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So i have this script (old)

const
  Name='iFIght'; // character
  ItemID=7577; // item id
  LifeID=8742; // lifestone id
  GemsID=2131; // gemstone id
  GemsAmount=25; //gemstone amount
  max=8000;  // max amount of gemstones
var
LifeBase:array[1..max] of integer;    
ColvoLife,ColvoGems,Life,Item,Gems,SocialID,augid:integer;
procedure Init;
var i:integer;
begin
buf:=hstr('0F');
SendToServerEx(Name);
end;
procedure Free;
var i:integer;
begin
for i:=1 to max do
  LifeBase[i]:=0;
end;
function StrToHex(packet: string):string;
var
  i:integer;
  tmp:byte;
  function ByteToHex(b: byte): Char;
  begin
    if b<10 then result:=chr(b+$30)
      else result:=chr(b+$37);
  end;
begin
  result:='';
  for i:=1 to length(packet) do begin
    tmp:=ord(packet[i]) div 16;
    result:=result+ByteToHex(tmp);
    tmp:=ord(packet[i]) - tmp*16;
    result:=result+ByteToHex(tmp)+' ';
  end;
end;
function inttohex(n:integer):string;
var i:integer;
    t:string;
    a:array[0..15] of char;
begin
a[0]:='0';
a[1]:='1';
a[2]:='2';
a[3]:='3';
a[4]:='4';
a[5]:='5';
a[6]:='6';
a[7]:='7';
a[8]:='8';
a[9]:='9';
a[10]:='A';
a[11]:='B';
a[12]:='C';
a[13]:='D';
a[14]:='E';
a[15]:='F';
result:='';
t:='';
i:=0;
while n<>0 do begin
  if (i mod 2=0)and(i>0) then begin
   result:=result+t+' ';
   t:='';
  end;
  t:=a[n mod 16]+t;
  n:=n div 16;
  inc(i);
end;
result:=result+t;
end;
procedure Say;
var i:integer;
    s:string;
begin
  s:='<tr><td>LS='+inttostr(ColvoLife)+' (*'+inttostr(GemsAmount)+'='+inttostr(ColvoLife*GemsAmount)+')</td></tr>';
  s:=s+'<tr><td>Gems='+inttostr(ColvoGems)+' (/'+inttostr(GemsAmount)+'='+inttostr(ColvoGems div GemsAmount)+')</td></tr>';
  s:=s+'<tr><td>---</td></tr>';
  if Item=0 then
   s:=s+'<tr><td>No Weapon</td></tr>'
  else if augid>0 then
   s:=s+'<tr><td>Augmented ('+inttohex(augid)+')</td></tr>'
  else
   s:=s+'<tr><td>Not augmented</td></tr>';
  buf:=hstr('0F 01 00 00 00');
  WriteS('<html><body><br><table width=100%>'+s+'</table><br><br><br><br><br><br>'+
   '"Social Yes" - Cancel Augment(if augmented) and Augment(if you have enough gems and LSs)<br>'+
   '"Social No" - Show this help<br><br>'+
   'Sometimes client dont get packet InventoryUpdate and you see "Not augment" when weapon is augmented.'+
   ' Simply press [Tab] twice or wear weapon.<br><br>'+
   '</body></html>');
//   '<br>'+strtohex(pck)+'</body></html>');
  WriteD(0);
  SendToClientEx(Name);
end;
procedure CreateItemBase; 
var i,ss,j,ObjID,ItmID,ListCount,count,aug:integer;
begin
  Item:=0;
  ss:=1;
  j:=4; 
  ListCount:=ReadH(j); 
  if ListCount>max then ListCount:=max;
  j:=8; 
  for i:=1 to ListCount do begin
     ObjID:=ReadD(j);    
     ItmID:=ReadD(j);    
     Count:=ReadD(j);
     j:=j+14;
     aug:=ReadD(j);
     case ItmID of
        LifeID: begin
            LifeBase[ss]:=ObjID;
            inc(ss);
        end;
        ItemID: begin
            Item:=ObjID;
            augid:=aug;
        end;
        GemsID: begin
            Gems:=ObjID;
            ColvoGems:=Count;
        end;
     end;
    j:=j+6;
  end;
  ColvoLife:=ss-1;
  Say;
end;
procedure UpdateItemBase; 
var i,ii,j,ObjID,ItmID,ListCount,Count,UpdType,aug: integer;
begin
  ListCount:=ReadH(2);
  j:=4;
  for i:=1 to ListCount do begin
    UpdType:=ReadH(j);
    j:=j+2;
    ObjID:=ReadD(j);
    ItmID:=ReadD(j);
    Count:=ReadD(j);
    j:=j+14;
    aug:=ReadD(j);
    case UpdType of
      1:case ItmID of
          ItemID: begin
            Item:=ObjID;
            augid:=aug;
          end;
          LifeID: begin
            for ii:=1 to max do
             if LifeBase[ii]=0 then begin
              LifeBase[ii]:=ObjID;
              ColvoLife:=ColvoLife+1;
              break;
             end;
          end;
        GemsID: begin
            Gems:=ObjID;
            ColvoGems:=Count;
        end;
      end;
      2:case ItmID of
        ItemID: begin
          Item:=ObjID;
          augid:=aug;
        end;
        GemsID: begin
            Gems:=ObjID;
            ColvoGems:=Count;
        end;
      end;
      3:case ItmID of
        ItemID:
          Item:=0;
        GemsID: begin
            Gems:=ObjID;
            ColvoGems:=Count;
        end;
        LifeID: begin
          for ii:=1 to max do
            if LifeBase[ii]=ObjID then begin
             LifeBase[ii]:=0;
             ColvoLife:=ColvoLife-1;
            end;
        end;
      end;
    end;
    j:=j+6;
  end;
Say;
end;
function GetNextLife: integer;
var i:integer;
begin
  Result:=-1;
  for i:=1 to max do begin
    if (LifeBase[i]<>0) then begin
      Result:=LifeBase[i];
      exit;
    end;
  end;
end;
procedure Augment;
begin
buf:=hstr('D0 29 00');
WriteD(Item);
SendToServerEx(Name);
delay(100);
buf:=hstr('D0 2A 00');
WriteD(Item);
WriteD(Life);
SendToServerEx(Name);
delay(100);
buf:=hstr('D0 2B 00');
WriteD(Item);
WriteD(Life);
WriteD(Gems);
WriteD(GemsAmount);
SendToServerEx(Name);
delay(100);
buf:=hstr('D0 2C 00');
WriteD(Item);
WriteD(Life);
WriteD(Gems);
WriteD(GemsAmount);
SendToServerEx(Name);
end;
procedure DisAugment;
begin
buf:=hstr('D0 2D 00');
WriteD(Item);
SendToServerEx(Name);
buf:=hstr('D0 2E 00');
WriteD(Item);
SendToServerEx(Name);
end;
begin
  if pck='' then exit;
  if FromClient and (ConnectName=Name) and (pck[1]=#$1B) then begin
    SocialID:=ReadD(2);
   pck:='';
    case SocialID of
      7: begin
buf:=hstr('A7 2A A0 00 00 80 84 1E 00 0A 00 00 00 00 00 00 00 00 00 00 00');
SendToServerEx(Name);
buf:=hstr('A7 29 A0 00 00 40 0D 03 00 FA 00 00 00 00 00 00 00 00 00 00');
SendToServerEx(Name);

