# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = True
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,14400;265,14400;266,14400;267,14400;268,14400;\
269,14400;270,14400;271,14400;272,14400;273,14400;274,14400;275,14400;\
276,14400;277,14400;304,14400;305,14400;306,14400;307,14400;308,14400;\
309,14400;310,14400;311,14400;349,14400;363,14400;364,14400;366,14400;\
367,14400;529,14400;530,14400;1032,14400;1033,14400;1035,14400;\
1036,14400;1040,14400;1043,14400;1044,14400;1045,14400;1048,14400;\
1059,14400;1062,14400;1068,14400;1077,14400;1078,14400;1085,14400;\
1086,14400;1182,14400;1189,14400;1191,14400;1204,14400;1240,14400;\
1242,14400;1243,14400;1303,14400;1397,14400;1363,14400;1362,14400;\
1416,14400;1364,14400;1365,14400;1415,14400;1414,14400;1413,14400;\
1284,14400;1310,14400;1391,14400;1390,14400;1308,14400;\
1309,14400;1461,14400;1429,14400;1002,14400;1252,14400;1251,14400;\
1253,14400;1006,14400;1007,14400;\1388,14400;1519,14400;1443,14400;1259,14400;1352,14400;1353,14400;1354,14400;1392,14400;1393,14400;\4703,14400;834,14400;1444,14400;4700,14400;827,14400;\
829,14400;1232,14400;\1388,14400;1499,14400;1500,14400;\1501,14400;1502,14400;1503,14400;1504,14400;\1047,14400;1307,14400;285,14400;1238,14400;\1389,14400;830,14400;4702,14400;\
1460,14400;4699,14400;\825,14400;765,14400;915,14400;914,14400;764,14400;
\826,14400;828,14400;4699,14400;
Ta times apo ta buff den allazoun :/ xrisomopoio freya pack tou baggou ta buffs paramenoun 19 minits
Hi, i copy patch from L2acdc but have problem with 2 things...
HP indicator, target animation... some1 know fix it ? i think need edit .dll files for it.
Or its working it here in this patch ? thx
so your guarantee is 0%, I'm sorry, it's his, just look at the interface.u codes, shameless even variable names or file calls with the name vraekar and vk, I know who this guy is, he's not even a programmer, he's a data analyst, who shamelessly stole the codes from omg and silent, mainly from omg, from whom the theft was shameful.
Yes, I can add it.
This is my work for Costume skills. Soon will be reworked to handler.
And about bow skills its my custom work.. preventing to use bow skills if you dont have arrows 😄
https://bitbucket.org/golberg_soft/l2j_golbergsoft_classic_tales_unhold/src/main/L2J_GolbergSoft_Classic_Tales_Unhold/java/l2j/gs/gameserver/network/clientpackets/RequestMagicSkillUse.java
Proper credits should be added. 🤮
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SkySkase
Hi all again i put the
Ta times apo ta buff den allazoun :/ xrisomopoio freya pack tou baggou ta buffs paramenoun 19 minits
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