Jump to content
  • 0

[Help] problems with code


Question

Posted

What should i change or add to this code for using this item without character restart? Now you cant see added points without restart.

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Stefoulis15
**/
public class ScrollOfClanRepPoints implements IItemHandler
{
private static final int ITEM_IDS[] = { 9190 };

public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
	L2PcInstance activeChar = (L2PcInstance) playable;
	if (activeChar.getClan() == null)
	{
		activeChar.sendMessage("You do not have any clan!");
		return;
	}
	else if (activeChar.getClan().getHasUsedRepItem(true))
	{
		activeChar.sendMessage("You have already used this item!");
		return;
	}
	else if (!activeChar.isClanLeader())
	{
		activeChar.sendMessage("You are not clan leader!");
		return;
	}
	activeChar.getClan().setReputationScore(1000, true);
	activeChar.getClan().setHasUsedRepItem(true);
	activeChar.sendMessage("Your clan's reputation score is now " + activeChar.getClan().getReputationScore() + "");
	activeChar.broadcastUserInfo();
	playable.destroyItem("Consume", item.getObjectId(), 1, null, true);
}

public int[] getItemIds()
{
	return ITEM_IDS;
}
}

4 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..