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All about Rates

 

Rate

This is your download speed in bytes / second.

If you know your advertised speed in kbIps (like a 56k is actually 56kbIps), then all you have to do is divide your speed by 8 and multiply it by 1024.

Like this:

 

 

56 / 8 = 7 kbYtes/sec (1 byte = 8 bits)

7 * 1024 = 7168 bYtes/sec (1 kbyte = 1024 bytes)

 

Your rate would be:

 

rate 7168

 

You should know you will never download @7168, because thats the maximum theoretical limit. Instead, you should be realistic and take 90% of the theoretical limit to get the download speed you would get on most servers.

 

90% of 7168 = 7168 * 0.9 = 6451

 

rate 6451

 

That's about right, and should work best if you have a 56k dialup modem.

 

cl_rate

 

This is your upload speed in bYtes / second. It's how fast you send the things you do to a server. But your upload speed is usually not as fast as your download speed, so you need to make different calculations for "cl_rate" than for "rate".

 

Let imagine you have DSL, with 128k upload speed.

128k is an advertised speed, so it is in kbIts/sec.

 

128 / 8 = 16 kbYtes/sec

16 * 1024 = 16384 bYtes/sec

 

Again, you wont upload at that speed, instead your max upload speed will be about 90% of the advertised speed.

 

16384 * 0.9 = 14746 bYtes/sec

 

So your cl_rate will be:

 

cl_rate 14746

 

cl_updaterate

 

This is the amount of times you receive updates from the server per second.

 

In a heavy firefight the largest packets can be up to 180 bytes. (A packet is a bit of information that you receive).

 

If we divide our rate by the largest packet size, we'll get our cl_updaterate.

 

6451 / 180 = 36

 

cl_updaterate 36

 

We dont need to take 90% of the updaterate, because we've already done that in the rate calculation.

 

cl_cmdrate

 

This is like cl_updaterate only that it's the amount of times you send updates to the server. The largest packet size that you (the client) send to the server is something like 30 bytes.

 

So we should divide cl_rate by the largest packet size we send through:

 

14746 / 30 = ~491

 

Now, you can't send 491 updates per second to the server . It's almost impossible for the server to handle all those packets. What Half-Life has done, is limit cl_cmdrate to 100

So if you calculate cl_cmdrate and its bigger than 100, change it to 100

 

cl_cmdrate 100

 

That's more than fast enough for most ppl.

 

=============================================

=============================================

 

That was the first part, I think all I said there has been said before, and perhaps better than I explained it.

 

But now comes the bit everyone forgot to mention!

 

 

The server you connect to has maximum and minimum rates. What the fu*k does that mean? It means that your specially calculated rates wont work properly and youll get choke and loss.

 

How should you fix this?

 

Well, currently you can only do this by looking up the max rates of the server, and recalculating rates after youve got the servers max rates.

 

Ill explain how:

 

1/ First connect to a server

2/ Open console with "~"

3/ Type: sv_maxrate

4/ Press enter

5/ You should see a message in console displaying sv_maxrate xxxx

 

 

Now that you've got the servers max rate, you know your own max rate aswell, the server limits your rate to his own max rate.

 

So now we have to adjust our own rates.

 

Lets say sv_maxrate was 10000

 

sv_maxrate 10000

 

 

Our rate should then also be 10000 (if your rate is less than sv_maxrate, you dont need to do any more calculations, you have the best rates for your connection). What we need to change is our cl_updaterate to avoid choke.

 

So we need to calculate cl_updaterate based on a rate of 10000

 

10000 / 180 = 56

 

cl_updaterate 56

 

 

That will be our new cl_updaterate.

After you've done that, you have calculated the best possible rates for the server you are on. All you have to do is type "cl_updaterate 56" in console.

 

If you still experience choke or loss, lower your cl_update and cl_cmdrate, not your rate/cl_rate

 

Bindable Keys

 

