Jump to content
  • 0

Java error in l2jmods.prop


Soundofsoul
 Share

Question

Hello to all MxC community:

 

Today I need some help. I have downloaded this pack ( here ) cause it looks pretty good. I have installed everything succesful without any error but when I try to start gameserver it shows this error:

 

img0502201.png

I dont really know what to do. I need some help asap due Im really interested in this pack.

 

Thanks in advice and hope someone can help me.

 

If someone need that, here you got l2jmods file:

 

# ---------------------------------------------------------------------------
# L2JMODS - non-retail-like systems that have been integrated into the L2J project.
# Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
# Champion mobs - Turn random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = False

# Force Champion mobs to be passive?
# To leave champion mobs to default/Agressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False

# % chance for a mob to became champion (0 to disable).
ChampionFrequency = 5

# Title of all Champion Mobs.
ChampionTitle = Champion

# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20
ChampionMaxLevel = 70

# Hp multiplier for Champion mobs.
ChampionHp = 8

# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0

# Standard rewards multiplier for Champion mobs.
ChampionRewards = 8

# Adena & Seal Stone rewards multiplier for Champion mobs.
ChampionAdenasRewards = 1.0

# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0

# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0

# Specified reward item ID
ChampionRewardItemID = 6393

# The a-beep-t of the specified reward a player will receive if they are awarded the item.
ChampionRewardItemQty = 1

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
ChampionRewardLowerLvlItemChance = 0

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
ChampionRewardHigherLvlItemChance = 0

# Do you want to enable the vitality calculation when killing champion mobs?
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
# then be "mobXP x serverRate x vitalityRate x championXpRate
# Notes:
#	Works only if EnableVitality = True
# Default: False
ChampionEnableVitality = False

# Enable spawning of the champions in instances
# Default = False
ChampionEnableInInstances = False

# ---------------------------------------------------------------------------
# Wedding System (by evill33t)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Wedding Manager ID: 50007
# 
# First part - "Engagement" 
# 1) Target the player that you want to make a couple with.
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
# 4) If the target player accepts the engagement invitation, you will be engaged.
# 
# Second part - "Marriage" 
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
#    (You may need Formal Wear and Adena to pay wedding fees!)
# 2) Each player needs to speak to the NPC and make the request to be married.
# 3) Once done, fireworks will display and the two players will be married.
# 
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
# 
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
# 
# If you're married you have to pay a specified % of your adena to your partner.
# 
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
# ---------------------------------------------------------------------------
# Enable/Disable Wedding System
AllowWedding = False

# A-beep-t of Adena required to get married
WeddingPrice = 250000000

# Enable/Disable punishing of players who attempt to be engaged to other players while married.
WeddingPunishInfidelity = True

# Enable/Disable teleport function for married couples.
WeddingTeleport = True

# A-beep-t of Adena required to teleport to spouse.
WeddingTeleportPrice = 50000

# Time before character is teleported after using the skill.
WeddingTeleportDuration = 60

# Enable/Disable same sex marriages.
WeddingAllowSameSex = False

# Require players to wear formal wear to be married?
WeddingFormalWear = True

# A-beep-t of Adena (%) a player must pay to the other to get divorced.
WeddingDivorceCosts = 20


# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = False

# TvT in instance
TvTEventInInstance = False

# Name of the instance file for TvT
TvTEventInstanceFile = coliseum.xml

# Times TvT will occur (24h format).
TvTEventInterval = 9:00,15:00,21:00,3:00

# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 60

# Event running time (in minutes).
TvTEventRunningTime = 20

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010

# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 0,0

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Min/Max a-beep-t of players allowed in each team.
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20

# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 85

# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10

# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team.
# Example: TvTEventReward = itemId,a-beep-t;itemId,a-beep-t;itemId,a-beep-t
TvTEventReward = 57,100000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False

# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen = 
TvTDoorsToClose = 

# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False

# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0

# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =

# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =

# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0

# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = false


# ---------------------------------------------------------------------------
# L2J Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
BankingEnabled = False

# A-beep-t of Goldbars a player gets when they use the ".deposit" command. Also the same a-beep-t they will lose with ".withdraw".
BankingGoldbarCount = 1

# A-beep-t of Adena a player gets when they use the ".withdraw" command. Also the same a-beep-t they will lose with ".deposit".
BankingAdenaCount = 500000000


# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False


# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = False

# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = False

# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = False

# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080

# Allow fame for characters in offline mode
# Enable -> true, Disable -> false
OfflineFame = True

#Restore offline traders/crafters after restart/shutdown. Default: false.
RestoreOffliners = False

