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Poutsodrigkos

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Everything posted by Poutsodrigkos

  1. link dead, close the topic, or put another alive link, please.
  2. OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 3070 MHz with 1535MB RAM Video : RADEON 9250/9200 Series (6601) CreateVertexShader failed(D3DERR_INVALIDCALL). History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Upd haven't gameserver/loginserver errors. the critical error,dj I know how to do server, in da topic what you put it's just how to do, nothing about what I search.
  3. hi,i'm new there, I have some problems. I wanna make on server, ( homemade) just for friends. so I've got a wireless, I edited the port's,are online. but I don't know in config how to edit for help them login, because i've give to one guy l2.ini and when he press to create characters can't do ( got critical error ), but in other servers can play. gameserver; # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = 192.168.2.** GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = 82.79.106.** # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 192.168.2.** # The Loginserver host and port LoginPort = 9014 LoginHost = 192.168.2.** loginserver; # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 82.79.106.** # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.2.** # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname = 192.168.2.** LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 192.168.2.**
  4. are you here for..? some guys know you got same like l2finest, a copy of pride, will you, all your life copy dav?
  5. 5000 4/20 Team vs Team Bunny Money Capture the flag etc
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