Client: [Character: test - Account: test - IP: 127.0.0.1] - Fail
d reading: [C] 03 EnterWorld ; C:\Program Files\Java\jre6\bin\awt.dll: Access i
denied
java.lang.UnsatisfiedLinkError: C:\Program Files\Java\jre6\bin\awt.dll: Access
s denied
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at sun.security.action.LoadLibraryAction.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Toolkit.loadLibraries(Unknown Source)
at java.awt.Toolkit.<clinit>(Unknown Source)
at java.awt.Rectangle.<clinit>(Unknown Source)
at java.awt.Polygon.calculateBounds(Unknown Source)
at java.awt.Polygon.getBoundingBox(Unknown Source)
at java.awt.Polygon.contains(Unknown Source)
at com.l2jfrozen.gameserver.managers.DimensionalRiftManager$Dimensional
iftRoom.checkIfInZone(DimensionalRiftManager.java:497)
at com.l2jfrozen.gameserver.managers.DimensionalRiftManager.checkIfInRi
tZone(DimensionalRiftManager.java:300)
at com.l2jfrozen.gameserver.network.clientpackets.EnterWorld.runImpl(En
erWorld.java:345)
at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.ru
(L2GameClientPacket.java:75)
at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:
195)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Sourc
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.lang.UnsatisfiedLinkError: C:\Program Files\Java\jre6\bin\awt.dll: Access
s denied
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at sun.security.action.LoadLibraryAction.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Toolkit.loadLibraries(Unknown Source)
at java.awt.Toolkit.<clinit>(Unknown Source)
at java.awt.Rectangle.<clinit>(Unknown Source)
at java.awt.Polygon.calculateBounds(Unknown Source)
at java.awt.Polygon.getBoundingBox(Unknown Source)
at java.awt.Polygon.contains(Unknown Source)
at com.l2jfrozen.gameserver.managers.DimensionalRiftManager$Dimensional
iftRoom.checkIfInZone(DimensionalRiftManager.java:497)
at com.l2jfrozen.gameserver.managers.DimensionalRiftManager.checkIfInRi
tZone(DimensionalRiftManager.java:300)
at com.l2jfrozen.gameserver.network.clientpackets.EnterWorld.runImpl(En
erWorld.java:345)
at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.ru
(L2GameClientPacket.java:75)
at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:
195)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Sourc
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
if you can help me, tell me what could I do? I had the same problem and I did not know how to solve
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
jadytza
if you can help me, tell me what could I do? I had the same problem and I did not know how to solve
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.