#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
#Require server restart to disconnect expired shops.
#0 = disabled (always restore).
#Default: 10
OfflineMaxDays = 10 

#Disconnect shop after finished selling, buying.
#Default: True
OfflineDisconnectFinished = True

# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 10000.
# Mana Potion (item ID 728), using skill ID 10001.
EnableManaPotionSupport = False


# ---------------------------------------------------------------------------
# Display Server Time
# ---------------------------------------------------------------------------
# This option will enable displaying of the local server time for /time command.
DisplayServerTime = False


# ---------------------------------------------------------------------------
# Welcome message
# ---------------------------------------------------------------------------
# Show screen welcome message on character login
# Default: False
ScreenWelcomeMessageEnable = False

# Screen welcome message text to show on character login if enabled
# ('#' for a new line, but message can have max 2 lines)
ScreenWelcomeMessageText = Welcome to L2J server!

# Show screen welcome message for x seconds when character log in to game if enabled
ScreenWelcomeMessageTime = 10


# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False

# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True

# If set to True, server will count disconnected (unable to determine ip address)
# as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True

# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120


# ---------------------------------------------------------------------------
# Pvp/pk Announce
# ---------------------------------------------------------------------------
# Default: False
AnnouncePkPvP = False

# Announce this as normal system message
# Default: True
AnnouncePkPvPNormalMessage = True

# PK message template
# variables: $killer, $target
AnnouncePkMsg = $killer has slaughtered $target

# Pvp message template
# variables: $killer, $target
AnnouncePvpMsg = $killer has defeated $target


# ---------------------------------------------------------------------------
# Chat Moderation
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .banchat and .unbanchat
# for players with corresponding access level (default: 7).
# Check access_levels.sql and admin_command_access_rights for details.
# Default: False
ChatAdmin = False


# ---------------------------------------------------------------------------
# Multilingual support
# ---------------------------------------------------------------------------
# Enable or disable multilingual support.
# Default: False
MultiLangEnable = False

# List of allowed languages, semicolon separated.
# Default: en
MultiLangAllowed = en;ru

# Default language, if not defined.
# Default: en
MultiLangDefault = en

# Enable or disable voice command .lang for changing languages on the fly.
# Default: True
MultiLangVoiceCommand = True

# Enable or disable multilingual SystemMessages support.
# Default: False
MultiLangSystemMessageEnable = False

# List of allowed languages for SystemMessages, semicolon separated.
# Default: 
MultiLangSystemMessageAllowed = True


# ---------------------------------------------------------------------------
# Walker/Bot protection
# ---------------------------------------------------------------------------
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = False


# ---------------------------------------------------------------------------
# Debug enable/disable voice command
# ---------------------------------------------------------------------------
# This option will enable voice command .debug allowing players
# to turn on/off debugging on self only.
# (admin command //debug can enable debugging on any character)
# Use admin_command_access_rights table for defining access rights.
# Default: False
DebugVoiceCommand = False


# ---------------------------------------------------------------------------
# Dualbox Check
# ---------------------------------------------------------------------------
# Maximum number of players per IP address allowed to enter game.
# Default: 0 (unlimited)
DualboxCheckMaxPlayersPerIP = 0

# Maximum number of players per IP address allowed to participate in olympiad.
# Default: 0 (unlimited)
DualboxCheckMaxOlympiadParticipantsPerIP = 0

# Whitelist of the addresses for dualbox checks.
# Format: Address1,Number1;Address2,Number2...
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
# Additional connection number added to the global limits for this address.
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
# Default: 127.0.0.1,0 (no limits from localhost)
DualboxCheckWhitelist = 127.0.0.1,0

#============================================
#       Vote Reward System by GoldenBoy     =
#============================================
#Set it "True" if you want to Enable Vote Reward System.
EnableVoteReward = False
#If you enable Vote Reward System you must fill your Html Patch.
#e.g. VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/yourserver/65487.htm
# Html Patch for Your Vote Site
# Works with HopZone/HopZones/TopZone and other HopZone Like
ServerNameForVotes = L2ServerName
VoteHtmlPatch = 
VoteReward1Count = 1000
VoteReward2Count = 1000
VoteReward1Id = 57
VoteReward2Id = 57
VotesForReward = 5
#Max a-beep-t of reward items that you want to stop reward 
#the player that have more than "MaxRewardCountForStack".
MaxRewardCountForStackItem1 = 2000000000
MaxRewardCountForStackItem2 = 2000000000
#DelayForNextReward in seconds
DelayForNextReward = 600

# Allows user to use .online Command
# Displays The Number of The Players That are Currently Online.
# Default : False
OnlinePLayers = False

#==================================================
#        Custom Start Title by BaGGOC          =
#==================================================
# Set this option to true to enable custom titles on new chars.

