Jump to content

[GUIDE] Get IP/Port of Any Server [No Program Needed]


Recommended Posts

Posted

I hate when someone say Yeah, i knew it before like 100 years | and he didnt know at all -.-"

 

 

Anyway, good share! I will now check my server status cause i cant login :S

  • 3 weeks later...
  • 2 weeks later...
  • 4 weeks later...
  • 10 months later...
  • 3 months later...
  • 2 months later...
Posted

to can find the IP for the game you need to be logged in, after this look for IP's which use port: 2106 and/or 7777

 

Full CMD Guide:

C:\Documents and Settings\********>netstat ?

 

Displays protocol statistics and current TCP/IP network connections.

 

NETSTAT [-a] [-b] [-e] [-n] [-o] [-p proto] [-r] [-s] [-v] [interval]

 

  -a            Displays all connections and listening ports.

  -b            Displays the executable involved in creating each connection or

                listening port. In some cases well-known executables host

                multiple independent components, and in these cases the

                sequence of components involved in creating the connection

                or listening port is displayed. In this case the executable

                name is in [] at the bottom, on top is the component it called,

                and so forth until TCP/IP was reached. Note that this option

                can be time-consuming and will fail unless you have sufficient

                permissions.

  -e            Displays Ethernet statistics. This may be combined with the -s

                option.

  -n            Displays addresses and port numbers in numerical form.

  -o            Displays the owning process ID associated with each connection.

  -p proto      Shows connections for the protocol specified by proto; proto

                may be any of: TCP, UDP, TCPv6, or UDPv6.  If used with the -s

                option to display per-protocol statistics, proto may be any of:

                IP, IPv6, ICMP, ICMPv6, TCP, TCPv6, UDP, or UDPv6.

  -r            Displays the routing table.

  -s            Displays per-protocol statistics.  By default, statistics are

                shown for IP, IPv6, ICMP, ICMPv6, TCP, TCPv6, UDP, and UDPv6;

                the -p option may be used to specify a subset of the default.

  -v            When used in conjunction with -b, will display sequence of

                components involved in creating the connection or listening

                port for all executables.

  interval      Redisplays selected statistics, pausing interval seconds

                between each display.  Press CTRL+C to stop redisplaying

                statistics.  If omitted, netstat will print the current

 

You can use: "netstat -*" or "Netstat /*" "*"-parameter  some from the old version, dont use "/"

Posted

I do that every time on different servers i get the ip and port address but when i enter them in L2Net nothing i can't connect to the servers any idea why ? I play in a Freya server I use the new L2net version 388 i set it on freya before i use it

  • 1 month later...
  • 2 weeks later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Posts

    • how do I make it so that you only deal damage to a mob if you have the right items equipped, like jewels, belt, underwear, bracelet, so if you don't have one of those items equipped, you don't deal any damage to the mob thanks
    • I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.   I got 76 bug reports in my list (21 on forums, 55 on gitlab).   I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).   "I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.   aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.   I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.   My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.   Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.
    • Your project doesn't compare to aCis; you have to be an idiot to use that. I know someone who bought the High Five "PREMIUM" version, which has the same bugs as the free version. If you want, I can share his latest premium version. Players are going through walls with their bad geoengine, falling under the Olympiad. If you want, I can record and prove what I'm saying. The aCis project is 50 steps ahead of yours and it's not even stable...
    • l2jteon, l2joneo l2jscoria etc etc. and from that we went to this 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock