • 0
Posted

   @Override
   public void reduceCurrentHp(double damage, L2Character attacker, boolean awake)
   {
      if(!attacker.getName().equalsIgnoreCase(getOwner()))
      {
         damage = 0;
      }

 

I guess using via //spawn don't use some parts of the script which should apply the "ownership" of the pumpkin.

 

Ok thanks I will try to do  something with this setOwner() thing.

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