Jump to content

hellbound L2NOTORIOUS x15, FULL H5, "SAFE" DONATION LIST NEW


Recommended Posts

Posted

l2-1-1.jpg

 

We are waiting all the players that would like a more "retail" experience to join our brand new server !! Custom changes include: automatic class changes, auto learn skills,auto loot feature and extended buffs time. Server is brand new and has full h5 geodata, every raid boss working perfectly and all H5 features are implemented. GMs extremely helpfull for every player problem, and a great community ! Join for the ultimate "retail-like" experience ! !

 

 

==== RATES ====

*XP: x15

*SP: x15

*Party xp:x1.8

*Drop: x8

*Spoil: x8

*Adena: x20

*Quest Drop: x5

*Quest Reward: x5

*Quest Exp/Sp Reward: x5

*Quest Adena Reward: x5

*Raid Boss drop: x3

*Grand Boss drop: x1

*Manor: x5

*Rate Extract Fish: x5

*Vitality: 1.25/1.5/1.75/2

*Vitality Gain/Lost = 3/1

 

==== ENCHANT RATES ====

*Enchant Chance = 55 %

*Blessed Enchant rate = 66 %

*Enchant Chance Element Stone = 50%

*Enchant Chance Element Crystal = 30%

*Enchant Chance Element Jewel = 20%

*Enchant Chance Element Energy = 10%

*Enchant Safe Max = 3

*Enchant Safe Max Full Body= 4

*Enchant Max = 16

 

==== MORE SERVER INFORMATION ====

*Retail Olympiad running for 6 hours from 6PM GMT+0

 

to 12AM GMT+0. New heroes are selected Every Month

 

(Implemented High Five Arena's)

*Fully operational castle and fortress sieges.

*Auto Learn skills.

*Auto Events: -> Hide And Seek,  Last Hero, Squash

 

Event, TVT

*Passive Events: Master Yogi Enchanting, Heavy

 

Medal, Character Birthday,Freya Celebration, Gift

 

Of Vitality, Saving Santa,

The Valentine, Handy's Block Checker, Elpies, Race,

 

Rabbits

*Seven Signs 7 Quests Fixed and retail

*PC Bang points system

*Events managed by the GMs

*Sub-classes are with quest

*Max 3 subclasses

*Subclasses lvl 80

*Subclass Certification

*Max clans in an alliance is 3

*Max buffs: Normal - 25 / Dance - 15 / Trigger - 12

*Buffs Time: Normal Buffs 40 min / Improved 80 min

 

/ Dance,Songs 10 min

*Skills 99% Working

*Updates Weekly

*Full Geodata

*Offline Shop

*Item Auction

*All talismans work

*Auto Loot

*Accounts Auto create (you can change your password

 

InGame)

*Active GM Team

 

==== Working Instances ====

*Chamber of Delusion

*Seed of Destruction

*Seed of Infinity

*Kamaloka instaces

*Pailaka instances

*Crystal Caverns

*Tower of Naia

*Steel Citadel

*Tully's Workshop

*Hellbound Town

*Dark Cloud Mansion

*Fortress/Castle

 

==== QUESTS ====

*SevenSigns 7 Quests Fixed and retail

*Olympiad Quests Working

*All Quests have been reworked and working retail

 

==== Working Bosses + Instanced Bosses ====

*Zaken.

*Freya easy and hard.

*Frintezza.

*All Normal and Grand Bosses Working retail

 

==== Working features ====

*All High Five zones are working

*All High Five quests are working

*All High Five features are working

*Territorial Wars

*Siegable Clanhalls

*Seed of Infinity

*Seed of Destruction

*Hellbound

 

 

==== CUSTOMS ====

*Vote System

*Freya Boss

*PC Bang

*PvP color

*Clan Leader Color

*Announce Castle Lords

*Champion Enable Aura

*Sp Exp Command

*Bot Report

 

==== MACHINE INFORMATION ====

*Dedicated Server France

*24GB Ram

*Ubuntu Linux 10.04 x64

*1 GBit Down/Up

*Intel Xeon i7 W3520 4x2(HT)x2.66+ GHz

*2 x 2 TB Hard disc 7.200 RPM

*Uptime 99.9%

*Unlimited Traffic p/m

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • i saw somewhere that: $var = (int) $_POST['some_id'] ?? string::error_class('text'); it was when i gave up and deleted the sources let him, he does not even understand what cross site or mitm means   still waiting for any client of yours so i can play with them     DUDE IM GONNA CALL YOU BoberKurwa FROM NOW ON!! rename your account aswell! BoberKurwa!   Note: what happend to your chatgpt answers boberkurwa did your subscription of $12.5/$20 ended?   it is PSR12 standard
    • if i was you i would check first argentinian developer team to learn and contribute then start my own project privatly and then practice in free coding for my self, then you would be ready to learn standards and code out of nothing, and if you fail means you are in good path, if you win you are in for higher level, whatever you do be persistent and focused, thats what i did when i had time.
    • Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes. You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic? The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on  authentication key requests and so on. I don't even want to get started on the fact that your codebase is a complete mess...... unused variables  everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions. You seriously need to fix these issues before some poor guy who has no idea ends up buying your service. And don’t even start with "I'm still waiting for my server to get hacked" because  no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.  Also, you claim that 250 domains are already using your service? I seriously doubt that.   also LOL   
    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
  • Topics

×
×
  • Create New...