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Why you should join?

 

No lag

No rolback

Easy farm

Maley auto and gm events

Helpful Staff

Maley unique custom features

99% of skills balanced

90% of classes balanced... (daliy updates for perfect balance)

 

 

 

General Information

 

Server Rates

Xp Rate x 5000

Sp Rate x 5000

instant level 80

Adena Drop x10000

Party XP x2

Party SP x2

Drop Rate Item,Weap,Equip - 30%,30%,30%

 

Augmentation Top LS Skill Chance = 30%

 

Enchanting

Safe enchant +5

Max enchant +20

Normal scroll chance - 70 %

Blessed scroll chance - 100%

 

 

 

Featurs

 

Clan/Ally

Clan eggs into GM shop

Max Clans in ally - 3

All Castle/Fortress Working

Sieges weekly.

Clan Penalty - No Penalty

Ally Penalty - No Penalty

Members in clan for war = 15

Members for increase clan = 1

Custom Rep Point System

 

 

 

Custom Featurs

 

Custom Item Stats

Contagion Tattoo (Increase 10% Hp,Cp,Mp.)

 

Instant level 80

Custom Enchant Skills

Custom Mobs

 

Daily Gm Events

 

New character start with 500kk adena

Max Subclasses = 3 ,max level of subclass = 80

PvP Tittle Color System

 

Max Runspeed = 350

Max A.speed = 1600

Max C.speed = 2000

Max Evasion = 220

Character inventory slots = 250

PvP/PK zone = Primeval Isle (with random respawn)

Unstuck Command = 10 sec

 

Noblesse Item on Shop!

 

Olympiad 100 % working

Anti dualbox protection

 

Custom NPC

Gm Shop

Augumenter

Event Shop

Vote Shop

Global Gatekeeper

Warehouse keeper

Ultimate Buffer

Class Changer

Nobless Manager

Wedding Manager

TOP NPC

 

 

 

Server Protections

 

L2 Wallker Protection

All flood protections

Spawn Protection = 20sec

Olympiad Protection

Events Protection

PvP farming Protection

Dualbox Protection

Buff delay protection

 

www.l2contagion.com

 

It's not my server , im just advertising.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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