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Posted

nice one just looked for something like that  :happyforever:

now i need the guide how to make the little loading images when you start client it will be perfect  :forever alone like a boss:

Posted

help! error

No Label

 

OS: Windows NT 6.1 (Build: 7601)

CPU: AuthenticAMD Unknown processor @ 3612 MHz with 4095MB RAM

Video: NVIDIA GeForce GTX 550 Ti (1422)

 

Texture L2Font-e.Tutorial.tutorial_minimap-e: Serial size mismatch: Got 55, Expected 262429

 

History: LoadObject <- (Texture L2Font-e.Tutorial.tutorial_minimap-e 2307==2307/40956077 2252 262429) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Editing textures\1\L2Font-e.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Editing textures\1\L2Font-e.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Editing textures\1\L2Font-e.clear.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

  • 1 month later...
Posted

hey nothing i have a big problem with the decrypt devise you send realy

1. the screen ist nothing like your example and it doesnt decode enithing to clear utx and when i press enter it just goes off it exits

2. the l2tool turns read and there is no second screen with the componeds of the utx as your example

3. they are all bat's seriusly thats all lineage edit development can give us?

4.and seriusly paint net? what ebout gimp?

dude give us your lights here we are drowning with errors oh an your pacage has a virus avira allways removes something if you are using ubuntu and mac os its ok but common peaple have only windows

  • 9 months later...
  • 1 year later...
Posted

i get this error when trying to open the clean utk file

 

No Label

 
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1997 MHz with 2047MB RAM
Video: NVIDIA GeForce Go 7400 (6658)
 
Texture L2Font-cn.Font.SmallFont-cn: Serial size mismatch: Got 58, Expected 1048856
 
History: LoadObject <- (Texture L2Font-cn.Font.SmallFont-cn 2322==2322/43708711 2264 1048856) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="D:\H5\L2Font-cn.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="D:\H5\L2Font-cn.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="D:\H5\L2Font-cn.clear.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
  • 5 months later...
Posted (edited)

download l2 tool    https://sites.google.com/site/l2clientmod/l2tool

take the l2font-e from you systextures

OPEN IT on l2tool press the button L2->UnrealED , save it

open the saved file with your unreal

go to the category skins

and voila loading02-e

press left click and export

edit it with w/e you want and then import it again.

save the file and then 

write this inside the encrypt UTX : l2encdec -e 121 L2Font.utx

save and encrypt it.  erase the enc- at the name and your done

 

 

you dont need images

Edited by IpotoniC
Posted

I've tried every single thing I've found on Internet about this thing. I did every single tutorial 10 times more or less and still I'm getting this error on L2 Tool.

 

1???MIPMap???????????

Posted

download l2 tool    https://sites.google.com/site/l2clientmod/l2tool

take the l2font-e from you systextures

OPEN IT on l2tool press the button L2->UnrealED , save it

open the saved file with your unreal

go to the category skins

and voila loading02-e

press left click and export

edit it with w/e you want and then import it again.

save the file and then 

write this inside the encrypt UTX : l2encdec -e 121 L2Font.utx

save and encrypt it.  erase the enc- at the name and your done

 

 

you dont need images

it dosent get any easier than this

  • 1 month later...
  • 1 year later...
Posted (edited)

Images are broken. Even if they are not need for changing screen, better to remove them completely from guide or update them. So users wont get confussed :)

Edited by Jexon
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