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Posted

Hello to all, well first of all I don't know the section is ok but I think yes, well my problem is adapted Jet Bike Freya to Epilogue Client, all be worked fine, transformationdate created, all be fine here the shot, the problem is character when transform I don't see, don't know what is the problem in it, what I do wrong? anyone can give me a hand? ok thanks a lot.

 

a0zfW.jpg

Posted

You will need a java side too to make it work properly man, but why you are making this if the jet bike already have in epilogue client? If you check l2jserver for this they added it in changeset 4051( http://trac.l2jserver.com/changeset/4051 ) with datapack suport here( http://trac.l2jdp.com/changeset/7227 ). Check your project. Good luck, and anyway nice work.

Posted

Do you see the transformdata.dat¿?

 

E.g:

 

20001 0 32 0 LineageEffect.s_u833_transform LineageEffect.s_u833_transform 2 0 0 0

20001 1 32 0 LineageEffect.s_u833_transform LineageEffect.s_u833_transform 2 0 0 0

 

 

You must add two lines for each transformation, (bin 0 & 1).

Posted

Do you see the transformdata.dat¿?

 

E.g:

 

20001 0 32 0 LineageEffect.s_u833_transform LineageEffect.s_u833_transform 2 0 0 0

20001 1 32 0 LineageEffect.s_u833_transform LineageEffect.s_u833_transform 2 0 0 0

 

 

You must add two lines for each transformation, (bin 0 & 1).

yes you right, this is done, the transformation is sucess but character not see ingame, is what I say before , anyway thanks a lot kuriku
Posted

yes you right my friend thanks a lot, I missed ridedate.dat but anyway in some places when get transformation I go underground x.x don't know what happen really, thanks a lot for all helps.

Posted

yes you right my friend thanks a lot, I missed ridedate.dat but anyway in some places when get transformation I go underground x.x don't know what happen really, thanks a lot for all helps.

you have geo on ? maybe if you active your geo it will be fixed ... i think

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Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
    • hate to be a hater but this is typical ai slop kind of post..
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