escape - Escape

F1 - F keys

F2

F3

F4

F5

F6

F7

F8

F9

F10

F11

F12

pause - Pause/System break key

' - Left Quote/Tilde

- - Hyphen

= - Equals Sign

backspace - Backspace

tab - Tab

] - Right Bracket

[ - Left Bracket

\ - Backslash

semicolon - Semicolon

' - Right Quote

/ - Forward Slash

shift - Shift

enter - Enter

, - Comma

ctrl - Control

alt - Alt

space - Space

1 - 0 - 1 - 0

A - Z - A - Z

uparrow - Up Arrow

downarrow - Down Arrow

rightarrow - Right Arrow

leftarrow - Left Arrow

ins - Insert

home - Home

pgup - Page Up

pgdn - Page Down

del - Delete

end - End

kp_uparrow - Key Pad Up Arrow

kp_pgup - Key Pad Page Up

kp_leftarrow - Key Pad Left Arrow

kp_5 - Key Pad 5

kp_end - Key Pad End

kp_downarrow - Key Pad Down Arrow

kp_pgdn - Key Pad Page Down

kp_enter - Key Pad Enter

kp_ins - Key Pad Insert

kp_del - Key Pad Delete

kp_slash - Key Pad Slash

kp_minus - Key Pad Minus

kp_plus - Key Pad Plus

mouse1 - Mouse Click 1

mouse2 - Mouse Click 2

mouse3 - Mouse Click 3 (Some Mice)

mouse4 - Mouse Click 4 (Some Mice)

mouse5 - Mouse Click 5 (Some Mice)

mwheelup - Mouse Wheel Up (Some Mice)

mwheeldown - Mouse Wheel Down (some Mice)

capslock - Caps Lock

 

Counter-Strike Abbreviations

 

This is a list of the most used counter-strike abbreviations.

AFK : Away From Keyboard

BRB : Be Right Back

BTW : By The Way

BS : Bullsh*t

Cya : See You

FFS : For F*ck's Sake

FOAD : F*ck Off And Die!

FU : F*ck You!

G2G : Got To Go

GG : Good Game

GJ : Good Job

Hax0r : Hacker, cheater

JK : Just Kidding

J00, j00, joo : You

leet, l33t, 1337, 31337 : Elite

LMAO : Laughing My Ass Off

LMFAO : Laughing My F*cking/Fat Ass Off

LOL : Laughing Out Loud

NJ : Nice Job

NP : No Problem

NT : Nice Try

OMG : Oh My God/Gosh

OMFG : Oh My F*cking God/Gosh

Plz : Please

ROFL : Rolling On Floor Laughing

ROFLMAO : Rolling On Floor Laughing My Ass Off

STFU : Shut The F*ck Up

Sux0rz : Sucker, Sucks

TBH : To Be Honest

Thx : Thanks

TTYL : Talk To You Later

W/e : Whatever

WTF : What The F*ck

WTH : What The Hell

N1 : Nice One

Noob, n00b : Newbie, inexperienced

Owned, 0wned, Ownage : Dominated, domination

Pr0n : Pornography, porn

Pwn : Total Domination

R0x0rz : Rocking, rocks

 

 

Counter-Strike FAQs

 

Getting Up and Running

 

So how can I get Counter-Strike?

 

There are two ways to acquire and play Counter-Strike. First, if you own the game Half-Life, you can download it for free right here from the official web site. Or second, if you don\'t own Half-Life, you can buy Half-Life: Counter-Strike retail from your local software store.

 

How do I know if I have the RETAIL version of CS or the MOD version?

 

To check whether you have the retail or mod version of CS, please see our CS Download Wizard.

 

What\'s with the naming system between CS Retail and CS Mod?

 

CS Mod\'s versions are named 1.x (such as V1.3). CS Retail\'s versions are numbered 1.0.0.x (such as 1.0.0.3).

 

The CS Retail patches are missing a lot of the maps that CS Mod has, what\'s up

 

You can download from counter-strike.net a map-pack that has all the non-retail CS maps.

 

What do I need installed in order to play CS?

 

If you have the MOD version installed, you need to have Half-Life installed, you need the latest Half-Life patch as well as the latest verson of Counter-Strike. If you are running the Retail version of CS, you will need to have CS installed from the CD, and the latest CS retail patch. You can get all of the files at Fileplanet\'s HL section and all needed CS files right here at our site on the downloads page.

 

I can\'t get the console to work in Counter-Strike!

 

You need to make a shortcut that enables the console. Find your Half-Life folder, right click on hl.exe (choose \'create shortcut\' Right click on this new shortcut, choose \'properties\', then edit the \'target\' (command line) to say something similar to C:\\sierra\\half-life\\hl.exe -game cstrike -console.

 

I\'m getting the error Hunk_Alloc:failed on xxxxx bytes. How can I fix this?

 

CS uses more RAM than HL and TFC, so those with 32megs of RAM are having problems. In your command line, set -heapsize 32000 -- or try other values, smaller or larger -- depending how much RAM you have. If you don\'t know how to do this, right click on hl.exe and \'create shortcut\' Right click on this new shortcut, choose \'properties\', then edit the \'target\' (command line) to say something similar to C:\\sierra\\half-life\\hl.exe -game cstrike -heapsize 32000.The real fix, however, is to get more RAM.

