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For upcoming changes, You should consider making those 3 tabs (or whatever more You will have with new games) more visible and standing out, because right it looks like all topics hidden under those 3 tabs.
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By Salty Mike · Posted
While not particularly active over the years, I've been around for as long as I could remember, so here are my 2 cents too. On top of what has already been said, I'd like to touch on a few thing that might be improved upon. While it is easy to notice and say "there's lack of engagement" or "community has outgrown the ganre", I've seen numerous forums get forgotten and die while others continue to thrive to this day. The main issue, in my humble opinion, is that the sector has been commercialised to an unsustainable extent. When nobody is willing to share anything, even if it is just a rework of an open-sourced or already-shared resource, the sense of "community" gets deminished. Now back on the pressing matter. From what I've seen, the lack of engagement could be circumvented with a redesign and functionality expansion that would/could/should include: - a built-in chat functionality. - incentives for engagement/interaction, ideas of which I'll list as separate pointers, as not to limit your creativity. But just as an example, from a more user/human perspective, having an easily identifiable way to get into "the club of the cool kids on the block", figuratively speaking, is an incentive on its own. - separation of the reputation into reactions and reputation. One to be used to posts, such as up-vote and what not, while the other to be awarded as means of appreciation. - automated ranks with actual benefits/perks, not like the current ones providing nothing. - the ability to hide text for user/group of users, not just premium/no premium. - increased visibility of the HOT topics and the RECENTLY ACTIVE threads/posts. Can be also expanded to most liked posts, etc. ps.: I'll update my post when I have some free time on my hands. -
There was no way I didn't refunded or delivered files. I don't see You on my conrtact list on Discord, can You send me a message or at least tell me for what project was this updater? I always resolve if I can't deliver on time or customer bailes.
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@rlfem123 I’m a web developer, and I work with technologies like Next.js and React. In the last 10 years, L2 Rankzone is the only one I’ve seen that actually did something different. All the others seem to have the same source code with different templates. L2 Hopzone also did an upgrade and, for the front end, is using Vue.js. Regarding web development, we have reached a point where you can easily create websites using libraries or frameworks. Simply pick one and start working. You will learn as you go. Personally, I prefer to build my back-end APIs in Laravel if it’s a big project since the ecosystem offers everything. For smaller projects, I choose Go. Then I use either React or Next.js to call my APIs, depending on the case. Next.js also supports Server-Side Rendering (SSR) if you want to hide some things from the client. Additionally, CSS libraries have almost everything you need nowadays to start building quickly with browser compatibility. You can seriously build an L2 website with ranks, a good design, and even a simple login/register system in just 3 days. Here are some CSS libraries I personally work with: https://tailwindui.com/components https://ui.shadcn.com/ https://mui.com/material-ui/ Regarding the top websites i dont thing its worth the time and effort. Its pretty simple to build one and the market is already bloated. In addition l2 is dying so i suggest to build top sites for many games. THe main problem is not the build process rather the marketing one. You can build the most awesome website iin terms of functionality but if you marketing is week you wont exceed 10 concurrent users.
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konos003
Lipon exw l2j acis pack to teleftew rev 203..
Exw kanei hexid kanonika kai to exw valei sta config
alla molis paw na trexw to gameserver console mou vgazei afto to error
Kai oriste kai ta config kai apo game server k apo login exw valei to idio login kai pass kai sta 2 alla to gameserver console mou vgazei afto to error ti ftaih??
# ================================================================
# Gameserver setting
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved)
AcceptAlternateID = True
# ================================================================
# Database informations
# ================================================================
Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/acis
#URL = jdbc:hsqldb:hsql://localhost/acis
#URL = jdbc:sqlserver://localhost/database=acis/user=sa/password=
Login = root
Password = accb13s13
# Maximum database connections (minimum 2, basically 10 if number under 10, default 100)
MaximumDbConnections = 100
# Idle connections expiration time (0 = never expire, default)
MaximumDbIdleTime = 0
# Datapack root directory, default to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
kai apo to login!!
#=============================================================
# Loginserver
#=============================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Security to leave this option as default (True)
ShowLicence = True
#=============================================================
# Database informations
#=============================================================
# Database info
Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/acis
#URL = jdbc:hsqldb:hsql://localhost/acis
#URL = jdbc:sqlserver://localhost/database=acis/user=sa/password=
Login = root
Password = accb13s13
MaximumDbConnections = 10
# Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not.
AutoCreateAccounts = True
# The delay in minutes after which the login updates the gameservers IP's (useful when their ip is dynamic)
IpUpdateTime = 15
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