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Java error in l2jmods.prop


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Hello to all MxC community:

 

Today I need some help. I have downloaded this pack ( here ) cause it looks pretty good. I have installed everything succesful without any error but when I try to start gameserver it shows this error:

 

img0502201.png

I dont really know what to do. I need some help asap due Im really interested in this pack.

 

Thanks in advice and hope someone can help me.

 

If someone need that, here you got l2jmods file:

 

# ---------------------------------------------------------------------------
# L2JMODS - non-retail-like systems that have been integrated into the L2J project.
# Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
# Champion mobs - Turn random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = False

# Force Champion mobs to be passive?
# To leave champion mobs to default/Agressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False

# % chance for a mob to became champion (0 to disable).
ChampionFrequency = 5

# Title of all Champion Mobs.
ChampionTitle = Champion

# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20
ChampionMaxLevel = 70

# Hp multiplier for Champion mobs.
ChampionHp = 8

# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0

# Standard rewards multiplier for Champion mobs.
ChampionRewards = 8

# Adena & Seal Stone rewards multiplier for Champion mobs.
ChampionAdenasRewards = 1.0

# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0

# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0

# Specified reward item ID
ChampionRewardItemID = 6393

# The a-beep-t of the specified reward a player will receive if they are awarded the item.
ChampionRewardItemQty = 1

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
ChampionRewardLowerLvlItemChance = 0

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
ChampionRewardHigherLvlItemChance = 0

# Do you want to enable the vitality calculation when killing champion mobs?
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
# then be "mobXP x serverRate x vitalityRate x championXpRate
# Notes:
#	Works only if EnableVitality = True
# Default: False
ChampionEnableVitality = False

# Enable spawning of the champions in instances
# Default = False
ChampionEnableInInstances = False

# ---------------------------------------------------------------------------
# Wedding System (by evill33t)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Wedding Manager ID: 50007
# 
# First part - "Engagement" 
# 1) Target the player that you want to make a couple with.
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
# 4) If the target player accepts the engagement invitation, you will be engaged.
# 
# Second part - "Marriage" 
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
#    (You may need Formal Wear and Adena to pay wedding fees!)
# 2) Each player needs to speak to the NPC and make the request to be married.
# 3) Once done, fireworks will display and the two players will be married.
# 
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
# 
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
# 
# If you're married you have to pay a specified % of your adena to your partner.
# 
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
# ---------------------------------------------------------------------------
# Enable/Disable Wedding System
AllowWedding = False

# A-beep-t of Adena required to get married
WeddingPrice = 250000000

# Enable/Disable punishing of players who attempt to be engaged to other players while married.
WeddingPunishInfidelity = True

# Enable/Disable teleport function for married couples.
WeddingTeleport = True

# A-beep-t of Adena required to teleport to spouse.
WeddingTeleportPrice = 50000

# Time before character is teleported after using the skill.
WeddingTeleportDuration = 60

# Enable/Disable same sex marriages.
WeddingAllowSameSex = False

# Require players to wear formal wear to be married?
WeddingFormalWear = True

# A-beep-t of Adena (%) a player must pay to the other to get divorced.
WeddingDivorceCosts = 20


# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = False

# TvT in instance
TvTEventInInstance = False

# Name of the instance file for TvT
TvTEventInstanceFile = coliseum.xml

# Times TvT will occur (24h format).
TvTEventInterval = 9:00,15:00,21:00,3:00

# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 60

# Event running time (in minutes).
TvTEventRunningTime = 20

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010

# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 0,0

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Min/Max a-beep-t of players allowed in each team.
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20

# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 85

# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10

# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team.
# Example: TvTEventReward = itemId,a-beep-t;itemId,a-beep-t;itemId,a-beep-t
TvTEventReward = 57,100000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False

# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen = 
TvTDoorsToClose = 

# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False

# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0

# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =

# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =

# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0

# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = false


# ---------------------------------------------------------------------------
# L2J Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
BankingEnabled = False

# A-beep-t of Goldbars a player gets when they use the ".deposit" command. Also the same a-beep-t they will lose with ".withdraw".
BankingGoldbarCount = 1

# A-beep-t of Adena a player gets when they use the ".withdraw" command. Also the same a-beep-t they will lose with ".deposit".
BankingAdenaCount = 500000000


# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False


# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = False

# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = False

# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = False

# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080

# Allow fame for characters in offline mode
# Enable -> true, Disable -> false
OfflineFame = True

#Restore offline traders/crafters after restart/shutdown. Default: false.
RestoreOffliners = False

#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
#Require server restart to disconnect expired shops.
#0 = disabled (always restore).
#Default: 10
OfflineMaxDays = 10 

#Disconnect shop after finished selling, buying.
#Default: True
OfflineDisconnectFinished = True

# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 10000.
# Mana Potion (item ID 728), using skill ID 10001.
EnableManaPotionSupport = False


# ---------------------------------------------------------------------------
# Display Server Time
# ---------------------------------------------------------------------------
# This option will enable displaying of the local server time for /time command.
DisplayServerTime = False


# ---------------------------------------------------------------------------
# Welcome message
# ---------------------------------------------------------------------------
# Show screen welcome message on character login
# Default: False
ScreenWelcomeMessageEnable = False

# Screen welcome message text to show on character login if enabled
# ('#' for a new line, but message can have max 2 lines)
ScreenWelcomeMessageText = Welcome to L2J server!

# Show screen welcome message for x seconds when character log in to game if enabled
ScreenWelcomeMessageTime = 10


# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False

# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True

# If set to True, server will count disconnected (unable to determine ip address)
# as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True

# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120


# ---------------------------------------------------------------------------
# Pvp/pk Announce
# ---------------------------------------------------------------------------
# Default: False
AnnouncePkPvP = False

# Announce this as normal system message
# Default: True
AnnouncePkPvPNormalMessage = True

# PK message template
# variables: $killer, $target
AnnouncePkMsg = $killer has slaughtered $target

# Pvp message template
# variables: $killer, $target
AnnouncePvpMsg = $killer has defeated $target


# ---------------------------------------------------------------------------
# Chat Moderation
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .banchat and .unbanchat
# for players with corresponding access level (default: 7).
# Check access_levels.sql and admin_command_access_rights for details.
# Default: False
ChatAdmin = False


# ---------------------------------------------------------------------------
# Multilingual support
# ---------------------------------------------------------------------------
# Enable or disable multilingual support.
# Default: False
MultiLangEnable = False

# List of allowed languages, semicolon separated.
# Default: en
MultiLangAllowed = en;ru

# Default language, if not defined.
# Default: en
MultiLangDefault = en

# Enable or disable voice command .lang for changing languages on the fly.
# Default: True
MultiLangVoiceCommand = True

# Enable or disable multilingual SystemMessages support.
# Default: False
MultiLangSystemMessageEnable = False

# List of allowed languages for SystemMessages, semicolon separated.
# Default: 
MultiLangSystemMessageAllowed = True


# ---------------------------------------------------------------------------
# Walker/Bot protection
# ---------------------------------------------------------------------------
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = False


# ---------------------------------------------------------------------------
# Debug enable/disable voice command
# ---------------------------------------------------------------------------
# This option will enable voice command .debug allowing players
# to turn on/off debugging on self only.
# (admin command //debug can enable debugging on any character)
# Use admin_command_access_rights table for defining access rights.
# Default: False
DebugVoiceCommand = False


# ---------------------------------------------------------------------------
# Dualbox Check
# ---------------------------------------------------------------------------
# Maximum number of players per IP address allowed to enter game.
# Default: 0 (unlimited)
DualboxCheckMaxPlayersPerIP = 0

# Maximum number of players per IP address allowed to participate in olympiad.
# Default: 0 (unlimited)
DualboxCheckMaxOlympiadParticipantsPerIP = 0

# Whitelist of the addresses for dualbox checks.
# Format: Address1,Number1;Address2,Number2...
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
# Additional connection number added to the global limits for this address.
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
# Default: 127.0.0.1,0 (no limits from localhost)
DualboxCheckWhitelist = 127.0.0.1,0

#============================================
#       Vote Reward System by GoldenBoy     =
#============================================
#Set it "True" if you want to Enable Vote Reward System.
EnableVoteReward = False
#If you enable Vote Reward System you must fill your Html Patch.
#e.g. VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/yourserver/65487.htm
# Html Patch for Your Vote Site
# Works with HopZone/HopZones/TopZone and other HopZone Like
ServerNameForVotes = L2ServerName
VoteHtmlPatch = 
VoteReward1Count = 1000
VoteReward2Count = 1000
VoteReward1Id = 57
VoteReward2Id = 57
VotesForReward = 5
#Max a-beep-t of reward items that you want to stop reward 
#the player that have more than "MaxRewardCountForStack".
MaxRewardCountForStackItem1 = 2000000000
MaxRewardCountForStackItem2 = 2000000000
#DelayForNextReward in seconds
DelayForNextReward = 600

# Allows user to use .online Command
# Displays The Number of The Players That are Currently Online.
# Default : False
OnlinePLayers = False

#==================================================
#        Custom Start Title by BaGGOC          =
#==================================================
# Set this option to true to enable custom titles on new chars.