 

I\'m getting the error could not load library C:\\SIERRA\\HALF-LIFE\\/cstrike/cl_dlls/client.dll. What is going on?

 

This is an error for the free Half-Life mod version of CS. This means that you don\'t have the latest Half-Life patch installed. Go to counter-strike.net download the latest HL patch file.

 

Misc Questions

 

Who made Counter-Strike?

 

The CS Team made Counter-Strike.

 

So what\'s this mod all about?

 

CS is a realistic mod for Half-Life, where two teams (the Terrorists and the Counter-Terrorists) battle it out and perform map specific objectives. See the about page for a more detailed explanation.

 

Where can I get a copy of all the CS commands/cvars?

 

Read the latest CS Manual for a complete listing.

 

Why isn\'t there a Mac version of Counter-Strike?

 

A Mac version of Counter-Strike hinges on Valve Software porting Half-Life to the Mac. Their planned Mac port fell through. Thus, there will not be a Mac CS version (atleast not in the near future). In other words, the possitility of a Mac port isn\'t up to us.

 

Will CS ever support / include bots?

 

CS will probably not include bots out of the box. However, there are a couple well done bots available from third party developers.

 

What\'s with the left handed weapons I\'ve heard so much about?

 

All first person weapon models were strictly left handed up to beta 6. With the release of beta 6, you can now choose between left and right handed models. Type setinfo lefthand 0 at the console to use right handed guns.

 

Does Counter-Strike include Single Player? How about Deathmatch?

 

Traditional Counter-Strike just supports teamplay, multiplayer. A CS single player expansion is in the works by Valve Software in association with the CS Team.

 

Can I still submit a map for Counter-Strike although betas are already out?

 

Yes! We will continue to add new maps as the mod is developed and more releases are made. Head on over to the mapping information page for more stuff.

 

What is the max player limit for CS maps?

 

Generally 20 players. Though some maps support up to 32, based on the mapper\'s discretion.

 

Do you support the HL Linux server port?

 

Yes, the CS linux server is put out with each release, usually on the same day and a few hours before the windows release.

 

How to Mute in 1.6

 

Before Steam came along last year, it was simple enough to mute an annoying player in counter-strike 1.5. You could do it from the score sheet by holding tab and clicking the victim.

In the nature of Steam, it\'s a bit more complicated than that in counter-strike 1.6. To mute a player you must now go to the menu by hitting Esc then clicking Player List then finding and clicking the player and at last clicking Mute In-Game Voice. That player is now muted on your game.

 

Knifing effectively

 

In experience, the most effective and efficient method of getting a head shot on your opponent is to aim for the nose and stab (right click). This will always result in a headshot if the enemy is still (ie. AFK) but this is rarely the case.

To kill a moving target in one stab requires much more of a skill. Often, aiming just above the head and striking down can work or if you\'re lucky a head on confrontation can result in a clean headshot as if the enemy was still.

Slashing (left click) is often underestimated. In a one to one knife battle, slash is much more rapid and if aimed at the right spots can be quickly fatal. The head is again where you should aim for and in the best case just two quick slashes in the head will kill them straight away. Each slash inflicts about 60HP when aimed at the head precisely.

A combination of slashes then stabs may prove to be the best method for you, as it does for quite a number of players. A few quick slashes can knock maybe 50HP off the enemy or if lucky even get a headshot on them. So it\'s worth giving the slash a go. Then give a firm stab with the right mouse button to finish them off good.

 

But really, through playing and practising knifing is the only and best way to improve your skills. Everything takes time and don\'t be put off by other players calling you \"noob\" or \"lame\". They were once (if not still) in your position. Perservere and your own technique will come to you and you\'ll end up a real killing machine!

 

 

 

Posted

Sorry for double post but i cant write more letterS in the first post

because the limited is 2k characterS! Sozz  :-\

 

Binding

 

Binding any command takes the form of:

bind <key> <command>.

 

Binding can be done via the console in-game or by editing a .cfg file in your cstrike folder. To bind in the console a specific text to display replace <key> with a key which is not yet used for anything else in your game. I suggest using - or h. Then replace the <command> with:

 

say \"The Counter-Strike Community :: www.maxcheaters.com\".

 

Hit enter and then simply press the key you assigned. The message should appear automatically

 

Cost Effective Counter-Strike

 

This article will basically tell you how to get the most out of your money, and, if followed properly, provide you with an economic advantage over your opponents. No, it won't win you matches, but it should at least allow you to give yourself a fighting chance in terms of weapons.

