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Help Buffs Time Problem Interlude


ExCaLiBuR®

Question

Loipon exw to eksis provlima kai den mporw na to lusw

einai to berserker spirit to buff to time tou einai 19 lepta

kai den mporw na to alaksw me tpt kai mesa apo ta configs to

ekana na einai 3 wres kai apo to arxeio tou to XML to alaksa alla

tipota auto akoma 19 lepta einai.

mipws uparxei kanas tropos na to kanw meso java ?

i thelei kanena kolpaki gia na to kanei na einai 3 wres

 

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Loipon exw to eksis provlima kai den mporw na to lusw

einai to berserker spirit to buff to time tou einai 19 lepta

kai den mporw na to alaksw me tpt kai mesa apo ta configs to

ekana na einai 3 wres kai apo to arxeio tou to XML to alaksa alla

tipota auto akoma 19 lepta einai.

mipws uparxei kanas tropos na to kanw meso java ?

i thelei kanena kolpaki gia na to kanei na einai 3 wres

 

Σαν τι κολπάκι να θέλει; Αλλάζεις το time, κάνεις αποθήκευση στο αρχείο και μετά restart ή reload τα skills.
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Σαν τι κολπάκι να θέλει; Αλλάζεις το time, κάνεις αποθήκευση στο αρχείο και μετά restart ή reload τα skills.

afou lew oti to exw kanei auto min postareis askopa

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gia dokimase :

1)download auto: http://rapidshare.com/files/449908853/L2_Skill_Time_Creator.rar

2)kanto extract : C:\L2J Server\gameserver\data\stats\skills

3)anikse to

4)aristera sto megalo kouti grapse: 1062

5)sto time[sec] vale: 10800

6)Pata Proceed

7)restart server kai pes mas ti egine.

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gia dokimase :

1)download auto: http://rapidshare.com/files/449908853/L2_Skill_Time_Creator.rar

2)kanto extract : C:\L2J Server\gameserver\data\stats\skills

3)anikse to

4)aristera sto megalo kouti grapse: 1062

5)sto time[sec] vale: 10800

6)Pata Proceed

7)restart server kai pes mas ti egine.

to exw dokimasei kai auto

 

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afou lew oti to exw kanei auto min postareis askopa

Θα μπορούσες να το έκανες και λάθος, μπορώ να το δω μέσω teamviewer?
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Θα μπορούσες να το έκανες και λάθος, μπορώ να το δω μέσω teamviewer?

den paizei na to ekana lathos

des

EnableModifySkillDuration = True
SkillDurationList =1062,14400;

configs

 

<skill id="1062" levels="2" name="Berserker Spirit" enchantLevels1="30" enchantLevels2="30">
	<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
	<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
	<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
	<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
	<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
	<table name="#ench1time">
		1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
		1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
		2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
	</table>
	<table name="#mAtk">1.1 1.16</table>
	<table name="#val">1.05 1.08</table>
	<table name="#mDef">0.9 0.84</table>
	<table name="#pDef">0.95 0.92</table>
	<table name="#runSpd">5 8</table>
	<table name="#rEvas">2 4</table>
	<table name="#mpConsume_Init">6 10</table>
	<table name="#mpConsume">24 38</table>
	<table name="#aggro">331 495</table>
	<set name="mpInitialConsume" val="#mpConsume_Init"/>
	<set name="mpConsume" val="#mpConsume"/>
	<set name="target" val="TARGET_PARTY_MEMBER"/>
	<set name="reuseDelay" val="6000"/>
	<set name="hitTime" val="4000"/>
	<set name="skillType" val="BUFF"/>
	<set name="isMagic" val="true"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="400"/>
	<set name="effectRange" val="900"/>
	<set name="aggroPoints" val="#aggro"/>
	<enchant2 name="mpConsume" val="#ench2MpConsume"/>
	<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
	<for>
		<effect count="1" name="Buff" val="0" stackOrder="1" stackType="berserk" time="14400">
			<mul order="0x30" stat="mAtk" val="#mAtk"/>
			<mul order="0x30" stat="pAtk" val="#val"/>
			<mul order="0x30" stat="mDef" val="#mDef"/>
			<mul order="0x30" stat="pDef" val="#pDef"/>
			<mul order="0x30" stat="mAtkSpd" val="#val"/>
			<mul order="0x30" stat="pAtkSpd" val="#val"/>
			<add order="0x40" stat="runSpd" val="#runSpd"/>
			<sub order="0x40" stat="rEvas" val="#rEvas"/>
		</effect>
	</for>
	<enchant1for>
		<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1" stackType="berserk">
			<mul order="0x30" stat="mAtk" val="1.16"/>
			<mul order="0x30" stat="pAtk" val="1.08"/>
			<mul order="0x30" stat="mDef" val="0.84"/>
			<mul order="0x30" stat="pDef" val="0.92"/>
			<mul order="0x30" stat="mAtkSpd" val="1.08"/>
			<mul order="0x30" stat="pAtkSpd" val="1.08"/>
			<add order="0x40" stat="runSpd" val="8"/>
			<sub order="0x40" stat="rEvas" val="4"/>
		</effect>
	</enchant1for>
</skill>

na kai mesa sto .xml den einai lathos to time einai kanonika 14400

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gia dokimase kai afto piramatika enoo count="1" name="Buff" time="edo bale to time"alla krata ena backup tou arxiou mipos den ftei afto na min pathis zimia piramatika leo kanto

 

etsi to exw

 

count="1" name="Buff" val="0" stackOrder="1" stackType="berserk" time="14400">

 

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