CharTitle = True
CharAddTitle = * Vote For Us *

#------------------------------------------
# AltFlagedPlayerCanUseGK
#------------------------------------------
AltFlagedPlayerCanUseGK = True

#------------------------------------------
# Olympiad allow matches from same ip
#------------------------------------------
AltOlySameIp = True

# Set true for custom spawn location.
CustomSpawn = false
SpawnX = x
SpawnY = y
SpawnZ = z

#------------------------------------------
# SUBCLASS By BaGGoC
#------------------------------------------
SUBCLASS_LVL_CUSTOM = 40

# -------------------------------------------------------------
# Costum PVP/PK settings
# -------------------------------------------------------------
# Costum pvp/pk message
# after pvp: "Good fight,enemy pwned:)"
# after pk: "Nice kill!You are so dangerous!"
AllowCostumPvPMessage = True
# Pvp reward system
AllowPvpRewardSystem = False
# Pvp reward itemId
PvpRewardItem = 57
# Pvp reward a-beep-t
PvpRewardA-beep-t = 1
# Pk reward system
AllowPkRewardSystem = False
# Pk reward itemId
PkRewardItem = 57
# Pk reward a-beep-t
PkRewardA-beep-t = 1
# Allow the default PK system(+1 pk,+karma)
UseDefaultSystem = True
# Allow costum pk system (pvp point for pk,no karma)
# UseDefaultSystem need to be False!
UseCostumSystem = False

# Allow custom starting lvl default:false
AllowCustomStartLvl = false
#Custom Start lvl for 85 lvl and 100% put 86
CustomStartLvl = 1

# ---------------------------------------------- #
# Hero Status (until restart) for kills System [Author: Mentor] [url=http://www.teamsrv.net]www.teamsrv.net[/url]
# ---------------------------------------------- #
# Enabled Hero status for kills? (Default: False)
HeroStatusForKills = False
# Kills (PvP+PK) for Hero Status (Default: 20)
HeroStatusForKillsCount = 20
# Death for removed Hero Status (Default: 2)
DeleteHeroStatusDeathCount = 2

# Classes balance
# Note: 
#	Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE
#	Class: Too long...
#	Damage: Current damage emperor to 2
# ClassID 90 = Phoenix Knight
ClassID = 90
WeaponType = DAGGER
Damage = 2

#Author TheEnd
NameColorSystem = True
NameColor = 

# This is the a-beep-t of goldbars that a new character starts their character with. 
# Default: 0
StartingGBCount = 0
# This is the id of goldbars
# Default : 3470
StartingGBId = 3470

#Exp and SP Award System By Cobra
# 0 Is by Default!
AddExpAtPvp = 0
AddSpAtPvp = 0

#---------------------------------------------------------------
# PK protection
#---------------------------------------------------------------
# Disables attacking char if the attacker's lvl minus victim's lvl is over
# specified difference and the target is not flagged. For example, if you want
# to disable PK'ing chars that are more than 20 lvls below attacker's lvl, set
# the value to 20. Setting the value to 0 disables the feature.
DisableAttackIfLvlDifferenceOver=0
# If player has more than specified number of PKs in the monitored period,
# he/she is automatically punished. If set to zero, this feature is disabled.
PunishPKPlayerIfPKsOver=0
# For what period (in seconds) the PKs should be monitored
PKMonitorPeriod=3600
# Punisment type:
#   jail - char will be jailed
PKPunishmentType=jail
# Punishment length (in seconds)
# If punishment type is jail then the punishment period should be divisable by
# 60 as jail punishment is counted in minutes
PKPunishmentPeriod=3600

---------------------------------------------------------------------------
Auto Vote Event Manager
---------------------------------------------------------------------------
Enable
Default: False
EnableAutoVoteEngine = False

Save and Load votes count on start/shutdown to database
Default: False
AutoVoteEngineSaveLoad = False

 

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

As said GunarStillis, config try to read a number but find an incorrect character ; in that case an X.

 

The only strange looking config is about :

# Set true for custom spawn location.
CustomSpawn = false
SpawnX = x
SpawnY = y
SpawnZ = z

Put numbers instead of x, y and z.

