Jump to content
  • 0

[HELP] With a java code


Question

Posted

Index: java/com/l2jserver/gameserver/GameServer.java
===================================================================
--- java/com/l2jserver/gameserver/GameServer.java	(revision 3751)
+++ java/com/l2jserver/gameserver/GameServer.java	(working copy)
@@ -125,6 +125,7 @@
import com.l2jserver.gameserver.util.DynamicExtension;
import com.l2jserver.status.Status;
import com.l2jserver.util.DeadLockDetector;
+import com.l2jserver.util.IPv4Filter;

/**
* This class ...
@@ -437,7 +438,7 @@
		sc.HELPER_BUFFER_COUNT = Config.MMO_HELPER_BUFFER_COUNT;
		final L2GamePacketHandler gph = new L2GamePacketHandler();
-		_selectorThread = new SelectorThread<L2GameClient>(sc, gph, gph, gph, null);
+		_selectorThread = new SelectorThread<L2GameClient>(sc, gph, gph, gph, new IPv4Filter());

		InetAddress bindAddress = null;
                          if (!Config.GAMESERVER_HOSTNAME.equals("*"))
Index: java/com/l2jserver/loginserver/SelectorHelper.java
===================================================================
--- java/com/l2jserver/loginserver/SelectorHelper.java	(revision 3751)
+++ java/com/l2jserver/loginserver/SelectorHelper.java	(working copy)
@@ -12,11 +12,7 @@
  */
package com.l2jserver.loginserver;

-import java.net.InetAddress;
import java.nio.channels.SocketChannel;
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.Map.Entry;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
@@ -29,23 +25,22 @@
import org.mmocore.network.ReceivablePacket;

import com.l2jserver.loginserver.serverpackets.Init;
+import com.l2jserver.util.IPv4Filter;

/**
  *
  * @author KenM
  */
-public class SelectorHelper extends Thread implements IMMOExecutor<L2LoginClient>,
+public class SelectorHelper implements IMMOExecutor<L2LoginClient>,
         IClientFactory<L2LoginClient>, IAcceptFilter
{
-	private HashMap<Integer, Flood> _ipFloodMap;
	private ThreadPoolExecutor _generalPacketsThreadPool;
+	private IPv4Filter _ipv4filter;

	public SelectorHelper()
	{
		_generalPacketsThreadPool = new ThreadPoolExecutor(4, 6, 15L, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>());
-		_ipFloodMap = new HashMap<Integer, Flood>();
-		super.setDaemon(true);
-		super.start();
+		_ipv4filter = new IPv4Filter();
	}

	/**
@@ -74,110 +69,6 @@
	 */
	public boolean accept(SocketChannel sc)
	{
-		InetAddress addr = sc.socket().getInetAddress();
-		int h = hash(addr.getAddress());
-		
-		long current = System.currentTimeMillis();
-		Flood f;
-		synchronized (_ipFloodMap)
-		{
-			f = _ipFloodMap.get(h);
-		}
-		if (f != null)
-		{
-			if (f.trys == -1)
-			{
-				f.lastAccess = current;
-				return false;
-			}
-			if (f.lastAccess + 1000 > current)
-			{
-				f.lastAccess = current;
-
-				if (f.trys >= 3)
-				{
-					f.trys = -1;
-					return false;
-				}
-
-				f.trys++;
-			}
-			else
-			{
-				f.lastAccess = current;
-			}
-		}
-		else
-		{
-			synchronized (_ipFloodMap)
-			{
-				_ipFloodMap.put(h, new Flood());
-			}
-		}
-		return !LoginController.getInstance().isBannedAddress(addr);
-	}
-	
-	/**
-	 *
-	 * @param ip
-	 * @return
-	 */
-	private int hash(byte[] ip)
-	{
-		return ip[0] & 0xFF | ip[1] << 8 & 0xFF00 | ip[2] << 16 & 0xFF0000 | ip[3] << 24
-		        & 0xFF000000;
-	}
-	
-	private class Flood
-	{
-		long lastAccess;
-		int trys;
-		

-		Flood()
-		{
-			lastAccess = System.currentTimeMillis();
-			trys = 0;
-		}
-	}
-	
-	/**
-	 * 
-	 * @see java.lang.Thread#run()
-	 */
-	@Override
-	public void run()
-	{
-		while (true)
-		{
-			long reference = System.currentTimeMillis() - (1000 * 300);
-			ArrayList<Integer> toRemove = new ArrayList<Integer>(50);
-			synchronized (_ipFloodMap)
-			{
-				for (Entry<Integer, Flood> e : _ipFloodMap.entrySet())
-				{
-					Flood f = e.getValue();
-					if (f.lastAccess < reference)
-						toRemove.add(e.getKey());
-				}
-			}
-			

