how can i add class item .. i mean if i am paladin and i make 3rd class -> phoenix knight i get knight's bracelet ( if i am soultaker, 3rd class -> necromancer i get wizard's bracelet ) , i can't figured out how to code it ( reward item )
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.Config;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.CharTemplateTable;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.TutorialCloseHtml;
import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
import com.l2jserver.gameserver.network.serverpackets.TutorialShowQuestionMark;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.StringUtil;
/**
* This class ...
*
* @version $Revision: 1.4.2.1.2.7 $ $Date: 2005/03/27 15:29:32 $
*/
public final class L2ClassMasterInstance extends L2MerchantInstance
{
/**
* @param objectId
* @param template
*/
public L2ClassMasterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2ClassMasterInstance);
}
@Override
public String getHtmlPath(int npcId, int val)
{
String pom = "";
if (val == 0)
pom = "" + npcId;
else
pom = npcId + "-" + val;
return "data/html/classmaster/" + pom + ".htm";
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if(command.startsWith("1stClass"))
{
showHtmlMenu(player, getObjectId(), 1);
}
else if(command.startsWith("2ndClass"))
{
showHtmlMenu(player, getObjectId(), 2);
}
else if(command.startsWith("3rdClass"))
{
showHtmlMenu(player, getObjectId(), 3);
}
else if(command.startsWith("change_class"))
{
int val = Integer.parseInt(command.substring(13));
if (checkAndChangeClass(player, val))
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/ok.htm");
html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(val));
player.sendPacket(html);
}
}
else if(command.startsWith("become_noble"))
{
if (!player.isNoble())
{
player.setNoble(true);
player.sendPacket(new UserInfo(player));
player.sendPacket(new ExBrExtraUserInfo(player));
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/nobleok.htm");
player.sendPacket(html);
}
}
else if(command.startsWith("learn_skills"))
{
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
}
else if(command.startsWith("increase_clan_level"))
{
if (!player.isClanLeader())
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/noclanleader.htm");
player.sendPacket(html);
}
else if (player.getClan().getLevel() >= 5)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/noclanlevel.htm");
player.sendPacket(html);
}
else
{
player.getClan().changeLevel(5);
}
}
else
{
super.onBypassFeedback(player, command);
}
}
public static final void onTutorialLink(L2PcInstance player, String request)
{
if (!Config.ALTERNATE_CLASS_MASTER
|| request == null
|| !request.startsWith("CO"))
return;
if (!player.getFloodProtectors().getServerBypass().tryPerformAction("changeclass"))
return;
try
{
int val = Integer.parseInt(request.substring(2));
checkAndChangeClass(player, val);
}
catch (NumberFormatException e)
{
}
player.sendPacket(new TutorialCloseHtml());
}
public static final void onTutorialQuestionMark(L2PcInstance player, int number)
{
if (!Config.ALTERNATE_CLASS_MASTER || number != 1001)
return;
showTutorialHtml(player);
}
public static final void showQuestionMark(L2PcInstance player)
{
if (!Config.ALTERNATE_CLASS_MASTER)
return;
final ClassId classId = player.getClassId();
if (getMinLevel(classId.level()) > player.getLevel())
return;
if (!Config.CLASS_MASTER_SETTINGS.isAllowed(classId.level()+1))
return;
player.sendPacket(new TutorialShowQuestionMark(1001));
}
private static final void showHtmlMenu(L2PcInstance player, int objectId, int level)
{
NpcHtmlMessage html = new NpcHtmlMessage(objectId);
if (!Config.ALLOW_CLASS_MASTERS)
{
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/disabled.htm");
}
else if (!Config.CLASS_MASTER_SETTINGS.isAllowed(level))
{
int jobLevel = player.getClassId().level();
final StringBuilder sb = new StringBuilder(100);
sb.append("<html><body>");
switch (jobLevel)
{
case 0:
if (Config.CLASS_MASTER_SETTINGS.isAllowed(1))
sb.append("Come back here when you reached level 20 to change your class.<br>");
else if (Config.CLASS_MASTER_SETTINGS.isAllowed(2))
sb.append("Come back after your first occupation change.<br>");
else if (Config.CLASS_MASTER_SETTINGS.isAllowed(3))
sb.append("Come back after your second occupation change.<br>");
else
sb.append("I can't change your occupation.<br>");
break;
case 1:
if (Config.CLASS_MASTER_SETTINGS.isAllowed(2))
sb.append("Come back here when you reached level 40 to change your class.<br>");
else if (Config.CLASS_MASTER_SETTINGS.isAllowed(3))
sb.append("Come back after your second occupation change.<br>");
else
sb.append("I can't change your occupation.<br>");
break;
case 2:
if (Config.CLASS_MASTER_SETTINGS.isAllowed(3))
sb.append("Come back here when you reached level 76 to change your class.<br>");
else
sb.append("I can't change your occupation.<br>");
break;
case 3:
sb.append("There is no class change available for you anymore.<br>");
break;
}
sb.append("</body></html>");
html.setHtml(sb.toString());
}
else
{
final ClassId currentClassId = player.getClassId();
if (currentClassId.level() >= level)
{
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/nomore.htm");
}
else
{
final int minLevel = getMinLevel(currentClassId.level());
if (player.getLevel() >= minLevel || Config.ALLOW_ENTIRE_TREE)
{
final StringBuilder menu = new StringBuilder(100);
for (ClassId cid : ClassId.values())
{
if (cid == ClassId.inspector && player.getTotalSubClasses() < 2)
continue;
if (validateClassId(currentClassId, cid) && cid.level() == level)
{
StringUtil.append(menu,
"<a action=\"bypass -h npc_%objectId%_change_class ",
String.valueOf(cid.getId()),
"\">",
CharTemplateTable.getInstance().getClassNameById(cid.getId()),
"</a><br>"
);
