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Posted

when I enchant Skill: Curse of Fear on +cost  skill chance is increased.

What should I do?

 

	<skill id="1092" levels="19" name="Fear" enchantGroup1="1" enchantGroup2="1">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<table name="#mpInitialConsume"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
	<table name="#mpConsume"> 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
	<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
	<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
	<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table>
	<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table>
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="lvlDepend" val="1" />
	<set name="power" val="40" /> <!-- Base Land Rate -->
	<set name="saveVs" val="MEN" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="target" val="TARGET_ONE" />
	<set name="reuseDelay" val="5000" />
	<set name="hitTime" val="4000" />
	<set name="skillType" val="FEAR" />
	<set name="isMagic" val="true" />
	<set name="isDebuff" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="600" />
	<set name="effectRange" val="1100" />
	<set name="trait" val="DERANGEMENT" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant1 name="power" val="#ench1Power" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2mpConsume" />
	<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
	<for>
		<effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
	</for>
</skill> 

 

3 answers to this question

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Posted

1- Are you touched the original file from the server?

2- Are you selected the right enchant type on the weapon?

 

those values indicate thar everything are normal...

	<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
	<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table>
	<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table>

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Posted

Skills use magic level (magicLvl) as part of the chance calculation, when enchanting a skill it uses another set of values (enchantMagicLvl), so the skill can land on characters of the same level as the player.

 

If you want to avoid this chance increase remove "<enchant2 name="magicLvl" val="#enchantMagicLvl" />" from the skill, be aware that you'll end up nerfing the skill so it'll be less likely to land on high level characters.

 

You can also fix the value to, say, 80: "<enchant2 name="magicLvl" val="80" />".

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