PISTOL ROUND (First Round)

 

The first round of any scrim will begin with a pistol round, as each player will start off with $800, which as you know is only enough to buy a pistol. However, firsts things first, if you are a terrorist, one of the most important things to do is to plant the bomb, even if your team gets owned within 5 seconds of planting the bomb, every member of the team will receive $800, which can make all the difference.

 

In terms of pistols, it is generally best to stick with your glock and buy kevlar. Never choose a better pistol over armour, i can't stress that enough, as counter-strike is a game of skill and strategy, im sure you stand a fighting chance with any pistol, so stick with your glock and get some armour, because it really is the difference between life and death. Now, a tip: DO NOT buy extra ammo for your glock, there is no need at all. In your glock, you have 3 magazines of 20 bullets, one already loaded, and two in reserve, making a total of 60 bullets. Personally, id be pretty amazed if you fired off 60 bullets in the opening round, even if you did, chances are you can jus pick someone elses gun up, so don't be tempted to buy extra rounds for your glock, because the money you waste in the opening round makes alot of difference in the early gun rounds, it may give you enough for armour, or any number of things.

 

As for CT's, its a little more complicated. You may need to make a team decision before the scrim to decide how you want to go about it. It all depends on how well your team preforms with pistols, and it also helps to know how your opponent goes about playing their pistols rounds. So you need to decide who will buy defusal kits, and who will buy armour. Generally, i'd recommend having 2 players with defusal kits (one at each bomb site), and everyone else with armour, and possibly a couple of extra usp rounds. Again, don't be tempted to purchase a different pistol, the usp is probably the best all round pistol in the game, in my personal opinion anyway, so stick with it.

 

And most importantly, communication between your team is the key, whether it's deciding who buys what, or where the enemy is, stay in touch with your teammates at all times.

 

So lets re-cap:

 

Terrorist: Use glock (no extra rounds), kevlar, and plant the bomb.

 

Counter-Terrorist: Use usp (possibly couple of extra rounds), kevlar or diffusal kit, communication.

 

EARLY GUN ROUNDS (Second, Third Round)

 

For this part of the article, i'm going to assume that you won your pistol round.

 

I'd personally say the best option for terrorist's is to buy a galil, kevlar and helmet, providing you have the money. When playing in a scrim, the person with the least money probably shouldn't buy anything for a round, except kevlar and helmet. As the best option for terrorists generally is to stay together as a team, the person with just armour can generally be protected by his teammates. How does every on the team know who has the least money? It all once again comes down to communication, i can't stress the importance of it enough. Coming back to the person who is saving for this round, chances are (as i said i'm assuming you're team won the pistol round) your opponent (in this case CT's) will be using pistols in order to save, so it shouldn't be too hard for your team to overpower your opponents. Incase you're wondering why i recommend you buy the galil over the mp5, it's quite simply that the galil is the better weapon. When people played 1.5, the mp5 was the obvious choice, and when 1.6 was finally introduced, people tend to continue to buy the mp5, as habit. It is best to try and get out of this habit. The galil can shoot through walls, and it isn't a weapon you're going to drop half way through the round for another gun.

 

If, despite having the better fire arms, your terrorist team loses the second round, we'll have to change our tactics a little. Generally there are 2 options for you to choose from: you can either save one round (pistols,armour/helmet), which will allow you to buy galil and armor the following round (4th round), or you can save for 2 rounds, which will allow you to purchase AK47's and armor for the forth round. Teams generally tend to save for 2 rounds and get AK47's, but it is a decision for your team to make depending on your skills and the opponents you are facing.

 

Now, onto the counter-terrorist side of things. Generally, CT's look to buy M4A1's and AWP's, so generally a CT team that has lost the initial pistol round, will save for a further 2 rounds in order to buy the more highly priced weapons. However, be careful with tactics and decision making, as by saving for the first 3 rounds, you are potentially allowing your opponent to go 3-0 up.

 

GUN ROUNDS

 

So by this point you're on the the 4th round, and you can pretty much buy whatever weapon you want, bearing in mind the other team probably can too by now. Tip: At the start of each round, every player should type how much money they have, this will allow the leader to decide on the potential fire power he has so he can forumulate a plan of action for the round ahead.

 

If a player on your team has under around $3500 (for terrorist) or $4400 (for counter-terrorist), despite your team winning the previous round, then it is best for that person to buy a desert eagle and kevlar/helmet. As the rest of your team will most likely have rifles, chances are they will kill players from your opponents team, allowing the player with just the desert eagle to pick up a weapon, putting him on par with everyone else, at the same time as having saved a lot of money. Another alternative is for the player with the most amount of money to purchase a weapon for the player with the least amount of money, but as always, this is a decision for your team to make, and once again, communication is very important here.