 

For an even simple way, just read Config.java at line 2586.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Posts

    • What is DN Substack? DN substack is a feature which allows you to play 2 classes of one race combined in 1 character. Click here for more information about this topic   Can I do substack with difference races (AKA mutants)? No, mutants are not possible to make as it breaks the balance of the game. You can however do substack on your normal (retail) subclasses.   How do Stages work? Our Stage Feature basically hard locks the content of the game on each respective stage. This includes max lvl, available quests, available gear, available epics and much more. Read more about it here   How are skills balanced around the Stage Feature? Since staged content affects how powerful/useful classes can be on each respective stages, we've added some skills and reworked others so each class can have some viability and scaling throughout all 3 stages. Read more about it on our changelogs   Do I need spellbooks to learn skills? No, you simply need enough SP to learn skills. However, Improved Buffs do need spellbooks to learn and you can find more information about it here   Is there Offline Shop? Yes, anyone can setup an offline shop that will last even after server restarts/crashes. Click here for more information on how to set it up   Do I have to do 1st and 2nd class change quests? No, you don't necessarily have to. You can buy the 1st and 2nd class change quest items on Donny NPC (near any gatekeeper) with adena or donator coins. However, the 3rd class change you have to do normally (it will count for both of your classes, main and substack)   Are teleports free? Yes and No. Teleports are free until lvl 40, after that, you will have to pay like normal, gatekeepers also need adena to keep their business running    Is there NPC Buffer? No, there is no NPC buffer. We did however change how Newbie helper works to provide more and better buffs. Click here for more information about this topic   How does Newbie helper work on summons/pets? Whatever buffs you choose on this NPC, it will also give the same buff to your summon/pet. This means, if you want to buff your pet with a specific buff which you yourself don't want to have, you can turn on your Anti-buff toggle and choose the buff. This will give the buff to your pet only.   How do Epic Bosses respawns work? To allow for more actions and PVP's (and avoid respawns on suboptimal hours), we've reworked how the respawns for Epic Bosses work. They are now respawning on exact days of the week and hours, with a small window of 10 minutes for their appearance. Each Epic Boss has their designated day and hour of respawn and you can find more information about this here   What is the respawn of normal Bosses? Normal Raid Bosses have a respawn of 12h +-1h random. Subclass and Nobless Bosses (Cabrio, Hallate, Kernon, Golkonda and Barakiel) have a respawn of 6h +-1h random.   Do I have to do normal subclass quest? Yes, subclass quest is still needed but we've added an alternative way to the Baium part of the quest to make it easier. More information here   Do I have to do normal nobless quest? Yes, same as subclass quest, nobless quest is still needed but we've added an alternative way to the Barakiel part of the quest to make it easier. More information here   How does Voting System work? You can vote for our server and earn vote points that can be send to your ingame character as Vote Coins. You can then spend these Vote Coins on our vote shop which includes good and meaningful rewards such as autoloot rune. More information here   Do runes from Donation Shop stack with Vote runes? Yes, the XP Rune from donation shop stacks with any of the Vote Runes, however, the XP/Spoil/Drop runes from vote don't stack with each other and you can only have 1 of this runes active at a time. The autoloot rune stacks with everything.    
    • the big issue is lighting is missing, volumetric lights (beast lighting) is completly gone so the maps look like shit. Look at tavern map, ground stone reflections and light ...  Also new clients have even more filter like lighting making everything smoother and nicer, they are constantly adding new functions to it. Porting a map will never look as good as original, see disron maps also, skys and so on...  even if you port to it god clients which most have upgraded engines, these functions are new...  Anyways, still trying to find someone who can correctly adapt maps to older god chronicles... but the price devmev and others are asking (400-500 euros for a map lol) makes this crazy, it s simpler to just get client compatibility with new protocol (free mobius even) and enjoy everything without the headakes, and months and months of trying to adapt just to find the engine has a bug that won t do some functions.... I am adapting things since...2012, it feels stupid trying to always find little doors, workarounds to adapt something, people work in unreal engine 5, and we don t even have the tools to edit this game... Gildor gave up also, making even porting new skins a real fucking headake...  L2 is dead, adapting is even more deader and definitly not worth spending thousands of euros lol. That does not mean i don t appreciate the genius/work devmev and nemes and others put into this, or maybe i am just poor, but i don t think l2 modding has a chance at all because of the above.  No one really shares their tools, and i get it, it s big profit... i guess i just feel like the end of the road.
    • I strongly advise against using the services of this gentleman. his mods still have some errors, the mods for order also do not work but for money he asks "do me a favor pls. im out of cash" when it comes to the service of his mods, I am ignored for MONTHS. I STRONGLY ADVISE TO DON"T USE OF ANY OF HIS SERVICES. More info soon in report section.
    • I have tried, but the problem is that the system does not open the client, I am using windows 10    @AlisaCodeDragon say :     I don't like how to clean themida. It is possible that someone in the forum has done it.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disbaled AdBlock