DONALD TRUMP 2016 Posted November 25, 2011 Posted November 25, 2011 I'm trying to edit some skill animations such as Celestial Shield. I am testing it with a random ID (4). Original: 4 1 1 10 -1 1 1.00000000 0 X skill.mo.4 icon.skill0004 0 0 0 0 8 10 Edited: 4 1 1 10 -1 1 1.00000000 0 X LineageEffect.e_u511_a icon.skill0004 0 0 0 0 8 10 4 1 1 10 -1 1 1.00000000 0 X LineageEffect.e_u511_a icon.skill0004 0 0 0 0 11 11 4 1 1 10 -1 1 1.00000000 0 X skill.ph.28 icon.skill0004 0 0 0 0 8 10 Original line of random skill 2 - 21 2 0 35 -1 1 4.00000000 1 D skill.wh.1012 icon.skill0021 0 0 0 0 8 10 Nothing happens.... ________________________________________________________________________ Apparently changing the skill.whatever does not do anything to the skill, or I am doing something wrong q_q I have looked inside skill.usk with hex editor and found the translated names, but changing it does not effect the skill animation at all. I have read the other skills, but no luck. Unless the full line is copy/pasted, the animation won't work for some reason o_o Also, where are the unk's (in game too) coming from? I mean like there are some great mob death effects from lineageEffect that i can't add to skills, or is this not related to skillgrp but some other file? Else if I am editing the wrong values... Thanks <3
CriticalError Posted December 8, 2011 Posted December 8, 2011 check this. [Guide] How make custom Raid Boss Skill Animation
DONALD TRUMP 2016 Posted December 8, 2011 Author Posted December 8, 2011 check this. [Guide] How make custom Raid Boss Skill Animation I did, it's not explaining where the thing calls to. Some are left blank in the skill column then I need to fix its castType and define a skill.whatever. But, why can't I add LineageEffects for skills?
Dev Posted December 9, 2011 Posted December 9, 2011 I did, it's not explaining where the thing calls to. Some are left blank in the skill column then I need to fix its castType and define a skill.whatever. But, why can't I add LineageEffects for skills? Ignore him. Just send me with pm which skill you want and the 2 systems so I adapt it. Cheers
CriticalError Posted December 9, 2011 Posted December 9, 2011 I don't have a strong opinion about it, because never touch it, just modify skill animation like raid boss skills
DONALD TRUMP 2016 Posted December 9, 2011 Author Posted December 9, 2011 That is the effect I am trying to use as skill. It is a mob thing, coming from LineagePawn; var() emitter Emt; simulated function PostBeginPlay() { Super.PostBeginPlay(); } simulated event NotifyDie() { Emt = Spawn(class'Lineageeffect.e_u511_a',Self,'',Location,Rotation); Maybe you guys misunderstood, but I want a LineageEffect to be a skill. Like augment effect being casting as a skill. Not a RB skill.
3lackheart Posted December 13, 2011 Posted December 13, 2011 you can do this by hooking the skill to the desired effect through hex editor, or at least thats how i did before ..
rockk Posted December 27, 2011 Posted December 27, 2011 anybody knows what the hell controls skill time? i try to add skill effects from lineageeffects.u god to freya, and some skills like vampyric claw never go away, their animation stay untill client is restarted.
rockk Posted December 27, 2011 Posted December 27, 2011 worst is now raid bosses epic ones, like queen ants , dust trail remain behind them forever...
DONALD TRUMP 2016 Posted January 24, 2012 Author Posted January 24, 2012 you can do this by hooking the skill to the desired effect through hex editor, or at least thats how i did before .. Right... so let's say I want to change Dance of Warrior to have another skill animation. I found the ph_dance_of_warrior_ta and replaced it with ph_dance_of_light_ta. I saved it and encrypted as 111 then in game when I do dance of warrior nothing happens. I am copying the string (translated side) in the the hex editor and pasting it over the desired effect. There is probably something wrong with the method isn't it...
DONALD TRUMP 2016 Posted January 29, 2012 Author Posted January 29, 2012 I managed to get something like this and I think that the effect has to match the number of characters of the effect I am replacing. The only problem is the collision (1st pic), can't see the part in the USK or the collision. I think that e_u004_a (the one I edited) was the only one that matched. Tips/advice/solutions? D:
`GordØn™ Posted July 22, 2012 Posted July 22, 2012 can anyone help me; I want to lineage 2 to see through the wall
LightFusion Posted July 22, 2012 Posted July 22, 2012 can anyone help me; I want to lineage 2 to see through the wall no problem - delete staticmesh folder, or change all texture(in texture folder, not Systexture!) by adding there alpha chanel huh )
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