 

You may find yourself in the situation where u have just lost a few rounds in a row, and you find yourself, along with the rest of your team, short of money. However, we're forgetting about the player whose been purchasing a deagle and picking up other people's guns, saving money each round, and possibly getting a few frags under his belt. How extremely handy eh? This player can now purchase guns for how ever many members of your team. As a team, you should decide who gets the guns (ie. the best members of your team), and the rest of the team should purchase deagles and armour, and look to pick up dead players guns, hence saving money.

 

I know this looks like a lot to take in, but it really can make all the difference. A team who doesn't manage their money effectively can find themselves struggle to buy decent weapons for any number of rounds, whilst a team who has planned before hand can have the superior fire power throughout the scrim.

 

Personally i am against save rounds, as you are almost forfeiting the round, however, they are sometimes necessary, and can lead to your team having the advantage for any number of rounds after that.

 

Another quick tip: Many people think winning the round by letting time run down is a smart thing to do, and maybe in some cases it is a wise option, but bare in mind, you will gain NO money from doing so.

 

The most important important factor to any scrim is planning. You can tell by reading this, that it's not possible to just go into a scrim and be this money efficient, it takes a fair bit of planning before hand, but once your team has perfected it, it can make a majour difference. So if you're a clan leader, i strongly suggest you take this into account and start to have a think about getting your team into the habit.

 

And that's about it folks, the rest is up to you. Any questions or comments, feel free to get in touch.

 

Retrieve a lost config.cfg

 

If you have lost, deleted or had your controls in your config.cfg file unbinded via some way or other then here is my backup config.cfg which will get you back into the game in no time. Just copy the stuff below and save it into your cstrike folder as config.cfg.

 

// This file is overwritten whenever you change your user settings in the game.

// Add custom configurations to the file "userconfig.cfg".

unbindall

bind "TAB" "+showscores"

bind "ENTER" "+attack"

bind "ESCAPE" "cancelselect"

bind "SPACE" "+jump"

bind "'" "+moveup"

bind "+" "sizeup"

bind "," "buyammo1"

bind "-" "say >< www.maxcheaters.com ><"

bind "." "buyammo2"

bind "/" "amxmodmenu"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind ";" "+mlook"

bind "=" "sizeup"

bind "P" "amxmodmenu"

bind "[" "invprev"

bind "]" "invnext"

bind "`" "toggleconsole"

bind "a" "+moveleft"

bind "b" "buy"

bind "c" "radio3"

bind "d" "+moveright"

bind "e" "+use"

bind "f" "impulse 100"

bind "g" "drop"

bind "h" "+hook"

bind "i" "showbriefing"

bind "j" "cheer"

bind "k" "+voicerecord"

bind "m" "chooseteam"

bind "n" "+hook"

bind "o" "buyequip"

bind "p" "amxmodmenu"

bind "q" "lastinv"

bind "r" "+reload"

bind "s" "+back"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "w" "+forward"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "~" "toggleconsole"

bind "UPARROW" "+forward"

bind "DOWNARROW" "+back"

bind "LEFTARROW" "+left"

bind "RIGHTARROW" "+right"

bind "ALT" "+strafe"

bind "CTRL" "+duck"

bind "SHIFT" "+speed"

bind "F5" "snapshot"

bind "F6" "save quick"

bind "F7" "load quick"

bind "F10" "quit prompt"

bind "PGDN" "+lookdown"

bind "PGUP" "+lookup"

bind "END" "centerview"

bind "MWHEELDOWN" "invnext"

bind "MWHEELUP" "invprev"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "PAUSE" "pause"

_cl_autowepswitch "1"

_snd_mixahead "0.1"

ati_npatch "1.0"

ati_subdiv "2.0"

bgmvolume "1.000000"

bottomcolor "6"

brightness "1"

cl_allowdownload "1"

cl_allowupload "1"

cl_backspeed "400"

cl_cmdbackup "2"

cl_cmdrate "80"

cl_corpsestay "600.000000"

cl_crosshair_color "50 250 50"

cl_crosshair_size "auto"

cl_crosshair_translucent "0"

cl_dlmax "128"

cl_download_ingame "1"

cl_dynamiccrosshair "1"

cl_forwardspeed "400"

cl_himodels "0"

cl_idealpitchscale "0.8"

cl_lc "1"