CharTitle = True
CharAddTitle = * Vote For Us *

#------------------------------------------
# AltFlagedPlayerCanUseGK
#------------------------------------------
AltFlagedPlayerCanUseGK = True

#------------------------------------------
# Olympiad allow matches from same ip
#------------------------------------------
AltOlySameIp = True

# Set true for custom spawn location.
CustomSpawn = false
SpawnX = x
SpawnY = y
SpawnZ = z

#------------------------------------------
# SUBCLASS By BaGGoC
#------------------------------------------
SUBCLASS_LVL_CUSTOM = 40

# -------------------------------------------------------------
# Costum PVP/PK settings
# -------------------------------------------------------------
# Costum pvp/pk message
# after pvp: "Good fight,enemy pwned:)"
# after pk: "Nice kill!You are so dangerous!"
AllowCostumPvPMessage = True
# Pvp reward system
AllowPvpRewardSystem = False
# Pvp reward itemId
PvpRewardItem = 57
# Pvp reward a-beep-t
PvpRewardA-beep-t = 1
# Pk reward system
AllowPkRewardSystem = False
# Pk reward itemId
PkRewardItem = 57
# Pk reward a-beep-t
PkRewardA-beep-t = 1
# Allow the default PK system(+1 pk,+karma)
UseDefaultSystem = True
# Allow costum pk system (pvp point for pk,no karma)
# UseDefaultSystem need to be False!
UseCostumSystem = False

# Allow custom starting lvl default:false
AllowCustomStartLvl = false
#Custom Start lvl for 85 lvl and 100% put 86
CustomStartLvl = 1

# ---------------------------------------------- #
# Hero Status (until restart) for kills System [Author: Mentor] [url=http://www.teamsrv.net]www.teamsrv.net[/url]
# ---------------------------------------------- #
# Enabled Hero status for kills? (Default: False)
HeroStatusForKills = False
# Kills (PvP+PK) for Hero Status (Default: 20)
HeroStatusForKillsCount = 20
# Death for removed Hero Status (Default: 2)
DeleteHeroStatusDeathCount = 2

# Classes balance
# Note: 
#	Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE
#	Class: Too long...
#	Damage: Current damage emperor to 2
# ClassID 90 = Phoenix Knight
ClassID = 90
WeaponType = DAGGER
Damage = 2

#Author TheEnd
NameColorSystem = True
NameColor = 

# This is the a-beep-t of goldbars that a new character starts their character with. 
# Default: 0
StartingGBCount = 0
# This is the id of goldbars
# Default : 3470
StartingGBId = 3470

#Exp and SP Award System By Cobra
# 0 Is by Default!
AddExpAtPvp = 0
AddSpAtPvp = 0

#---------------------------------------------------------------
# PK protection
#---------------------------------------------------------------
# Disables attacking char if the attacker's lvl minus victim's lvl is over
# specified difference and the target is not flagged. For example, if you want
# to disable PK'ing chars that are more than 20 lvls below attacker's lvl, set
# the value to 20. Setting the value to 0 disables the feature.
DisableAttackIfLvlDifferenceOver=0
# If player has more than specified number of PKs in the monitored period,
# he/she is automatically punished. If set to zero, this feature is disabled.
PunishPKPlayerIfPKsOver=0
# For what period (in seconds) the PKs should be monitored
PKMonitorPeriod=3600
# Punisment type:
#   jail - char will be jailed
PKPunishmentType=jail
# Punishment length (in seconds)
# If punishment type is jail then the punishment period should be divisable by
# 60 as jail punishment is counted in minutes
PKPunishmentPeriod=3600

---------------------------------------------------------------------------
Auto Vote Event Manager
---------------------------------------------------------------------------
Enable
Default: False
EnableAutoVoteEngine = False

Save and Load votes count on start/shutdown to database
Default: False
AutoVoteEngineSaveLoad = False

 

3 answers to this question

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Posted

As said GunarStillis, config try to read a number but find an incorrect character ; in that case an X.

 

The only strange looking config is about :

# Set true for custom spawn location.
CustomSpawn = false
SpawnX = x
SpawnY = y
SpawnZ = z

Put numbers instead of x, y and z.

 

For an even simple way, just read Config.java at line 2586.

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Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event".   GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.      
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
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