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Help Buffs Time Problem Interlude


ExCaLiBuR®

Question

Loipon exw to eksis provlima kai den mporw na to lusw

einai to berserker spirit to buff to time tou einai 19 lepta

kai den mporw na to alaksw me tpt kai mesa apo ta configs to

ekana na einai 3 wres kai apo to arxeio tou to XML to alaksa alla

tipota auto akoma 19 lepta einai.

mipws uparxei kanas tropos na to kanw meso java ?

i thelei kanena kolpaki gia na to kanei na einai 3 wres

 

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θες να μου δώσεις tv να δοκιμάσω εγώ;

den se deinw tv min to pareis strava apla den vazw sto pc mou atoma

ama thes pes mou kapoion tropo gia na to kanw meso java code

gt ola ta alla ta exw dokimasei alla tpt 

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den se deinw tv min to pareis strava apla den vazw sto pc mou atoma

ama thes pes mou kapoion tropo gia na to kanw meso java code

gt ola ta alla ta exw dokimasei alla tpt 

στείλε μου το xml σου τότε
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<skill id="1062" levels="2" name="Berserker Spirit" enchantLevels1="30" enchantLevels2="30">
	<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
	<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
	<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
	<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
	<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
	<table name="#ench1time">
		1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
		1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
		2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
	</table>
	<table name="#mAtk">1.1 1.16</table>
	<table name="#val">1.05 1.08</table>
	<table name="#mDef">0.9 0.84</table>
	<table name="#pDef">0.95 0.92</table>
	<table name="#runSpd">5 8</table>
	<table name="#rEvas">2 4</table>
	<table name="#mpConsume_Init">6 10</table>
	<table name="#mpConsume">24 38</table>
	<table name="#aggro">331 495</table>
	<set name="mpInitialConsume" val="#mpConsume_Init"/>
	<set name="mpConsume" val="#mpConsume"/>
	<set name="target" val="TARGET_PARTY_MEMBER"/>
	<set name="reuseDelay" val="6000"/>
	<set name="hitTime" val="4000"/>
	<set name="skillType" val="BUFF"/>
	<set name="isMagic" val="true"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="400"/>
	<set name="effectRange" val="900"/>
	<set name="aggroPoints" val="#aggro"/>
	<enchant2 name="mpConsume" val="#ench2MpConsume"/>
	<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
	<for>
		<effect count="1" name="Buff" val="0" stackOrder="1" stackType="berserk" time="14400">
			<mul order="0x30" stat="mAtk" val="#mAtk"/>
			<mul order="0x30" stat="pAtk" val="#val"/>
			<mul order="0x30" stat="mDef" val="#mDef"/>
			<mul order="0x30" stat="pDef" val="#pDef"/>
			<mul order="0x30" stat="mAtkSpd" val="#val"/>
			<mul order="0x30" stat="pAtkSpd" val="#val"/>
			<add order="0x40" stat="runSpd" val="#runSpd"/>
			<sub order="0x40" stat="rEvas" val="#rEvas"/>
		</effect>
	</for>
	<enchant1for>
		<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1" stackType="berserk">
			<mul order="0x30" stat="mAtk" val="1.16"/>
			<mul order="0x30" stat="pAtk" val="1.08"/>
			<mul order="0x30" stat="mDef" val="0.84"/>
			<mul order="0x30" stat="pDef" val="0.92"/>
			<mul order="0x30" stat="mAtkSpd" val="1.08"/>
			<mul order="0x30" stat="pAtkSpd" val="1.08"/>
			<add order="0x40" stat="runSpd" val="8"/>
			<sub order="0x40" stat="rEvas" val="4"/>
		</effect>
	</enchant1for>
</skill>

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<skill id="1062" levels="2" name="Berserker Spirit" enchantLevels1="30" enchantLevels2="30">
	<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
	<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
	<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
	<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
	<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
	<table name="#ench1time">
		1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
		1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
		2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
	</table>
	<table name="#mAtk">1.1 1.16</table>
	<table name="#val">1.05 1.08</table>
	<table name="#mDef">0.9 0.84</table>
	<table name="#pDef">0.95 0.92</table>
	<table name="#runSpd">5 8</table>
	<table name="#rEvas">2 4</table>
	<table name="#mpConsume_Init">6 10</table>
	<table name="#mpConsume">24 38</table>
	<table name="#aggro">331 495</table>
	<set name="mpInitialConsume" val="#mpConsume_Init"/>
	<set name="mpConsume" val="#mpConsume"/>
	<set name="target" val="TARGET_PARTY_MEMBER"/>
	<set name="reuseDelay" val="6000"/>
	<set name="hitTime" val="4000"/>
	<set name="skillType" val="BUFF"/>
	<set name="isMagic" val="true"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="400"/>
	<set name="effectRange" val="900"/>
	<set name="aggroPoints" val="#aggro"/>
	<enchant2 name="mpConsume" val="#ench2MpConsume"/>
	<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
	<for>
		<effect count="1" name="Buff" val="0" stackOrder="1" stackType="berserk" time="14400">
			<mul order="0x30" stat="mAtk" val="#mAtk"/>
			<mul order="0x30" stat="pAtk" val="#val"/>
			<mul order="0x30" stat="mDef" val="#mDef"/>
			<mul order="0x30" stat="pDef" val="#pDef"/>
			<mul order="0x30" stat="mAtkSpd" val="#val"/>
			<mul order="0x30" stat="pAtkSpd" val="#val"/>
			<add order="0x40" stat="runSpd" val="#runSpd"/>
			<sub order="0x40" stat="rEvas" val="#rEvas"/>
		</effect>
	</for>
	<enchant1for>
		<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1" stackType="berserk">
			<mul order="0x30" stat="mAtk" val="1.16"/>
			<mul order="0x30" stat="pAtk" val="1.08"/>
			<mul order="0x30" stat="mDef" val="0.84"/>
			<mul order="0x30" stat="pDef" val="0.92"/>
			<mul order="0x30" stat="mAtkSpd" val="1.08"/>
			<mul order="0x30" stat="pAtkSpd" val="1.08"/>
			<add order="0x40" stat="runSpd" val="8"/>
			<sub order="0x40" stat="rEvas" val="4"/>
		</effect>
	</enchant1for>
</skill>

όλο το xml θέλω, μπορεί να έχεις κάνει κάτι λάθος πιο μετά που να επηρεάζει αυτό.
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Κάτσε, πριν το κοιτάξω δοκίμασε να το αντικαταστήσεις με το αρχικό. Αν φτιαχτεί, τότε φταίει το xml, αλλιώς θα ναι αλλού το πρόβλημα.
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Κάτσε, πριν το κοιτάξω δοκίμασε να το αντικαταστήσεις με το αρχικό. Αν φτιαχτεί, τότε φταίει το xml, αλλιώς θα ναι αλλού το πρόβλημα.

to arxiko einai auto

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1)δεν το έχεις πειράξει καθόλου;

2)τι project χρησιμοποιείς;

astw gamisetw an den kses den peirazei tha ti vrw tin lusi

 

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