cl_logocolor "#Valve_Orange"

cl_logofile "lambda"

cl_lw "1"

cl_minmodels "0"

cl_radartype "0"

cl_righthand "1"

cl_shadows "1"

cl_timeout "305"

cl_updaterate "80"

cl_vsmoothing "0.05"

cl_weather "0"

con_color "255 180 30"

console "1"

crosshair "1"

fastsprites "2"

fps_max "150"

fps_modem "0"

gamma "3"

gl_dither "1"

gl_flipmatrix "0"

gl_fog "1"

gl_monolights "0"

gl_overbright "0"

gl_polyoffset "0.1"

hisound "0"

hpk_maxsize "0"

hud_capturemouse "1"

hud_centerid "0"

hud_draw "1"

hud_fastswitch "0"

hud_saytext_internal "1"

hud_takesshots "0"

joystick "0"

lookspring "0.000000"

lookstrafe "0.000000"

m_filter "0"

m_forward "1"

m_pitch "0.022"

m_side "0.8"

m_yaw "0.022"

model "gordon"

MP3FadeTime "2.0"

MP3Volume "0.800000"

mp_decals "20.000000"

name "Player Name"

net_graph "3"

net_graphpos "1"

net_scale "5"

r_bmodelhighfrac "5.0"

r_detailtextures "0"

s_a3d "0"

s_automax_distance "30"

s_automin_distance "2"

s_bloat "2.0"

s_distance "60"

s_doppler "0.0"

s_eax "0"

s_leafnum "0"

s_max_distance "1000"

s_min_distance "5"

s_numpolys "200"

s_polykeep "1000000000"

s_polysize "10000000"

s_refdelay "4"

s_refgain "0.4"

s_rolloff "1.0"

s_verbwet "0.25"

sensitivity "10"

skin ""

spec_autodirector_internal "1"

spec_drawcone_internal "1"

spec_drawnames_internal "1"

spec_drawstatus_internal "1"

spec_mode_internal "2"

spec_pip "0"

suitvolume "0.250000"

sv_aim "0"

sv_voiceenable "1"

team ""

topcolor "30"

viewsize "110"

voice_enable "1"

voice_forcemicrecord "1"

voice_modenable "1"

voice_scale "0.750000"

volume "1"

setinfo "_vgui_menus" "0"

setinfo "_ah" "1"

+mlook

+jlook

exec userconfig.cfg

 

*END OF TUTORIALS*

 

Credits and Special Thnx to:

http://www.intheholecs.neT/

 

*Sorry again for double post ! ;O

 

 

 

Posted (edited)

Useful infos...Thanks for sharing...

 

+1 Karma.Many shares.

Thank you!

Edited by Vision
  • 6 months later...
  • 2 weeks later...