-			synchronized (_ipFloodMap)
-			{
-				for (Integer i : toRemove)
-				{
-					_ipFloodMap.remove(i);
-				}
-			}
-
-			try
-			{
-				Thread.sleep(5000);
-			}
-			catch (InterruptedException e)
-			{
-
-
-			}
-		}
+		return _ipv4filter.accept(sc) && !LoginController.getInstance().isBannedAddress(sc.socket().getInetAddress());
	}
}
Index: java/com/l2jserver/util/IPv4Filter.java
===================================================================
--- java/com/l2jserver/util/IPv4Filter.java	(revision 0)
+++ java/com/l2jserver/util/IPv4Filter.java	(revision 0)
@@ -0,0 +1,151 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package com.l2jserver.util;
+
+import java.net.InetAddress;
+import java.nio.channels.SocketChannel;
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.Map.Entry;
+
+import org.mmocore.network.IAcceptFilter;
+

+/**
+ * Formatted Forsaiken's IPv4 filter [DrHouse]
+ * 
+ * @author Forsaiken
+ *
+ */
+public class IPv4Filter implements IAcceptFilter, Runnable
+{
+	private HashMap<Integer, Flood> _ipFloodMap;
+	private final long SLEEP_TIME = 5000;
+	
+	public IPv4Filter()
+	{
+		_ipFloodMap = new HashMap<Integer, Flood>();
+		Thread t = new Thread(this);
+		t.setDaemon(true);
+		t.start();
+	}
+	/**
+	 * 
+	 * @param ip
+	 * @return
+	 */
+	private static final int hash(byte[] ip)
+	{
+		return ip[0] & 0xFF | ip[1] << 8 & 0xFF00 | ip[2] << 16 & 0xFF0000 | ip[3] << 24 & 0xFF000000;
+	}
+
+	protected static final class Flood
+	{
+		long lastAccess;
+		int trys;
+
+		Flood()
+		{
+			lastAccess = System.currentTimeMillis();
+			trys = 0;
+		}
+	}
+
+	@Override
+	public boolean accept(SocketChannel sc)
+	{
+		InetAddress addr = sc.socket().getInetAddress();
+		int h = hash(addr.getAddress());
+
+		long current = System.currentTimeMillis();
+		Flood f;
+		synchronized (_ipFloodMap)
+		{
+			f = _ipFloodMap.get(h);
+		}
+		if (f != null)
+		{
+			if (f.trys == -1)
+			{
+				f.lastAccess = current;
+				return false;
+			}
+
+			if (f.lastAccess + 1000 > current)
+			{
+				f.lastAccess = current;
+				
+				if (f.trys >= 3)
+				{
+					f.trys = -1;
+					return false;
+				}
+
+				f.trys++;
+			}
+			else
+			{
+				f.lastAccess = current;
+			}
+		}
+		else
+		{
+			synchronized (_ipFloodMap)
+			{
+				_ipFloodMap.put(h, new Flood());
+			}
+		}
+
+	@Override
+	public void run()
+	{
+		while (true)
+		{
+			long reference = System.currentTimeMillis() - (1000 * 300);
+			ArrayList<Integer> toRemove = new ArrayList<Integer>(50);
+
+			synchronized (_ipFloodMap)
+			{
+				for (Entry<Integer, Flood> e : _ipFloodMap.entrySet())
+				{
+					Flood f = e.getValue();
+					if (f.lastAccess < reference)
+						toRemove.add(e.getKey());
+				}
+			}
+			synchronized (_ipFloodMap)
+			{
+				for (Integer i : toRemove)
+				{
+					_ipFloodMap.remove(i);
+				}
+			}
+
+			try
+			{
+				Thread.sleep(SLEEP_TIME);
+			}
+			catch (InterruptedException e)
+			{
+
+			}
+		}
+	}
+	
+}
\ No newline at end of file

 

I put it correct no errors on java but i try to log in i log in and when i reach the name of server i press ok to log in and nothing happened.Did anyone know how to fix it or how i can modified it to enter? Is for security.

 

//Off sory for bad english.

Thanks.

4 answers to this question

Recommended Posts

  • 0
Posted

If this is for Interlude check this changeset in L2J:

http://trac.l2jserver.com/changeset/5108

 

The problem is with MMOCore, have fun with a 5k+ lines patch :D

 

import com.l2jserver

Until it's a reworked pack, it's not IL.

 

But you're probably right about the fact you need to update MMOCore.

  • 0
Posted

I just want a code for gracia final security for l2jattacker and ddos.any shares?

DDoS has nothing to do with L2J, from near or far, stop with that urban legend.

 

Try to read L2J timeline perhaps ? Search for IPV4Filter implementation for example...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..