Jump to content
  • 0

[Help] With xml Npc Buffer Dance Songs Chants without party


Question

Posted

Hello.

I have a little problem with buffer. I have l2j project files based on overshare.su <-- all based on xml so that is reason i can't use standard here .py files , server engine "don't understand .py code. I manualy change one of buffer from here and put all code to hml file for ex :

<td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><button action="" width=32 height=32 back="icon.skill1040" fore="icon.skill1040"></td>
<td><button value="Shield"action="bypass -h npc_%objectId%_Buff 1040" width=70 height=32back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
<td><button value="Might"action="bypass -h npc_%objectId%_Buff 1068" width=70 height=32 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
<td><button action="" width=32 height=32 back="icon.skill1068" fore="icon.skill1068"></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td>

 

Npc is visible , and i can talk with them but when i click on "Might" button ( other the same) nothing happened. I trying understand code what is usable in that core ...

I trying with deferents type npc varible ,for ex : merchant, npc, <- that is somwhere in code ( dont know where) still nothing.

Maybe someone can tell me where i should search to find fix of my problem.

Thx anyway.

Sorry for my english.

Regards Olivier.

7 answers to this question

Recommended Posts

  • 0
Posted

I fixed my problem (my own idea :) ), but now i have other problem. My Npc Buffer give normaly and correctly buffs from PP,EE,SE but when i want get chants, dances, songs,( type of buffs where need party with caster) don't get it. For example i give here 1 line from html and one form java script :

 

For example part of java code for song of earth

 

public class Buffer extends Functions
{
.
.
.
.
public void get264()
{
	Player player = getSelf();
	NpcInstance npc = getNpc();
	if(player.getKarma() > 0)
		return;
	npc.doCast(SkillTable.getInstance().getInfo(264,1), player, true);
}
.
.
}

 

And html :

 <td><button value="Shield" action="bypass -h scripts_services.Buffer:get64" width=70 height=32 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td> 

 

What i should put to fix giving dances chants etc..  ???

Im not so good on java code so i trying do smth by myself but not allways i can fix all problems.

  • 0
Posted

My dance/songs/chants  target_type= "PARTY" , when i change it on "TARGET" is ok, but i want locally in Buffer.java change that varible.

 

any ideas ?

  • 0
Posted

All o these codes working but not with dance songs chants :

player.doCast(SkillTable.getInstance().getInfo(264,1), player, true);

npc.broadcastPacket(new MagicSkillUse(npc, player, 264, 1, 0, 0));

npc.callSkill(SkillTable.getInstance().getInfo(264, 1), player, true);

 

Sorry for beeping that thread on this way, but i need it so much and now i don't have idea how to fix it :((

  • 0
Posted

Don't say you made one method per skill id... And if you invoke a not existing skill you will have a nice NPE.

 

And you can't use doCast. You have to apply effects directly on the target. Currently when the NPC is doing a dance/whatever party buff, it tries to buff its own party (which sounds logical).

  • 0
Posted

all id skills which i use are declarated and there are in .xml files

doCast working good with se/ee/pp buffs, but not with songs/dances/chants (need party). I tried a lot of (existing) methods any one want work. I think why... that why in skill declarated have target_type= party. i can't change it in all these skills to target_type= target/party ... I think now only one way is change that varible localy in script file but i don't know how to get it ( what metod ) from xml file , give them new varible and then change it. My thinking is correctly  ?

  • 0
Posted

As I said, you have to apply effects on the player. Your last reply is my previous reply with more details.

 


 

By 'Don't say you made one method per skill id...', I mean that :

	public void get264()
{
	Player player = getSelf();
	NpcInstance npc = getNpc();
	if(player.getKarma() > 0)
		return;
	npc.doCast(SkillTable.getInstance().getInfo(264,1), player, true);
}

I hope you didn't make one method per different id... It's totally pointless.

 

Just check another buffer to see how they work ? That's often the simpliest way. Why trying to reinvent the wheel, when ppl already made it hundreds of time before you.

  • 0
Posted

If i correctly understand You i shouldn't use :

public void get264()
{....
.
..}
public void get265()
{...
.
..}

 

I checked other buffers and i found multiple solutions but only one work with my for ex :

 

public void getBuffer264()
{
	Player player = getSelf();
	NpcInstance npc = getNpc();
	doBuffer264(npc, player, false);
}

public static void doBuffer264(NpcInstance npc, Player player, boolean servitor)
{
	List<Creature> target = new ArrayList<Creature>();
		target.add(player);
			npc.broadcastPacket(new MagicSkillUse(npc, player, 264, 1, 0, 0));
			npc.callSkill(SkillTable.getInstance().getInfo(264, 1), target, true);
}		

 

But going to that way my Buffer.java script will get ~2k lines of code ....

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2 Kings    Stage 1 – The Awakening Dynasty and Moirai Level Cap: 83 Gear: Dynasty -Moirai & Weapons (Shop for Adena + Drop from mobs/instances ) Masterwork System: Available (Neolithics S required with neolithics u can do armor parts foundation aswell) Class Cloaks: Level 1 - Masterwork sets such us moirai/dynasty stats are boosted also vesper(stage 2) Olf T-Shirt: +6 (fails don’t reset) safe is +2 Dolls: Level 1 Belts: Low & Medium Enchant: Safe +3 / Max +8 / Attribution Easy in Moirai-Dynasty . Main Zones: Varka Outpost: Easy farm, Adena, EXP for new players = > 80- 100kk hour Dragon Valley: Main farm zone — , 100–120kk/hour Weapon Weakness System active (all classes can farm efficiently) Archers get vampiric auto-hits vs mobs Dragon Valley Center: Main Party Zone — boosted drops (Blessed enchants, Neolithics chance) => farm like 150-200kk per hour. Dragon Valley North: Spoil Zone (Asofe + crafting materials for MW) Primeval Isle: Safe autofarm zone (low adena for casual players) ==> 50kk per hour Forge of the Gods & Imperial Tomb: Available from Stage 1 (lower Adena reward in compare with Dragon Valley) Hellbound also avaliable from stage 1 In few words all zones opened but MAIN farm zone with boosted adena and drops is Dragon valley also has more mobs Instances: Zaken (24h Reuse) → Instead of Vespers drop Moirai , 100% chance to drop 1 of 9 dolls lvl 1, Zaken 7-Day Jewelry Raid Bosses (7 RBs): Drop Moirai Parts + Neolithic S grade instead of Vespers parts that has 7 Rb Quest give Icarus Weapons Special Feature 7rb bosses level up soul crystals aswell. Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
    • Hello, I'd like to change a title color for custom npc.  I created custom NPC, cloned existing. I put unique id for it in npcname-e, npcgrp and database. I have "0" to serverSideName in db, so that it would use npcname-e, but instead it has "NoNameNPC"and no title color change.
    • Trusted Guy 100% ,  I asked him for some work and he did it right away.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock