Jump to content

Recommended Posts

Posted

Well, id like to start a group here with MAXCHEATERS friends, so we can build a strong clan in a low rate server WITHOUT NPC BUFFER or mana pots

 

client = better H5 since its a lot easier (vitality) and most of us dont have too much time to spend anymore

 

what we have to do is :

 

1st -  select a server, preferable a good one with big population and without donations (doesnt matter if its old)

2nd - organize ourselves, who is going to be buffer/healler/tank/ recharger/ damage dealers

3rd - set time zone and go lvl up together 1-2 hours MAX per day

 

***timezone something between Washington DC/Athens (6 hours difference)

 

theres no need to play stupid high rate servers with npc buffer and mana pots that ruins the experience

 

Whos gonna apply???

 

1st XP Party (Mages)-

1-Elemental SUmmoner - Koyuki

2-Elven Elder -

3-Elven Elder -

4-Mage

5-Mage

6-Mage

7-Overlord -

8-Sword Singer - Zanter

9-Blade Dancer -

 

2nd XP Party (Fighters)-

1-Warlock

2-Tank (for raidboss for subclass)

3-Bishop (for raidboss for subclass)

4-Damage Dealer (any fighter of choice)

5-Damage Dealer (any fighter of choice)

6-Destroyer

7-Warcryer

8-Blade Dancer

9-Sword Singer

 

*no need for warsmith since we can use the private shops from others

*no need for bounty hunter since we can subclass and get the materials later

*no need for recharger in the 2nd party since they wont have a problem with mp at all

*elemental summoner have a powerful buff for mp regen and can also buff the mage party

*warlock has critical damage buff very useful for fighters and bless the body

* fighter party must level the bishop because we will need it later

 

Ok, APPLY here to join IN , after having the parties full, we will then discuss server

 

Only members of MAX CHEATERS with a big post count will be allowed to join in (300+)...sorry but I dont trust people without low post count to take a role in this

 

MAIN RULE - level up together from lvl 6 to the very end, only separate to do 1st class quest/ 2nd/ buy 2nd class if have money / help others buy /

 

no individual crap in here, only team play

Posted

Well, id like to start a group here with MAXCHEATERS friends, so we can build a strong clan in a low rate server WITHOUT NPC BUFFER or mana pots

 

client = better H5 since its a lot easier (vitality) and most of us dont have too much time to spend anymore

 

what we have to do is :

 

1st -  select a server, preferable a good one with big population and without donations (doesnt matter if its old)

2nd - organize ourselves, who is going to be buffer/healler/tank/ recharger/ damage dealers

3rd - set time zone and go lvl up together 1-2 hours MAX per day

 

***timezone something between Washington DC/Athens (6 hours difference)

 

theres no need to play stupid high rate servers with npc buffer and mana pots that ruins the experience

 

Whos gonna apply???

 

1st XP Party (Mages)-

1-Elemental SUmmoner - Koyuki

2-Elven Elder -

3-Elven Elder -

4-Mage

5-Mage

6-Mage

7-Overlord -

8-Sword Singer -

9-Blade Dancer -

 

2nd XP Party (Fighters)-

1-Warlock

2-Tank (for raidboss for subclass)

3-Bishop (for raidboss for subclass)

4-Damage Dealer (any fighter of choice)

5-Damage Dealer (any fighter of choice)

6-Destroyer

7-Warcryer

8-Blade Dancer

9-Sword Singer

 

*no need for warsmith since we can use the private shops from others

*no need for bounty hunter since we can subclass and get the materials later

*no need for recharger in the 2nd party since they wont have a problem with mp at all

*elemental summoner have a powerful buff for mp regen and can also buff the mage party

*warlock has critical damage buff very useful for fighters and bless the body

* fighter party must level the bishop because we will need it later

 

Ok, APPLY here to join IN , after having the parties full, we will then discuss server

 

Only members of MAX CHEATERS with a big post count will be allowed to join in (300+)...sorry but I dont trust people without low post count to take a role in this

 

MAIN RULE - level up together from lvl 6 to the very end, only separate to do 1st class quest/ 2nd/ buy 2nd class if have money / help others buy /

 

no individual crap in here, only team play

Brother, we can help :)

http://maxcheaters.com/forum/index.php?topic=233175.0

I can bring 3 or 4 parties.. :)

Full support in each party and i can bring you some extra BD/SWS/Cardinals for your parties ( If you need ).

 

If you interesting contact with me via pm or Facebook or Skype :)

Posted

i can play too( same as u, like 6 years of experience, on official server and others ) but the problem is when Diablo III open i will play there :(, so i can play only like 1.5months

Posted

Not interested, but I really think you should get an EE in the tank's pt, or just make a extra pt for the tank with tank, bd, sws, bishop, ee in it.

 

 

Posted

no need EE in that party

 

tank will just level with them as a normal fighter, with vampiric rage

 

***post the classes youd like to play in this, please consider pick supports first if you enjoy

Posted

for raids, if mage party want to kill one,  we can call the tank from the other party , elemental summoner goes to the fighter group while they xp

 

for subclass raids, same thing, this formation is just for power level of both parties

 

Posted

well i wont go to servers with mana pots, sorry

 

also I wont go for servers with npc buffer, even if its low rate or 20x

 

npc buffer + mana pots = noob server without future

Posted

well, keep posting, when you get 300+, come back to the thread and apply again, if you show interest, you will be more than welcome

 

also that will encourage more people to apply

Posted

still recruiting people, as you can see, people needs to be encouraged to join

 

pls sign in to encourage people to join this, so we can revive the good old days of L2

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello! I need help with the file lineageeffect.u (Interlude client) I need to remove ForcedLifeTime from the following skills:   Battle Heal Greater Major Heal Hurricane Solar Flare Hydro Blast Aura Bolt Aura Flare Aura Flash   Thank you in advance for your help!
    • Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
  • Topics

×
×
  • Create New...