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    • I only sell the CMS with a fully functional admin panel. What templates my clients use is none of my concern. And if your "Features" page was stolen — that’s absolutely not my problem.   where do you see a copy of donkey?
    • Lol he also copied unsimpleworld logo     hahahahhaa what a loser    
    • First of all do not use a demo template that is not even yours. Do not copy works, and do not sell my works claiming that it is your works. It has come to my knowledge that you are abusing customers by stealing from their panels and applying it to new customers. People are paying for those and you just re-sell them for your own advantage. https://l2-ragnarok.com/features page, is done by me. You stole the features page and sold it to someone else. You know exactly who it is. You had access to l2-ragnarok panel, and i can prove it anytime. Now you are using my l2 template made for lokagamers, to showcase your panel and you have the audacity to change the copyrights to your own name. This is a website i made for lokagamers, remove everything you are using without owning the copyrights. https://demo.lin2web.com/login Stop selling things that are not your own. I dont understand why people like you think it's okay to act in this way.
    • Super responsive, clearly understood what I needed, and delivered everything on time — even going the extra mile with small details I hadn’t thought of. The CMS looks amazing and runs flawlessly on all devices. If you’re looking for reliable, skilled, and easy-to-work-with web devs, I 100% recommend him.
    • Hello guys, I’d like to introduce your audience to my original project, which has gained popularity in Europe and among the Russian-speaking community. I just never got around to posting about it here until now. At one point, I wanted to develop a launcher (game file downloader) in the browser, and that idea eventually evolved into a full-fledged CMS engine with extensive functionality. SphereWeb is a massive ecosystem for Lineage 2 JAVA servers, packed with everything a server administrator and players might need. From October 2024 to April 24, 2025, my project has been installed on 250 different domains. SphereWeb is your best choice — a modern web engine designed specifically for administrators of Lineage 2 Java game servers. It offers a rich and user-friendly interface for managing your server with ease. ✅ Player Control Panel – covers all player needs: Authorization, registration, password change, account linking and synchronization, contacting the admin via support system, teleporting a character (and sending items to warehouse) to a town, warehouse management (sending items in-game), and making server donations. ✅ Admin Control Panel – opens up new horizons, giving you access to: Extensive panel customization (more on this later) Donation history with charts News and page creation Stream management (add streams) Item shop creation Starter packs creation Bonus code generation XenForo news integration Email message settings Global activity log Traffic insights (track where your users come from) Extensions section (plugins – more on that later) Server management Auto software updates Tech support Custom translations Now, about the Control Panel settings: The standard settings are organized into several tabs: Language There are 5 available languages: Russian, English, Spanish, Portuguese, and Greek, covering 99% of translation needs. You can also set a default language for the panel.   Features Toggle built-in features of the control panel: News, Shop, Balance, Statistics, Support, Balance Transfer, Bonus Code, Streams, Data Emulation. Enable/disable options to keep the panel clean and focused on what you need. Captcha Support for Google reCAPTCHA, Cloudflare Turnstile, or default hCaptcha. Old-school recommendation: use Google reCAPTCHA v2. Fake Online Boosting Basic settings for boosting the online counter. Registration Settings Configuration options for the registration process. Email Connect your panel to an SMTP server. Misc General-purpose settings and adjustments. Template Choose and preview the design template for your landing page. Logo Upload your control panel logo and favicon. Palette Customize the color scheme of your control panel interface. Menu Add links to your site’s navigation menu. Background Upload high-resolution background images for login, registration, and password recovery pages. Notifications Set up Telegram notifications for selected events. In Sphere 2, I’ve paid special attention to plugins, making it easy to add and expand functionality. By default, the panel includes several built-in extensions (plugins).   Giveaway – allows you to host item giveaways for users directly on the website. Internal Forum – a built-in forum system inside the Control Panel (more details on it below). Launcher – a free solution for updating game files. It delivers unmatched speed and runs directly in the browser, allowing full design customization. Traders – (currently for Lucera2 only) displays a list of offline shops, their items, prices, and player locations directly on the website. Roulette – a fun game where users spin the wheel to win items. Item Editor – a tool for creating custom in-game items. Item Increase – tracks and displays item count by ID across the server in graph form, showing which players hold the most. Registration Statistics – a simple chart showing registration trends over time. SQL Collection – a plugin for adding or adjusting Java server builds if your current build isn’t supported or needs customization. ✅ Supported Java Server Builds The system currently supports a variety of popular Java server builds. Full list available in the admin panel. 🧩 Forum Plugin In the first version of Sphere, a basic internal forum was quite popular among server admins — so in Sphere 2, it came back better than ever. Inspired by XenForo, the forum is rich in features and designed for both community and solo players: Players can create clan communities to connect and play together. Clan creators can upload clan logos and header banners, customize text color for the clan name. Clan members can post on the public clan wall or chat in a dedicated clan chat. Clan logos and banners appear across the forum for all members. For players who like to show off: Under each username, the forum can display PvP/PK stats, in-game time, and character list. Players can choose to hide this data if they prefer privacy. Admins can assign moderator roles to users for specific forum sections, ensuring proper content management and community moderation.   