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hi,i'm new there, I have some problems.

 

I wanna make on server, ( homemade) just for friends. so

I've got a wireless, I edited the port's,are online.

but I don't know in config how to edit for help them login, because i've give to one guy l2.ini and when he press to create characters can't do ( got critical error ), but in other servers can play.

 

gameserver;

 

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = 192.168.2.**

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = 82.79.106.**

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 192.168.2.**

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 192.168.2.**

 

 

 

 

loginserver;

 

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 82.79.106.**

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 192.168.2.**

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname = 192.168.2.**

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 10

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 192.168.2.**

5 answers to this question

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Posted

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Unknown processor @ 3070 MHz with 1535MB RAM

Video : RADEON 9250/9200 Series (6601)

 

CreateVertexShader failed(D3DERR_INVALIDCALL).

 

History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Upd

 

 

 

 

haven't gameserver/loginserver errors.

 

the critical error,dj I know how to do server, in da topic what you put it's just how to do, nothing about what I search.

  • 0
Posted

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Unknown processor @ 3070 MHz with 1535MB RAM

Video : RADEON 9250/9200 Series (6601)

 

CreateVertexShader failed(D3DERR_INVALIDCALL).

 

History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Upd

 

 

 

 

haven't gameserver/loginserver errors.

 

the critical error,dj I know how to do server, in da topic what you put it's just how to do, nothing about what I search.

 

That's a client side error, that has nothing to do with the server. Tell your buddy to upgrade his version of DirectX.

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