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Posted

So Anyone Know when it gonna releashed a newer update InProject?

 

I doubt you will see anything because what they charge per month to join is insane. Anybody who pays that much is a complete idiot to share it, plus you would not be able to run it anyway because they IP lock it. You have no access to the source files, all you get for yoru money is a compiled, ready to use pack that is locked to your server IP.

Posted

I doubt you will see anything because what they charge per month to join is insane. Anybody who pays that much is a complete idiot to share it, plus you would not be able to run it anyway because they IP lock it. You have no access to the source files, all you get for yoru money is a compiled, ready to use pack that is locked to your server IP.

Yes  but this is Good becaouse its a reward for theyir Work and also no one will Share it  by Sayed

Credits : ( Me )

Posted

XD

 

with those poor configs in XML for all new skills i doubt it

i fixed jump attack and many others

 

here if u want to take a look to it

i reduced casting range due geodata

i think not sure bcz with default range skill doesnt show like it shold

im not pro and also my last work was with C4/C5 Extender

so i forgot lot of stuff related to java

>.< i hope to remember all asap

 

here is WORKING Jump Attack

 

</skill>

    <skill id="10269" levels="7" name="Jump Attack">

        <table name="#pwr">105 111 118 125 132 139 146</table>

        <table name="#magicLevel">85 86 87 88 89 90 91</table>

        <set name="magicLevel" val="#magicLevel"/>

        <table name="#mpConsume1">111</table>

        <set name="mpConsume1" val="#mpConsume1"/>

        <set name="target" val="TARGET_TUNNEL"/>

        <set name="reuseDelay" val="5000"/>

        <set name="hitTime" val="4000"/>

        <set name="coolTime" val="200"/>

        <set name="castRange" val="200"/>

        <set name="flyType" val="CHARGE"/>

        <set name="flyRadius" val="200"/>

        <set name="flyToBack" val="true"/>

        <set name="isOffensive" val="true"/>

        <set name="nextAction" val="none"/>

        <set name="isDebuff" val="true"/>

        <set name="lvlDepend" val="1"/>

        <set name="operateType" val="OP_ACTIVE"/>

        <set name="power" val="#pwr"/>

        <set name="saveVs" val="CON"/>

        <set name="skillRadius" val="100"/>

        <set name="skillType" val="PDAM"/>

        <set name="SSBoost" val="2.0"/>

        <cond msgId="113" addName="1">

            <and>

                <not>

                    <using kind="Bow,Crossbow"/>

                </not>

            </and>

        </cond>

        <for>

            <effect name="Debuff" time="5" val="0" effectPower="70" effectType="DEBUFF" stackOrder="4"

                    stackType="speed_down">

                <mul order="0x30" stat="runSpd" val="0.3"/>

            </effect>

        </for>

    </skill>

   

 

 

 

its not working, when we use it it said "there is no space to move to, so teleportartion effect does not reply"

Posted

its not working, when we use it it said "there is no space to move to, so teleportartion effect does not reply"

 

are u using this server pack initiative ?

 

BTW DID U NOTICE THIS SKILL NEED CERTAIN RANGE FROM MOB TO WORK ???

DID U SAW MY VIDEO ?

lol...

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  • Posts

    • Thanks for the collection and the free advertising! These files have been in the public domain for a long time — you just saved people the trouble of searching. A true fan. 😄 Just to clarify for everyone reading: these files have nothing to do with this topic. They are 10+ year old builds, and since various third-party modifications exist in the wild, we cannot guarantee what may have been added or changed in those versions. Use them at your own risk. We have absolutely no judgment toward those who are on a tight budget and can't afford our current builds — these old shared files might genuinely help you get started. Just use them carefully and at your own risk. And please don't judge developers for the mistakes they made early in their careers — every developer goes through stages of growth, and what you see in those old builds is simply a snapshot of where we were back then. We've come a long way since. If you're interested in our older builds, we have a dedicated thread for that with significantly reduced prices — very accessible for any budget. We have also recently resumed full technical support for legacy builds, handled by a separate team that doesn't interfere with our private development direction for larger projects. You can find our legacy builds here: Our OLd L2-scripts Packs Actual revisions Our current private sources are a completely different story — which is exactly what this thread is about. Too bad all your time goes into collecting other people's old code instead of developing your own project. Though judging by "L2MID is currently offline, we will come back soon in 2026" — you clearly have plenty of time on your hands. 😉
    • SHARED alreaxy! Are these files yours? https://fex.net/ru/s/kdop2z4
    • You asked for examples of coping projects, we provided them, you asked for feedback from our clients, some of them wrote their reviews on the same mmodev, what else can I prove to you? you just asked your friends from mmodev to write nasty things, they have never been our customers and never will be, because they are used to downloading only free products and hacking it. You just don't respect the work of others, this is the conclusion that can be drawn from your inflammatory topic on mmodev, where there are many people who once could not buy our assemblies or whom we kicked out of work or for some other reason. But you are completely wrong and you are behaving very lowly. But let it be on your conscience. Good luck, keep busy with your project, and don't interfere with others.
    • I will never use L2J as the basis for my project but what i saw in MMODEV was enough for me. GL    
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