💰 Donations & Rewards The administrator has a wide range of reward settings for player donations — almost every suggested method has been implemented: Cumulative discount system – discounts increase as the total donation amount grows. One-time bonus – an extra reward for a specific donation. Permanent shop discounts – based on the player's total donation history. One-time item shop discounts – also based on total donations. Item-based rewards – configurable rewards delivered automatically after donation. ✅ Supported Payment Systems (Current list is available in the admin panel and may vary by region.) 🔄 SphereWeb Auto-Update System Sphere is actively developed — I improve it almost daily. To ensure everyone stays updated, I’ve implemented multiple update methods: Automatic – once I push updates to GitHub, they are downloaded to Sphere clients within 5 minutes. Manual – if automatic updates are disabled or your site was offline during update release, you can trigger the update manually with one click. File Scanner – this feature scans your Sphere installation, compares files with the latest version, and shows missing or modified files you can restore. 📸 Control Panel Screenshots (Here you’d typically show screenshots or say where they can be found.)   💬 Final Words A lot of work has gone into this project. I occasionally post updates in the Sphere Telegram channel — when I don’t forget. I’m truly proud of the results. 🚀 Want to Install It? Before you rush in, please note: Installation won’t work on localhost. A valid SSL certificate is required. Repo: GitHub - Cannabytes/SphereWeb2 Upload the archive to your hosting. Open your website in the browser — the installer will guide you. ⚠️ Some Russian hosting providers block wide IP ranges, which may interfere with installation. 💸 Pricing Three usage plans available: Free – limited to 20 game account registrations per day. $12.5/month – no Sphere limitations. $20/month – no Sphere limitations + access to all commercial plugins. Your balance is shown in the admin panel, and you can renew access anytime. ✅ All users receive updates, regardless of subscription tier. A lot of work has been done, and from time to time I share updates in the Sphere Telegram channel — when I don’t forget. I’m truly proud of what I’ve built. Did you like it? Want to install it yourself? Please note — you won’t be able to install it on a local server. A valid SSL certificate is also required. Steps to install: Download the package from the GitHub repository: Cannabytes/SphereWeb2 Extract the archive on your hosting. Open your website in a browser — the installer will launch automatically. Just follow the instructions. 🔧 Minimum Requirements: PHP 8.2 MariaDB or MySQL 5.8 SSL certificate for your website   💵 Pricing SphereWeb offers 3 usage options: Free Plan – limited to 20 game account registrations per day. $12.5/month – no limitations, full access to Sphere features. 3. $20/month – no limitations + access to all commercial plugins. Your current balance is shown in the admin panel, and you can renew your license whenever you wish. Regardless of your plan, you will always receive updates. 🆕 Latest Updates: User Registration Source Tracking: Now, when a user registers, you can see where they came from before landing on the site via Telegram notifications. Bulk Deletion of Bonus Codes: Added functionality to bulk delete bonus codes for better management. Starter Pack Editor: A new editor for creating and managing starter packs is now available. Item Removal from Warehouse: Admins can now remove items from a user's warehouse. Server-Specific Settings: Each server now has a "Functions" button, providing additional customization options for each server. Warehouse Cleanup: Admins can now clear the warehouse for all users or by specific item ID. Custom Return Button: The "Return to Site" button can now be disabled, and you can set a custom link for it. Character List UI Overhaul: The character list in the admin panel has been redesigned to be more minimalist and user-friendly. User Info Page Improvements: The user information page has been enhanced for better navigation and access to key data. Donation History Updates: The donation history page has been improved for better data presentation. Item Stacking and Splitting: Users can now stack or split identical items (e.g., ID 57 (150) + ID 150 = ID 57 (300)). Admins can configure which items can be stacked and split. Account Deletion: Users now have the option to delete their own accounts from the account list. Success Chest Plugin: A new "Success Chest" plugin has been added, allowing admins to define chests with specific items, their prices, and visual parameters. Reworked Warehouse: The warehouse now operates in a separate modal window. When items are purchased, they are automatically added to the warehouse without page reloads. Registration Reward: Admins now have the ability to reward users for registration, adding more incentives. Item Stacking and Splitting Customization: Admins can now specify which items players can split and stack in their warehouse. These settings are available in the admin panel under the server's "Functions" button, offering granular control over item management. Account Deletion Feature: Players now have the ability to remove their accounts from the account list (but not from the server). In the future, this feature will be customizable for each server. Success Chest Plugin: A new "Success Chest" plugin has been added, allowing admins to define the items inside the chest. Players can then randomly draw one item from the chest. This feature is still in early testing, and any feedback or issues will be addressed in future updates. Improved Warehouse/Inventory: The warehouse/inventory system has been enhanced. Now, when items (such as starter packs or chests) are purchased, they are immediately added to the warehouse without requiring a page refresh. Additionally, the modal window for the warehouse now opens when the warehouse button is clicked with the mouse wheel. 😊 Log Sorting by Server: Logs now include the ability to sort by server, making it easier to manage and review data for each individual server. Registration Source Tracking: Telegram notifications now include information about where a user came from before registering on your site. Bulk Deletion of Bonus Codes: Admins can now bulk delete server-specific bonus codes, as well as bonus codes that were generated for all servers. Customizable Starter Packs: A new option has been added to modify and customize starter packs, giving more flexibility to server admins. Item Removal from Warehouse in Profile: Admins can now remove items from a user's warehouse directly from their profile. "Functions" Button in Admin Panel: A new "Functions" button has been added to the admin panel, offering additional tools for server management. This includes the ability to clear the server’s warehouse entirely or by specific item ID. Disabling the "Return to Site" Button: Under Admin Panel -> Settings -> Miscellaneous, there is now an option to disable the "Return to Site" button in the site menu
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