        exit;
       end;
      6: begin
       if augid>0 then begin
        DisAugment;
        delay(300);
       end;
       Life:=GetNextLife;
       if (Life=-1)or(ColvoGems<GemsAmount)or(ColvoLife<1) then
        exit;
       Augment;
       exit;
      end;
      5: begin
       Say;
       exit;
      end;
    end;
  end;
  if FromServer then
  case pck[1] of
    #$1B: CreateItemBase; 
    #$27: UpdateItemBase; 
  end;
end.

 

it suppose to augment my weapon when i press "social yes" but it dont do anything...  it connected normanly, show me  how many ls i have in my inventory or  what augment i have in my weapon.

 

how can i make it work?

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Name='Tiara120'; // Your char name

  ItemID=6593; // item id (weapon id you should search it at itemnames well i do like this)

  LifeID=8762; // lifestone id (find this to becouse it have diff id's from top ls mid etc)

  GemsID=2131; // gemstone id

  GemsA-beep-t=25; //gemstone a-beep-t

  max=8000;  // max a-beep-t of gemstones

 

You need edit only this lines and its works in all interlude us i know

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Name='Tiara120'; // Your char name

  ItemID=6593; // item id (weapon id you should search it at itemnames well i do like this)

  LifeID=8762; // lifestone id (find this to becouse it have diff id's from top ls mid etc)

  GemsID=2131; // gemstone id

  GemsA-beep-t=25; //gemstone a-beep-t

  max=8000;  // max a-beep-t of gemstones

 

You need edit only this lines and its works in all interlude us i know

i have already fix them, and as i said it connects with l2... but when i press social yes it dont do anything.

 

any1? can i change  the social yes to something else?

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