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Posted

i ll wait more i guess.. the patch takes much time to download the files... :(

56minites and im still on animation files...

Many people downloading at the same time.

Posted

Yes guys server is great.. one of which u wont get bored of:)) Not any stupid design with 1 day full gear etc, it requires teamwork, parties all that^^ try the support classes as well they are worth playing for :)

Posted

Yes guys server is great.. one of which u wont get bored of:)) Not any stupid design with 1 day full gear etc, it requires teamwork, parties all that^^ try the support classes as well they are worth playing for :)

Thanks. But imagine yesterday in sieges we had 190 people ACTIVE online. In daily basis we got 155-165 (No shops) and growing fast. Join us now !

Posted

This server is the BESTTTTTTTTTTTTTTTTTTT! sorry for Spam but im so happy that finnally i find A GREAT server to play with my M8s.. if you dont play l2wargate u dont know what lineage2 pvp Means Really guys try it and after come and reply here.. all Support classes edited with Great Balance Skills!!!!!!!!!

Posted

server is really very good!join ppl and u wont regret it!

 

PS:Dev TvT is every 5hours?or what?can u tell us?

Every 2:45 hours. Also you can join Mini Events every 20 mins.

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    • Today I would like to introduce a new set of tools developed entirely from scratch in Java, designed to simplify and modernize one of the most important tasks for any online server: distributing, updating, and maintaining the game client quickly, securely, and efficiently. The system has been designed to work with Lineage II, Aion, World of Warcraft, or any other project that requires a file distribution and update system, providing a simple solution for both players and administrators.   The entire project features a modern dark-mode interface, is completely separated into individual tools, and is distributed as standalone Windows executables (.exe) using Launch4j.   1. GameLauncher: The Player Client     GameLauncher is the launcher used by players on their computers. Its goal is to make keeping the game client up to date a completely automatic and transparent process.   Smart Updates: Automatically compares local files with the remote server using a manifest file (manifest.json) Hash-Based Integrity: Calculates file hashes to download only new or modified files, saving time and bandwidth. Real-Time Downloads: Detailed progress bar with transfer speed and automatic ZIP package extraction. Standalone: Packaged into a single .exe with Java 17 requirement validation and automatic redirection if the required environment is not installed.   Source code: https://gitlab.com/u3games/GameLauncher   2. L2Compiler: The Administrator Tool     L2Compiler is the tool designed for server administrators and developers. It allows updates to be prepared and published quickly, automating much of the process that would otherwise have to be performed manually.   Mass Packaging: Select the root folder of your development client and automatically generate optimized compressed packages ready for distribution. Automatic Manifest Generation: Instantly generates the manifest.json file with all the required metadata, including file sizes, paths, and hashes, using Gson. Preference Management: Automatically saves the last used paths through java.util.prefs to speed up everyday development tasks. Asynchronous Interface: Background processing through SwingWorker to prevent the interface from freezing during heavy operations.   Source code: https://gitlab.com/u3games/GameCompiler   A System Designed for Online Servers   The idea behind this project is simple: the administrator prepares an update using L2Compiler, and the player receives it automatically through GameLauncher. This allows both tools to work together and provide a simple update workflow:   Development Client → L2Compiler → Server → GameLauncher → Updated Client   There is no need for players to manually search for files, download patches one by one, or go through complicated installation processes. Although the system was initially designed with projects such as Lineage II, Aion, and World of Warcraft in mind, it is not tied to any specific game. If your project needs to distribute files and keep its clients up to date, it can be easily adapted to fit your needs.   Open Source for the Community   This project was created by me for the U3Games community, with the goal of providing a modern, simple, and reusable alternative for managing updates across our servers. The source code is publicly available so that other developers can study it, adapt it, improve it, and contribute to the project.     Have a Suggestion, Found a Bug, or Want to Contribute?   Any suggestions, bug reports, improvements, or contributions are more than welcome. The goal is to continue evolving the project together with the community and turn it into an increasingly complete tool for all kinds of online servers and projects.
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