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[PTC - NEOBUX] [GR - ENG] [#1] Earn money without investing a single dollar!


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still reading.. this post is huge!

 

btw go to advertisments page.. and click that new green box if it is avaible for u.

 

yea i click it but i wasn't lucky... as i understund when you click on the "green box" you have a chance to win money and neopoints..!!correct me if i have made any mistakes

 

[gr] enta3ei to katalava to e3igisan kai sto elliniko section !! ta spaei pantos to kanei pio diaskedastiko!! kali tixi se olous mas :D

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This is Neobux #1 PTC WORLDWIDE!

 

[ENG]

 

For each ad you watch you get 2 chances to win some special gifts like gold membership , neopoints and cash $. But you have 2 minutes because they will expire.

 

    Memberships (10 memberships divided in 10 prizes worth $900):

        10 x Golden membership = $900

 

    Monetary prizes added to the main balance ($800 divided in 786 prizes):

        400 x $0.25 = $100

        200 x $0.50 = $100

        100 x $1.00 = $100

        50 x $2.00 = $100

        20 x $5.00 = $100

        10 x $10.00 = $100

        4 x $25.00 = $100

        2 x $50.00 = $100

 

    NeoPoint prizes (40000 NeoPoints divided in 1111 prizes worth $120):

        1000 x 10 NeoPoints = 10000 NeoPoints

        100 x 100 NeoPoints = 10000 NeoPoints

        10 x 1000 NeoPoints = 10000 NeoPoints

        1 x 10000 NeoPoints = 10000 NeoPoints

 

daily..!!!!!!!!!!!!!!!!!1

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1rst post updated.

 

This is insane really, ADMIN IS CRAZY!

 

Now not only more active referrals but you have so many chances to succeed... free gold memberships ? That's crazy!

 

Still not a neobux member? Think it again ;)

 

"the revolution has just started"

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there's a game ClixGrid. There are a 600 boxes. You have 25 tries(50 for premium). 1 box=1 ad. Some boxes have prices like, 0.10, 0.20 the biggest is 5.00. I won twice 5 more chances, so I had 35. You have 25 chances every day. My brother is in another site where there are games where you play to win, or something like this.

As with our previous jackpot you need to click on a grid.

The main difference is that it doesn't matter where you click as your odds will be determined later. So, the grid isn't doing a thing other than messing you psychologically. We'll be direct on this one so the grid concept from our original implementation will be gone. This will simplify the process not only making it more transparent but also simpler.

 

I told you Karma..

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@Project

 

If you want a game, then u got it!

 

Now "NEOBUX" created the ADPRIZE revolution! This is one more reason that Neobux is the no #1 ptc site and will get more traffic than ever these days. Now when you view an ad you get 2 chances to win many dollars , many neopoints and 1 year gold membership for free.

 

---------------------

 

Topic fully updated:1rst post.

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I'm curently making money with youtube, around 1$ per day,but i do nothig and when i mean nothing i say it literally. But earnings growing everyday ^^

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I'm curently making money with youtube, around 1$ per day,but i do nothig and when i mean nothing i say it literally. But earnings growing everyday ^^

Spamming adf.ly around with yt viewers? :3
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List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? 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The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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