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Server Rates:

 

• RateXp = 8000.00

• RateSp = 8000.00

• RatePartyXp = 2.00

• RatePartySp = 2.00

• RateDropAdena = 1000.00

• Augment rate: High grade lifestone 10% top grade lifestone 15%

 

Enchant Rates:

 

• Safe Enchant = +4

• Weapon Max Enchant = +16 with crystall scrolls +20

• Armor Max Enchant = +16

• Jewels Max Enchant = +16

 

• Normal Scroll Enchant Rate = 65%

• Blessed Scroll Enchant Rate = 100%

 

 

Buffs:

 

• 80 Buff Slots

• 3 Debuff Slots

 

 

Custom Npcs:

 

• Full GM Shop

• Full Buffer

• Global Gate Keeper

• Augmenter

• Skill Enchanter

• Nobless Manager

• Class Manager

• PvP/PK Color Info

• Server Info

• Top Status

• PC Bank Point Trader

• Weding Manager

• Anti PK

 

 

 

Olympiad:

 

• Retail Like

• Olympiad Cycle = 1 Week

 

 

Custom Features:

 

• Tattoo (Only P.def)

• Anti Buff Shield

• Unique PvP Area/System

• Custom Currency

• PvP Color System

• Clan Lord Announce

• Hero Announce

• Killing Spree System

• PC Bank Point System

• Offline Trades

• Vote Reward System

 

 

Features:

 

• C4/C5/Interlude Features/Skills are working

• Fishing

• Seven Signs

• Castle Sieges

• Clan Hall Sieges

• Noblesses & Heroes System

• Max Level 80

• All Quests

• Clan Wars

• C5/Interlude Clan System

• Subclans (Academy,Royal Guards,Order of Knights)

• Cursed Weapons

• Wepon Augmentations

• Accessories Augmentations

• Shadow Weapons

• Dueling System

• All C4/C5/Interlude Skills

• All Raid Bosses + Grand Bosses + Frintezza

• Olympiad 100% Retail like

• DualBox allowed (Not in event`s and Olympiad)

• Active and Experienced development/GMteam!

• International Community

 

 

Commands:

 

• .withdraw

• .deposit

• .ctfjoin

• .ctfleave

• .ctfinfo

• .tvtjoin

• .tvtleave

• .repair

 

 

http://l2senium.com

Patch : http://www.4shared.com/rar/shyfydeM/system.html?

 

Server is online,good luck

 

 

Server hosted in germany.

 

 

Server has changed Administrator,now i am the new one,i wish you all a good start.

 

Guest
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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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