}
}
if (menu.length() > 0)
{
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/template.htm");
html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(currentClassId.getId()));
html.replace("%menu%", menu.toString());
}
else
{
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/comebacklater.htm");
html.replace("%level%", String.valueOf(getMinLevel(level - 1)));
}
}
else
{
if (minLevel < Integer.MAX_VALUE)
{
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/comebacklater.htm");
html.replace("%level%", String.valueOf(minLevel));
}
else
html.setFile(player.getHtmlPrefix(), "data/html/classmaster/nomore.htm");
}
}
}
html.replace("%objectId%", String.valueOf(objectId));
html.replace("%req_items%", getRequiredItems(level));
player.sendPacket(html);
}
private static final void showTutorialHtml(L2PcInstance player)
{
final ClassId currentClassId = player.getClassId();
if (getMinLevel(currentClassId.level()) > player.getLevel()
&& !Config.ALLOW_ENTIRE_TREE)
return;
String msg = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/classmaster/tutorialtemplate.htm");
msg = msg.replaceAll("%name%", CharTemplateTable.getInstance().getClassNameById(currentClassId.getId()));
final StringBuilder menu = new StringBuilder(100);
for (ClassId cid : ClassId.values())
{
if (cid == ClassId.inspector && player.getTotalSubClasses() < 2)
continue;
if (validateClassId(currentClassId, cid))
{
StringUtil.append(menu,
"<a action=\"link CO",
String.valueOf(cid.getId()),
"\">",
CharTemplateTable.getInstance().getClassNameById(cid.getId()),
"</a><br>"
);
}
}
msg = msg.replaceAll("%menu%", menu.toString());
msg = msg.replace("%req_items%", getRequiredItems(currentClassId.level()+1));
player.sendPacket(new TutorialShowHtml(msg));
}
private static final boolean checkAndChangeClass(L2PcInstance player, int val)
{
final ClassId currentClassId = player.getClassId();
if (getMinLevel(currentClassId.level()) > player.getLevel()
&& !Config.ALLOW_ENTIRE_TREE)
return false;
if (!validateClassId(currentClassId, val))
return false;
int newJobLevel = currentClassId.level() + 1;
// Weight/Inventory check
if(!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty() && !player.isInventoryUnder80(false))
{
player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
return false;
}
// check if player have all required items for class transfer
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count)
{
player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
}
// get all required items for class transfer
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true))
return false;
}
// reward player with items
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keys())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId);
player.addItem("ClassMaster", _itemId, _count, player, true);
}
player.setClassId(val);
if (player.isSubClassActive())
player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass());
else
player.setBaseClass(player.getActiveClass());
Quest q = QuestManager.getInstance().getQuest("SkillTransfer");
if (q != null)
q.startQuestTimer("givePormanders", 1, null, player);
player.broadcastUserInfo();
if(Config.CLASS_MASTER_SETTINGS.isAllowed(player.getClassId().level() + 1) && Config.ALTERNATE_CLASS_MASTER && ((player.getClassId().level() == 1 && player.getLevel() >= 40) || (player.getClassId().level() == 2 && player.getLevel() >= 76)))
showQuestionMark(player);
return true;
}
/**
* @param level - current skillId level (0 - start, 1 - first, etc)
* @return minimum player level required for next class transfer
*/
private static final int getMinLevel(int level)
{
switch (level)
{
case 0:
return 20;
case 1:
return 40;
case 2:
return 76;
default:
return Integer.MAX_VALUE;
}
}
/**
* Returns true if class change is possible
* @param oldCID current player ClassId
* @param val new class index
* @return
*/
private static final boolean validateClassId(ClassId oldCID, int val)
{
try
{
return validateClassId(oldCID, ClassId.values()[val]);
}
catch (Exception e)
{
// possible ArrayOutOfBoundsException
}
return false;
}
/**
* Returns true if class change is possible
* @param oldCID current player ClassId
* @param newCID new ClassId
* @return true if class change is possible
*/
private static final boolean validateClassId(ClassId oldCID, ClassId newCID)
{
if (newCID == null || newCID.getRace() == null)
return false;
if (oldCID.equals(newCID.getParent()))
return true;
if (Config.ALLOW_ENTIRE_TREE
&& newCID.childOf(oldCID))
return true;
return false;
}
private static String getRequiredItems(int level)
{
if (Config.CLASS_MASTER_SETTINGS.getRequireItems(level) == null || Config.CLASS_MASTER_SETTINGS.getRequireItems(level).isEmpty())
return "<tr><td>none</td></r>";
StringBuilder sb = new StringBuilder();
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(level).keys())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(level).get(_itemId);
sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName() + "</td></tr>");
}
return sb.toString();
}
}
i think it should be here :
// reward player with items
for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keys())
{
int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId);
player.addItem("ClassMaster", _itemId, _count, player, true);
}
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Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
TouchAndDie
how can i add class item .. i mean if i am paladin and i make 3rd class -> phoenix knight i get knight's bracelet ( if i am soultaker, 3rd class -> necromancer i get wizard's bracelet ) , i can't figured out how to code it ( reward item )
i think it should be here :
i tried but .. without succes :)
3 answers to this question
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